If you use the vanilla perk system, this will allow it to work alongside the Spiritual incantator Stance.
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Author notes
Do as you want with this mod, as long as you give credit to and follow permission instruction from the peoples making the resources I used (see credit for details)
File credits
YarHarHar and Kusumura: Authors of the mod "fighting styles Of Tamriel, a huge inspiration for this mod. https://www.nexusmods.com/skyrimspecialedition/mods/19951 Allzero for the toggle-able spell tutorial, Enai Siaion for the script alloing to toggle an ability on/off Victorf for helping me updating said spelltoggle script. https://www.nexusmods.com/skyrim/mods/21852?tab=description EnaiSaion again for a script I used for the speedmult magic effect.
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Changelogs
Version 4.3
Updated description. Updated some stances, reworked how they could be learned, and added a missing script
Version 4.2
Fixed a bug with the defender Stance. tweaked berserker stance so it can also be applied to followers.
Version 4.0
Reworked (duellist, hunter, Needle Strike(Renamed "Death Or Glory Stance"))or suppressed (assassin) stances as they could overwrite other perks effect. This should ensure maximum compatibility with other mods. Added a few more stances to replace those I removed. Make sure you have no stance active when updating
Adds several stances that bring both advantages and disadvantages. Inspired by both Fighting Styles Of Tamriel and Pillars Of Eternity. The stances are divided in three categories, Offensive, Defensive, and Esoteric. (Two stances of the same category can't be active at the same time. If you attempt to assume a stance while another is active, the game will warn you you can't.)
Each stance can be learned from a spell tome that can be crafted at tanning racks with 3 leather pieces and one filled common soul gem. Defensive Stances:
-Champion: You gain 100 points of armor while above 75% health but lose 50 points of armor while below half health. Appliable to followers
-Unyielding: As your health decrease, you gain up to 250 points of armor and 50% magic resistance, but inflict up to 40% less damages.
Offensive Stances:
-Finesse: You inflict 20% less normal damages, but inflict 20% more critical damages, and gain increased critical chances against enemies, based on their missing health.
-Berserker: You move 15% faster and gain 20% increased odds of critical hit, but inflict 15% less overall damages and you lose armor and magic resistance when moving. Appliable to followers
Death Or Glory: When above half stamina, you take 50% more damage when power attacking and your power attacks cost more stamina, but are more effective.
Esoteric Stances:
Arcane Conduit: When casting a spell, you slow and reduce the defenses and physical damages of nearby enemies, but lose 50% magic resistance. Appliable to followers
Arcane Splendor: When your magicka percentage is high, you have increased spells magnitude or duration but are more vulnerable to magic. As it lower, your spells gradually become less effective, but you gain increased odds of absorbing incoming spells by your foes.
Spiritual Incantator: You can control one additional minion, but the cost of your reanimating and summoning spells is augmented by 30% and their duration is reduced by 25%
Illusionist : You inflict 30% more physical damages against targets affected by an illusion spell or effect, but inflict 15% less damages to targets that aren't
Plague vector: You become a willing channeler for an unknown disease that weaken you, but can also spread to nearby enemies, weakening them in various ways. Appliable to followers.
You can remove a stance by casting the stance power again. All stances power only works when out of combat