Wow, this is fantastic! Great job! You might need a patch for Dawn of Skyrim the Solitude entrance is blocked by a stone fence and some bushes and it is really close to a building that mod puts in. It's not game breaking or anything, I just deleted the wall and the flora. I'm using it with Dawn of and JK's and so far that's the only city I tried. Oh and this is funny, one of the guards is intimidated by a chicken he keeps pulling his sword and telling the chicken to back off.
Hi. Fantastic Mod I should report that it is almost fully compatible with JK's Cities (Only one tree and one plant cover the entrance to Solitude but it can be removed manually in the console with a "disable") and Outlaws Refuges is fully compatible (The windhelm entrance is just behind column but not clogged)
This mod is fantastic! However, I had to uninstall it because it interferes with some mods for my cities. Maybe the castles should be outside cities with their own church compounds and/or church outposts? Im not a modder though so I hope someone sees my comment and works on it. I really love this mod but right now I cannot use it :(
Great mod, one question though, even in the 4k version the helmets still seem to be fairly low-res. Any plans on bringing the helmets up to the higher-res that the outfits are at? Other than that, great mod. I went with the version that had armor and the temples as well as the 4k texture pack. It looks great and was actually a mod I was really searching for as I liked the feeling of the temples that Oblivion slightly had, where it actually looked like a place to congregate and meditate/worship the divines. Walking into the temple after a long series of battles and putting some on some Kyrie Eleison and other chants/temple music in the background really makes me love this mod.
Also, for anyone interested, textures from Skyland and 202x (the texture packs I use) do transfer over to the temple on most surfaces, minus some of them on the outside, so that's another huge win for this mod.
A magnificent mod! Loved in every aspect of it. Little suggestion though, specific cloak addition to all armor sets would be complementary don't you think? Knights are also known for wearing capes or cloaks. Not sure if it is mentioned before but, hope you guys have time and energy to consider and add them cloaks. Just an example Have a good one!
Some of the orders have houses in the Main cities (Whiterun-Hospitaliter, Solitude-Templar, and so on) You can find a complete armour set of the residing order in every house. To make new stuff, you need to use the forge next room of these houses or any other forge in the game. Only skill you need is steel smithing.
Thank you for your kind words. The parts should be visible in 1st person. Please have a look at the last pic from me in the image section. That pic is to show what you should get in 1st. Out of the box. I never used JoP and would lack the skills BIG time to make such a patch. Best regards!
If I remember correct, this was an issue with the player's weight. Please check the beginning of the comments. There was someone with the same problem quite soon after the release. They also found the solution for the issue.
I can do that, but that Replacer has been reported buggy back in the days and been dropped by the author in developemnent. Be Warned!!! If you still wanna try, check the optional section, but no support on this one from me. The esp had been converted to SSE and some Unofficial Patch records have been implemented.
I can do that, but that Replacer has been reported buggy back in the days and been dropped by the author in developemnent. Be Warned!!! If you still wanna try, check the optional section, but no support on this one from me. The esp had been converted to SSE and some Unofficial Patch records have been implemented.
228 comments
I'm glad you like it! Please make sure ghostrecon hears about it
I don't use Dawn of Skyrim, but thanks for the report. I will put it in the description.
Can you tell, which Mod it is exactly?
I should report that it is almost fully compatible with JK's Cities (Only one tree and one plant cover the entrance to Solitude but it can be removed manually in the console with a "disable") and Outlaws Refuges is fully compatible (The windhelm entrance is just behind column but not clogged)
I love this mod!
Also sorry for the late reply... Must have missed it
Also, for anyone interested, textures from Skyland and 202x (the texture packs I use) do transfer over to the temple on most surfaces, minus some of them on the outside, so that's another huge win for this mod.
Not sure if it is mentioned before but, hope you guys have time and energy to consider and add them cloaks.
Just an example
Have a good one!
You can find a complete armour set of the residing order in every house. To make new stuff, you need to
use the forge next room of these houses or any other forge in the game. Only skill you need is steel smithing.
The parts should be visible in 1st person. Please have a look at the last pic from me in the image section.
That pic is to show what you should get in 1st. Out of the box.
I never used JoP and would lack the skills BIG time to make such a patch.
Best regards!
When I equip a different armor longer than the basic one. There is a big T on my back.
is that a bug? btw Nice Job with these armors.
If I remember correct, this was an issue with the player's weight. Please check the beginning of the comments.
There was someone with the same problem quite soon after the release. They also found the solution for the issue.
Hope that helps
Thank you very much
I can do that, but that Replacer has been reported buggy back in the days and been dropped by the author in developemnent. Be Warned!!!
If you still wanna try, check the optional section, but no support on this one from me.
The esp had been converted to SSE and some Unofficial Patch records have been implemented.
Good Luck!
I can do that, but that Replacer has been reported buggy back in the days and been dropped by the author in developemnent. Be Warned!!!
If you still wanna try, check the optional section, but no support on this one from me.
The esp had been converted to SSE and some Unofficial Patch records have been implemented.
Good Luck!