In the Vid, it looks like no matter what you give them, they use the eat bread animation. Any chance you can get them to use Eating animation and Sounds?
Awesome! This is the final 'ingredient' to get around a mod author's wish to not have their character be able to be a vampire! Only took 4 other mods to get it.
I guess? If they provide normal ingredients or food that would be consumed in a normal way - then yes
There could be some issues when an ingredient that has a fancy script, so this item is supposed to be consumed by player only. But you can find these issues by trial and error. Save game more often.
Are there any conflicts that you know of? I didn't see anything on the page, and I would love to use this mod because Ineed stopped feeding NPCs in Skyrim SE. I'm wondering if it conflicts in any way?
I REALLY want to take Inigo drinking... but I also don't want to break his AI, and Inigo has a delicate mental balance. Any possibility of working with smartblue cat to see if these two mods will play nice together?
I really don't understand what exactly could be broken. The mod provides an external AI package not related to any follower utility quest. The mod also doesn't utilize the WaitingForPlayer attibute
You can manually make Inigo drunk using his inventory. 1) Make a savegame just in case 2) Use an option and, open his inventory (without exiting the dialogue) and give him drinks right away This way the AI package will be terminated. Inigo will follow his own AI packages even if he looks drunk
3) if you want to stop him from being drunk, use the same option but give some food instead of drinks.
4) Go to some cave or populated area to investigate his behavior. You can revert the previously made save if you have any suspicions.
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There could be some issues when an ingredient that has a fancy script, so this item is supposed to be consumed by player only. But you can find these issues by trial and error. Save game more often.
The mod provides an external AI package not related to any follower utility quest. The mod also doesn't utilize the WaitingForPlayer attibute
You can manually make Inigo drunk using his inventory.
1) Make a savegame just in case
2) Use an option and, open his inventory (without exiting the dialogue) and give him drinks right away
This way the AI package will be terminated. Inigo will follow his own AI packages even if he looks drunk
3) if you want to stop him from being drunk, use the same option but give some food instead of drinks.
4) Go to some cave or populated area to investigate his behavior. You can revert the previously made save if you have any suspicions.