Skyrim Special Edition
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flexcreator

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22 comments

  1. konaherson2
    konaherson2
    • member
    • 13 kudos
    Will be better after say "Would you like to..." then Pop-up inventories.
    1. Zanthh
      Zanthh
      • member
      • 0 kudos
      It's late but there is a mod based on this one called "share your meal simplified" it even make npc have eating animation 
    2. konaherson2
      konaherson2
      • member
      • 13 kudos
      that's my mod😂
    3. Zanthh
      Zanthh
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      • 0 kudos
      HAHAHAHA sorry
  2. brettkeaneyoutube
    brettkeaneyoutube
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    • 5 kudos
    Doesn't work. Explains why modder removed bug section.
  3. MyHouseatl
    MyHouseatl
    • member
    • 14 kudos
    In the Vid, it looks like no matter what you give them, they use the eat bread animation.  Any chance you can get them to use Eating animation and Sounds?
  4. Meruline
    Meruline
    • supporter
    • 11 kudos
    deleted
  5. deleted21140159
    deleted21140159
    • account closed
    • 0 kudos
    Awesome! This is the final 'ingredient' to get around a mod author's wish to not have their character be able to be a vampire! Only took 4 other mods to get it.
  6. YuliaS11
    YuliaS11
    • supporter
    • 0 kudos
    With this mod, you can make npc drink mutagen and give them dragon wings.
  7. VampiresZombiesLiches
    VampiresZombiesLiches
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    • 9 kudos
    does this work with ineed and hunterborn?>
    1. flexcreator
      flexcreator
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      • 505 kudos
      I guess? If they provide normal ingredients or food that would be consumed in a normal way - then yes

      There could be some issues when an ingredient that has a fancy script, so this item is supposed to be consumed by player only. But you can find these issues by trial and error. Save game more often.
  8. redprincess79
    redprincess79
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    • 106 kudos
    Are there any conflicts that you know of? I didn't see anything on the page, and I would love to use this mod because Ineed stopped feeding NPCs in Skyrim SE. I'm wondering if it conflicts in any way?
    1. flexcreator
      flexcreator
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      • 505 kudos
      Didn't encounter any reports so far.
  9. aicy
    aicy
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    • 19 kudos
    Thanks again flexcreator. Do you think you will continue your dragon soul mod, master your voice? Hope to see more from you
    1. flexcreator
      flexcreator
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      • 505 kudos
      I don't know yet. It's a complicated concept and it doesn't work well in a real situation. I need to port/polish the rest of the mods first.
  10. BlairInKW
    BlairInKW
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    • 5 kudos
    I REALLY want to take Inigo drinking... but I also don't want to break his AI, and Inigo has a delicate mental balance. Any possibility of working with smartblue cat to see if these two mods will play nice together?
    1. flexcreator
      flexcreator
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      • 505 kudos
      I really don't understand what exactly could be broken.
      The mod provides an external AI package not related to any follower utility quest. The mod also doesn't utilize the WaitingForPlayer attibute

      You can manually make Inigo drunk using his inventory.
      1) Make a savegame just in case
      2) Use an option and, open his inventory (without exiting the dialogue) and give him drinks right away
      This way the AI package will be terminated. Inigo will follow his own AI packages even if he looks drunk

      3) if you want to stop him from being drunk, use the same option but give some food instead of drinks.

      4) Go to some cave or populated area to investigate his behavior. You can revert the previously made save if you have any suspicions.