Skyrim Special Edition
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Dultus

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71 comments

  1. LipeMiner
    LipeMiner
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    so is growl compatible with this?
    1. Dultus
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      Since Growl modifies the PlayerWerewolfChangeScript script, it's not compatible, no.
  2. leeZed
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    Could I have permission to adapt your mod so you lose your items after you change back to human form?
    1. Dultus
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      Sure, feel free to go ahead!
  3. tsalbmrots
    tsalbmrots
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    any chance for best werewolf overhaul "manbeast" nice and simple :) ??? they overwrite each themselves
  4. powerglove621
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    Hi, I was wondering if it was possible to get a patch for this mod? https://www.nexusmods.com/skyrimspecialedition/mods/76472. I like what both that mod and this mod does but I can't use both at the same time =[
    1. Dultus
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      At least not any time soon. Sorry!
  5. Glasseac
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    Unfortunately it also unequip hdt-smp physics from body. Need to manually toggle it each time.

    Edit: I managed to workaround this by editing the script and only unequiping some body slots instead of all of them! Also this mod has some strange differences (maybe is the oldrim version of the script), so i recommend use the vanilla script as base.
    1. Dultus
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      It was the original file but added the Oldrim part in if I remember correctly. Has been some time. :-)
    2. Drawinox
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      Could you upload your version somewhere?
      That would be nice.
    3. Glasseac
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      Sure, here a mega link. Weapons keep equipped because i don't know how to properly unequip them and also because i like to be ready for action, so I didn't try to learn.
    4. Drawinox
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      Thanks! Too sad, your version doesn't unequip many parts of my TAWOBA outfits. (see post of "game2020online" below).
      It would be cool to have a version that unequips all armor pieces (and weapons) but keeps the physics.
      With the original script from this site all of my player characters armor pieces will be removed after the transformation but the boob-physics doesn't work, when I played the last time. It seems that it randomly fails. :-/

      Which tool do you use to edit the script?
    5. Glasseac
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      Ah forget everything, it was so simple. Just have to use a function to storage the equipped item in slot 50(used for physics), then use unequipall and finally equip the armor stored, done. Here and also moon light patch
      I use notepad++ to edit the psc file and Papyrus Compiler App to recompile to a new pex.
    6. Dultus
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      FYI, to edit the scripts you can either use Visual Studio Code with the proper extension or the Skyrim Script Editior Pro: https://www.nexusmods.com/skyrimspecialedition/mods/8592/ a bit more of an effective choice than notepad++ but perhaps overkill for smaller changes.
    7. Drawinox
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      Thanks a lot!
      I tested your modified script 3 times and it works perfectly. I'm using a multi-piece-TAWOBA-Armor and all pieces are unequipped after the transformation. Sword & shield were unequipped as well and the boob physics are fine. :)
      I will test it a little bit longer next days but I want to thank you and the mod creator for your work, the help and your uploads.
      Now it feels like in my LE play. That's really cool. :D
    8. Dultus
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      Thank you! That message means a lot to me!
      I'm quite sad myself that I haven't done anything anymore in Skyrim modding - I'm just not in the mood for it currently and I'm really sorry for that!
    9. Drawinox
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      Nothing to apologize!
      Maby you could upload Glasseac's versions to your file section (if he agrees)?
      So other users can enjoy that script too, without scrolling through the posts. 😄
    10. Glasseac
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      no problem for me.
    11. Dultus
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      Uploaded them both as optional files. Thank you for your help Glasseac!
    12. Glasseac
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      Just one last thing, my edit it's not realy a tawoba patch, there is nothing to patch and your mod work with it. The problem is some body mods that use body slot 50 to equip havok physics like a invisible armor piece, for example 3BA and BHUNP (nsfw). It's a patch to these bodies, to auto reequip the havok physics and also work with any armor based on them.
  6. spooderguy564
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    Will there be a patch for TAWOBA/TEWOBA Armours? Because it doesn't work on them just only vanilla.

    Edit: Nvm then it actually works with the Moonlight Tales + MLT Patch for this mod
    1. Dultus
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      Not planned atm, I'm short on time.
    2. spooderguy564
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      Damn that sucks but understandable.
    3. Drawinox
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      Damn I also use TAWOBA and I thought I found a good solution with this mod. :-/
  7. Druyddark
    Druyddark
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    Can you do that for vampire lords?
    1. Dultus
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      I could do that but I'm currently not modding Skyrim, sorry. :-(
  8. Jxrsll
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    does this work with growl/would the mlt version thereotically work with growl?
    1. Dultus
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      I don't know if growl changes this script. It might, it might not. If you test it feel free to share here how it worked out!
  9. raginglycanthrope
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    any chance you can make this with all werewolves? i have pack using amazing follower tweaks and seems odd when im the only one naked after transforming back. maybe a 5 second timer and followers put thier armour back on?
    1. Dultus
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      I could do that but I'd need to edit their scripts.
    2. raginglycanthrope
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      could you make a compatibility patch then?? would love it
    3. Dultus
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      I'll consider it!
      However I'm sadly extremely busy as of right now.
      When I'm available I do many updates to many mods.
    4. raginglycanthrope
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      Hey hey
      any chance of an update ?
    5. Dultus
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      I haven't looked into it yet. I haven't been into modding the last few weeks. I'll probably do an update at some point. Though can't tell when that's gonna be.
    6. raginglycanthrope
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      Well I hope it comes soon. It’s a future must have for me
    7. raginglycanthrope
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      Honestly I’d consider paying a bit of money for it haha
    8. Dultus
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      I might look into it today or tomorrow. Pretty much depends on how my day is going for I've got troubles with some things.
      I've added a donation tab. So feel free to donate. Though I won't ever require money from anyone for my mods.
    9. raginglycanthrope
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      let me know how it goes.
    10. raginglycanthrope
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      Any chance of this being updated ?
    11. Dultus
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      At some point perhaps. I still take a look at nexus regularly so I don't miss any comment.
      I'm just not active in Skyrim anymore so I don't any modding right now either.
      I'm very sorry that I didn't do an update. If I get motivated again, I'll make sure to update this mod. But until then it might still take a while.
      Sorry to have pushed this request for two and a half years now...
    12. raginglycanthrope
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      annnnnnnnnnnnnnd now? haha
    13. Dultus
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      Haven't played since and I'm truly sorry that I didn't make that mod extension yet.
      Most likely I never will.
      Perhaps you can ask around in a forum or something.
  10. mike576
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    I love the idea of this mod, does it work okay with Growl - Werebeasts of Skyrim? 
    1. Dultus
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      Probably only with werewolves still.
    2. mike576
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      I noticed it seems to work when I tested it, but it does give me a message about how the scripts are edited and it could stop many of the features in Growl to stop working, so that makes me kind of nervous. I wish I knew how to make patches I'd do it in a heartbeat, I don't think I can play without Growl but I really like this mod too.

      I hate asking but do you think a patch is possible or would that be too much of a pain?
    3. Dultus
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      It's definitely possible - but I'm actually not active on Skyrim right now.
    4. AGx07
      AGx07
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      There would have to be some sort of merge. This installs a loose copy of the PlayerWerewolfChangeScript.pex script while Growl utilizes a version included in the BSA. Essentially the two files conflict and would cause some functions of Growl to not work properly because it would be looking at the version of the script this mod created which would have none of the functions it needs.
    5. RasenSOR3
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      Loose files overwrite bsa files 
      Im pretty sure pex files are not stored in bsa as they require skse to run. 
      But i could be wrong. You can extract the bsa to see though. I don't use Growl myself unfortunately. 
    6. Dultus
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      .PEX Files can still be stored in BSAs. It's a container Skyrim uses anyways.
      I'd need to combine them, perhaps just build a new trigger.