I dont know if its a flaw/intended on this mod or because incompability with the other mods I use, but it seems when using these spells my illusion skill doesnt progress at all. Does anyone else have this issue?
Nice mod, i've been using the fahluaan modlist alot where illusion spells just can't keep up with the content i'm doing. This mod is pretty much what i need.
Yes it is OP, but i don't really give a fluff. I'm good at using houserules =)
This kind of mods alongside Triumvirate (shadow mage), apocalpyse and others make Illusion such a fun school of magic.
i love mind twist spells , especially rage spell , simple and effective , frenzy from vanilla supposed to work like this , tho i have to change delivery type from target to aimed , or else the spell alway mostly miss due to not cast directly base on reticle . if anyone have trouble with using these spell , use sseedit to " fix " the problem . endorsed
What did work is remove the range entirely, none of the vanilla spells uses it anyway (not even heal other) and i suspect this is what causes the spell to "Miss" targets further away than your own shadow.
Use xEdit or SSeEdit to remove the range, granted that makes it pretty OP but it is so anyways so meh. :P
I just checked on the Temptress race form the old Skyrim to see if there have been any developments there but nope, still not converted and to do so is difficult for those not well versed into doing such work themself. I commented that the closest thing for SSE would be the nymph mod but that would lose the racial spell. Since I like to avoid killing npc's unnecessarily even when I have to do something that would cause them to become aggressive having access to something to calm them down again would be nice to have and decided to look for such a spell. I believe I found that here and no need to use a racial with a long cooldown either.
How I wish we had more non-projectile spells. Projectile illusion spells are what always kept me from playing an illusion mage. Your vision is an enjoyable playstyle. Thank you.
That's not my vision for my mod. The goal is to create spells for illusion mages that make them feel powerful enough to cast spells to defeat their targets. What you're describing doesn't fit with what I wanted out of my spells. Maybe someone else out there has created non-lethal spells or knockout spells or something.
59 comments
Yes it is OP, but i don't really give a fluff. I'm good at using houserules =)
This kind of mods alongside Triumvirate (shadow mage), apocalpyse and others make Illusion such a fun school of magic.
if anyone have trouble with using these spell , use sseedit to " fix " the problem .
endorsed
What did work is remove the range entirely, none of the vanilla spells uses it anyway (not even heal other) and i suspect this is what causes the spell to "Miss" targets further away than your own shadow.
Use xEdit or SSeEdit to remove the range, granted that makes it pretty OP but it is so anyways so meh. :P
Like, do they not work on Giants, Dragons, and Spiders for example?
The frenzy spell doesn't work on dragons if I remember correctly