Skyrim Special Edition

File information

Last updated

Original upload

Created by

User_1134155

Uploaded by

User_1134155

Virus scan

Safe to use

77 comments

  1. Altwynn
    Altwynn
    • member
    • 1 kudos
    I'm having a little bug I think is caused by this mod as I don't think any others allow crafting of Dark Brotherhood gear.  When the loading screen tooltip comes up about the DB armor it's misspelled as Dark Bortherhood and after I see it the first time it's now the loading screen tip every time.
  2. Radiken
    Radiken
    • member
    • 0 kudos
    Bleh, why bother to craft these items when you have to have them before you can craft them?  Stoopid!!
  3. Retinizer
    Retinizer
    • member
    • 0 kudos
    thank you SO much for this mod 
  4. DuckofInsanity
    DuckofInsanity
    • member
    • 0 kudos
    Is this the mod that keeps replacing loading screens with "Redguard armor is both fashionable and practical" and "once you've earned favor from the greybeards you can craft their robes" or something like that? Is there a way to remove those loading screens? I swear, that's the only loading screens I see now 90% of the time, and I miss the vanilla ones. I love the mod though, so I'd like to keep it, just without the loading screens.
    1. judahcr8on
      judahcr8on
      • premium
      • 0 kudos
      I've been having the same problem, I miss Inigo's funny loading screens
    2. Fatwalrus
      Fatwalrus
      • member
      • 0 kudos
      I think it's a bug caused by having the loading screens linked to quest completion but not setting a random chance as an additional criteria, so that when the quest is complete those loading screens will meet the criteria to be displayed 100% of the time.

      You can remove the loading screens from the mod entirely:

      • Make a manual save
      • Install the skyrim SE creation kit (it's different to the normal skyrim creation kit)
      • In your steamapps\common\SkyrimSE\ folder, open up the CreationKit.ini and under [General] change or add:
      bAllowMultipleMasterFiles=1
      bAllowMultipleMasterLoads=1

      • Then open the creation kit and go file->data and select "CBCraftableRobes.esp" and set it as active (be careful with this step)
      • Click OK and ignore/yes to a bunch of error messages until it finally opens. It will take a while.
      • In the "Object" window, go to miscellaneous->LoadScreen
      • Select all 13 rows that start with "CBLoadScreen" then press delete
      • Then go File->Save ... And you are done.
      • Check that none of your crafted items have disappeared before overwriting your manual save.
      It should be possible to make a little patch to load after the mod to disable them, or to set the random chance low... but I don't make skyrim mods so and I couldn't get it to work.  Hopefully the Author will upload their own version with the random chance fixed, or without any loadingscreens.
  5. vladmihail
    vladmihail
    • member
    • 1 kudos
    A Rueful Axe replica would be highly appreciated.
  6. AiEhFoda
    AiEhFoda
    • member
    • 0 kudos
    esse mod não é compativel com AE?
  7. Doll000
    Doll000
    • member
    • 1 kudos
    Where's the vampire armor?







  8. Frog9er9erjett
    Frog9er9erjett
    • member
    • 0 kudos
    Not compatible with AE sadly
  9. firstlegacy
    firstlegacy
    • member
    • 1 kudos
    is this compatible with Ordinator?.. since it has some perk requirement..
    1. jacobwroper
      jacobwroper
      • supporter
      • 0 kudos
      Generally, Ordinator plays nice with crafting recipes. I think it works like: you get a smithing perk in Ordinator, and it also unlocks the vanilla perk in the background.
  10. TheDragon2001
    TheDragon2001
    • member
    • 0 kudos
    Any chance you could make a patch the REMOVES the Daedric Artifacts and other Artifact like items (14 dragon priest masks, auriel's bow, etc.) but not the 'lesser' unique items (Nightingale stuff, greybeard robes, Falx hammer, and other things like that). (yes I know not all the items I named are in the mod at the moment.)
    I feel like a skilled smith/tailor should be able to duplicate many things but some of these things probably were not created entirely by physical means, more than just the enchantments bound to them.