@ SHREDDER576/RoYal: You wouldn't happen to be confusing Multilayer Parallax depth map, which is compatible with vanilla LE with that of Regular Parallax height map, which is not compatible with vanilla LE would you? To my knowledge neither are compatible with SSE, not even with the latest ENB presets.
The only "parallax" feature on SSE is mesh-parallax. But this requires edited meshes actually, and there are no meshesincluded in this mod, only textures. The parallax flag on textures just won't be applied by the SSE engine, it could cause textures to be applied improperly, causing visual glitches.
SHREDDER576: Please change the title, and maybe also remove the parallax flags from textures to avoid glitches. It's simply wrong what you said about parallax. If you don't believe me, check Boris' (ENB author) statement:
Well parallax can be obtained via shaders. Like reshade parallax and now the current sse parallax shader which UI can confirm does work. So some of these comments aged like milk.
Hey! The screenshots look really neat, but my issue is that this is called "White Whiterun" when you posted screenshots of a modded Riften? It's just a bit confusing.
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can you elaborate this pls?
SHREDDER576: Please change the title, and maybe also remove the parallax flags from textures to avoid glitches. It's simply wrong what you said about parallax. If you don't believe me, check Boris' (ENB author) statement:
Anyone else having this issue?
Wait, what? and why it's labeled as "Parallax" Texture?
And snowy Riften? The town is very very south, the climate is autumn & summer there.