Looks nice, but I got a warning about old plugin record. I'll update the plugin myself, I do that for a number of my mods, just wanted to let you know. It's not strictly always necessary, depending on the type of mod, but is probably best in the long run for everything to be form version 44.
I love the whole concept of your two mods. I never used any of the early empire Roman mods, they just didn't feel right to me. Skyrim = Dark Ages.
There are other problems with Xbox and Skyrim right now. Nobody can download anything without going through a ridiculous process. See the reddit Skyrim group for details. Anyway, I got the warning from Wrye Bash, which detects the old form version, and confirmed it in SSEEdit. A simple question: did you actually save the plugins in the CK? I've done that before, loaded a plugin and then closed the CK without saving it. It's only this mod, the other one is fine.
As for the mod itself, it just occurred to me, after seeing a guy with a spear fighting a bear in the game a minute ago, that the animation would look pretty good if it were a bladed polearm. A glaive, or even a halberd. Not historically accurate to the rest of the gear, of course.
Hopefully the .esp files are fixed now. As for Xbox I tested it now and for some reason the textures of the weapons aren't working so I have to figure out why and fix that.
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I love the whole concept of your two mods. I never used any of the early empire Roman mods, they just didn't feel right to me. Skyrim = Dark Ages.
As for the mod itself, it just occurred to me, after seeing a guy with a spear fighting a bear in the game a minute ago, that the animation would look pretty good if it were a bladed polearm. A glaive, or even a halberd. Not historically accurate to the rest of the gear, of course.
:)