Skyrim Special Edition
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About this mod

Dungeons will increase in level after you clear them. (Now updated for Anniversary Edition)

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Changes the minimum, maximum and current levels of encounter zones associated with clearable locations, so that on repeat visits dungeons have harder enemies and shinier loot - without necessarily scaling to your character's level.

This mod performs its actions after leaving a clearable location and entering any other location. What this means that if you clear out Embershard Mine and then enter Riverwood, that's when the zone magic will happen. The effects won't be noticeable until Embershard actually respawns, however.

Use the provided MCM menu.


This mod assumes you've entered a clearable location and killed its bosses before entering any other location. While this shouldn't cause problems in most cases, if you're using anything like my ozom patcher this mod might not catch every clear of an outdoor location.

Almost everything
Works well with mods like High Level Enemies

Encounter Zones Unlocked - its "Disable" settings will most likely override changes made by this mod