File information

Last updated

Original upload

Created by

AliTheLord

Uploaded by

AliTheLord

Virus scan

Safe to use

47 comments

  1. Chris388
    Chris388
    • member
    • 0 kudos
    Do i need both files when i use live another live or just the live another life compatible file?
    1. mycathasasword
      mycathasasword
      • member
      • 1 kudos
      +1
    2. spartanj91
      spartanj91
      • member
      • 0 kudos
      pretty old but for anyone else seeing this, yes you need both
    3. diablo112383
      diablo112383
      • member
      • 0 kudos
      glad i checked this before driving myself nuts lol
  2. jordanyemm
    jordanyemm
    • member
    • 0 kudos
    Does this mod contain Bound Dagger starting spell?
  3. JackQu6
    JackQu6
    • member
    • 0 kudos
    Hello there! Nice mod, thank you! But Classic Classes and Birthsigns(reimagined) also edit the 00000007 section, and there is a bit issue with these two together, I will paste here from NetScriptFramework as below ------ PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Starting Spell Choice.esp <- ClassicClassesReimagined.esm <- Skyrim.esm`))
  4. Vivifriend
    Vivifriend
    • premium
    • 37 kudos
    Fun fact. The scrolls register as conjuration so if you're running Wintersun and choose to worship Stendarr before using them he'll abandon you. And at least one NPC accused me of necromancy?? So that was amusing.  
    Mod works for me most of the time using LAL.
  5. LeopoldGarrity
    LeopoldGarrity
    • premium
    • 0 kudos
    Let us see if I can help clarifiy things on this old mod!
    I installed it along with a pick your own skills mod and a expanded starting eq mod. It felt a lot like fo3 building.
    Now then as far as I can tell the scrolls are only added sometime after you leave helgen and before riverwood. I did not get any announcement they were in my inventory. I looked in it immediately at helgen but they were not there until I checked again in riverwood. So run this mod low in your order and give it time. Also it seems not to play nice with things like quick start mods. You might have to wade through the opening movie to get it time to load the script. 
  6. Kulharin
    Kulharin
    • premium
    • 708 kudos
    This mod does seem to work fine. although xEdit does not seem happy when I check for errors.

    http://icecream.me/uploads/89c4534f0b06a2133b5c88ab95e72309.png
  7. nodude2016
    nodude2016
    • member
    • 96 kudos
    My question is probably more to the author of the mod: how to transfer the activation marker for the appearance of scrolls in the inventory to the exit from the cave under Helgen? can this be done in the SSEEditor?
    1. Kedavix
      Kedavix
      • premium
      • 28 kudos
      You might be interested in trying Optional Starting Spells which works with LAL and vanill start. I haven't tested it, but I suspect if you use LAL and choose the vanilla start option, you likely find the spell tomes in both the Abandoned Prison Cell and the Helgen Prison Cage.
  8. Augoeides
    Augoeides
    • premium
    • 46 kudos
    Mod works fine, it loads properly everytime I make a new character with Live Another Life, but sometimes, way later in the game, I'll get a crash, and NetScriptFramework will tell me it's because of this mod. I assume because it removes the starting race spells, which for whatever reason the game tried to access? Not sure how to fix this.
  9. PiranF
    PiranF
    • premium
    • 0 kudos
    Bound sword is way too broken to have as a starting spell
    its the same damage as a daedric sword
    1. siarnaq21
      siarnaq21
      • member
      • 2 kudos
      *steel sword. Mystic Binding perk makes it Daedric, though I admit Mystic binding is available super early. Bound Dagger would be a more balanced option by far.
    2. argosy05
      argosy05
      • member
      • 1 kudos
      its should be bound dagger for the starting spells for conjuration since its a novice spell
    3. Vlad254
      Vlad254
      • premium
      • 48 kudos
      I'm pretty sure the mod "Spell Shaping" would allow you to adjust this as Spell Shaping allows you to adjust the strength both stronger and weaker. This includes all schools of magic, enchanting, bound weapons and more thru the MCM .
  10. SwedishElk
    SwedishElk
    • premium
    • 2 kudos
    Works so far that I get the scrolls, but doesn't remove the starting spells. Not sure if something has changed in the game, thanks for leaving the source code. :)

    If SSCQuest.GetStageDone(20) != 1
    ....

    Starting a new character in LAL:

    sqs SSCQuest
    Stage 10: 0
    Stage 20: 0

    Walking up to the statue of Mara gives me the scrolls and

    sqs SSCQuest
    Stage 10: 0
    Stage 20: 1

    But the Flames and Healing are still there... Will try on a non LAL start.
    1. SwedishElk
      SwedishElk
      • premium
      • 2 kudos
      As I suspected, works perfectly fine in Vanilla. Just have to sort out why it's not removing the spells in LAL...
    2. Captainradish
      Captainradish
      • premium
      • 13 kudos
      It DOES work for me in LAL, but ONLY when the starting spell choice's esp is way down near the end of the load order.
    3. Mercury71
      Mercury71
      • premium
      • 10 kudos
      Cn not get this to work. Even loaded after LaL.