Skyrim Special Edition

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MannyGT and ToosTruus

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toostruus

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  1. toostruus
    toostruus
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    Support is over!!! Check Lanterns of Skyrim II as this is the worthy successor of LoS -MCM Version!

    Thank you all for using Lanterns of Skyrim - MCM version!!!
  2. toostruus
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    This is it. This is what you get. I am not a modder, just a porter. So i cannot help you with any issues if you do come across with one.
    But ofcourse, I will help in anyway i can..
  3. toostruus
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    If someone is want's to make patches for this mod to work with other mods, do it. No need to ask for permission.
    Only one request. Upload them to the Nexus so that other users can benefit from them after you've got permission
    from the author from the mod that is patched. And no need to ask for permission to translate this mod.
  4. WestonG
    WestonG
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    Any chance of Medieval Lanterns compatibility?

    https://www.nexusmods.com/skyrimspecialedition/mods/27622
    1. toostruus
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      Just wait for an upcomming mod.
    2. WestonG
      WestonG
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      A mod you are working on? Or someone else? Or do you mean just wait for a mod that may or may not ever exist?
  5. GSA2011
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    Hey did you attempt to convert this mod esl form?
    1. toostruus
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      Was planning that today... But rather an ESPLite then..
    2. toostruus
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      I have made an ESPLite - C version. But i will wait with uploading it beceause i want to know that it is safe to use. I have to read more info about ESP - C.
      With LC i couldn't just flagged the ESP to ESL. First i had to Compact Form ID's in SSEEdit before i could flag the ESP to ESL. It went good but i'm not sure if this mod will break this way. So i need more feedback and info on ESPLite - C before i upload this file.

      You can make an ESPLite - C of this mod very easy yourself..

      From Nordic Guide
      https://www.nexusmods.com/skyrimspecialedition/articles/885
    3. GSA2011
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      See I tried creating a esl version but while compacting the mod, I a cell error. So I left it along and revert it to the original. I then went into sseedit and just tried to flag with I didnt compact it and got I also got an error. I will compact next and then flagged and see if that works.
    4. SteSol
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      Any news on the .esl format?
    5. GSA2011
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      I left it alone because of the scripts. As far as I am aware most people would suggest this too.
    6. toostruus
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      Tested it and got black face bug with esplite-c version. So only .esp for this mod.
    7. GSA2011
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      Black face can be fixes easily by exporting the facegen via ck.
    8. toostruus
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      I've noticed a few days ago...
    9. GSA2011
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      So did it fix the grey face for you?
    10. toostruus
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      Haven't tested yet. I worked on other updated mods first. When i have time i will look in to it.
  6. jyurii
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    Any chance to merge this into Lanters of Skyrim - MCM version?
    1. toostruus
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      No.. I will leave it as optional/add-on.
  7. kranazoli
    kranazoli
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    Hi,

    I am testing my plugin mod list for new gameplay through.
    How could I check Black Face bug with your mod?

    Are there any console commands to see characters from your mod?

    Thank You!
    1. toostruus
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      Do you have black faces? I don't. Where is it in loadorder? Check xedit for id for npcees
    2. kranazoli
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      Misunderstanding. I hope no.
      That's what I'd like to check!

      But not every 5 minutes I am running a character from that mod.

      That is, why I wrote:

      Are there any console commands to see characters from your mod?
      (to see, add next to me, in from me, etc...)

      Thank You!

      PS: Shortly, I'd like to check it, without searching after any NPC.
    3. toostruus
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      Pfff. I haven't had black faces with this mod ever. I checked everything after your post and all is good. Have you checked Xedit?
    4. kranazoli
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      Okay. We do not understand each other.

      "I haven't had" met an NPC from that mod.
      I could not express myself better.

      Forget it and thanks!
    5. toostruus
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      I understand now. You just wan't to check some things.
      You can find the NPC's in Xedit for their forms.

      You can find them at the scene/spot between 7.00 PM/11 PM. Make sure you have the latest version installed because the previous versions i had the BSA wrong packed.
  8. SkyrimFantom
    SkyrimFantom
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    Well, the idea is good and I'd install it for sure if ... there were at least 50 NPCs who take care of the Lanterns in Skyrim. 5 NPCs for all Lanterns across Skyrim ? DLCs included ? Just not believable and breaks Immersion IMO. Who takes care of the Lanterns in Solitude, Rorikstead, Ivarstead, Dawnstar ... Ghosts ? Although that would not be a bad idea. :D
    1. toostruus
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      Nothing is believable in Skyrim. Where do all the guards live? Where are their home's? For example.

      Caretakers is about the idea that the lanterns are taken care of. Besides, for 50 caretakers we need 50 home's or so. I see a new DLC sized new mod land coming with just the houses for the guards and 50 caretakers????
    2. SkyrimFantom
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      "Nothing is believable in Skyrim. Where do all the guards live? Where are their home's?"

      First, in Skyrim every guard has a home. But I'll not tell you something about Immersion, about why Arthmoor created Village expansions to give NPCs a home, why uncountable mod creators fixed, created and overhauled the fantasy content Bethesda gave us, why texture and models artists created content that looks almost real, why mods like Frostfall, iNeed, ... excist. I'll not tell you something about that all. I just thing it's everything about BELIEVEABILITY.
    3. toostruus
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      The guards do not have a home. Barracks yes.... But is it believable to spend the rest of a guards life in a barrack? Nooo. So point me 1 home of a guard. Right. You can't. Some guards are talking about there families. Where do they live? Nowhere in Skyrim... I haven't seen ONE. I never seen a guard checking out from their job to go home, to their family or whatever. For example... The Riverwood guards are just there. Where is their "home" or barrack?.Ofcourse the Caretakers arn't immersive enough. But they do check out from their job to go to an Inn. And i know, It's not their home. But more immersive then the guards...
      Like i said... Nothing IS believable in Skyrim. It is just a game....
    4. mannygt
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      From the description:

      CONCEPT
      =======
      Firing up all the lanterns is quite expensive and impossible. For example, Gina, the caretaker of Markarth feud, would take some days to lit up all the lanterns!
      So the concept is that you will watch the scene of the last lantern to lit up by the NPC and so he goes to the nearest inn.


      If isn't clear at all, you'll see the "last" NPC that fires up a lantern.
    5. dAb
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      If anything, it ADDS to immersion. To be fair, I have yet to see a 'breaks immersion' argument anywhere that isn't just plain moot. Nothing is either realistic or believable in this game, so not sure what kind of immersion anything that adds content to the game is supposed to break.
    6. toostruus
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      Exactly dAb
  9. carlos2k6
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    It's asking for a master that is not in skyrim se. Does it still work without it?
    1. toostruus
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      Is the master "Lanters of Skyrim"?? That is the only one it needs.


      https://www.nexusmods.com/skyrimspecialedition/mods/2429
  10. deaconivory
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    Thank you for porting this! It is great to see another one of my favorite "small" mods from Oldrim in SSE.
  11. GamerPoets
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    This is what you get!!! Stop knocking at my door at midnight! I can't help you and I don't want your cookies! lol =)
    So happy to see this and Sleep Tight ported. Thanks for doing it.
    1. Kreyes
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      Hey. Can you resit a short poem for us?
    2. GamerPoets
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      $10 a word.
  12. atrislab
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    Thanks!. Sure I'm not the only one in some of their playthroughs role their character as a Lantern Caretaker ^^. Maybe in the future we can enroll to this guild in order to allow them take a free days from time to time, or helping them with the usual and not so usuals dangers of the road. Thanks to the creator and to the porter :)
  13. cristian6970
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    Finally!