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  1. Jebbalon
    Jebbalon
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    Version 2.7
    Now Available

    New Configuration Book Menu! - Use to disable/enable camps as needed!
    New Camp! - Whitewind Camp is on hidden path below High Hrothgar!
    and Camp Cloverhedge Returns!

    Enjoy and as always please report anything that comes up.
    Thanks!
  2. invinoveritas99
    invinoveritas99
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    Wish Locks Chests Have Keys had a patch for this mod...
  3. maumanga
    maumanga
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    Hello, Jebbalon.

    This mod of yours has been a staple within my game for years and years. Perfection.
    But this time I came across a compatibility problem: the "Nordic UI" menu reconfiguration simply erases all your bandit camp icons from the world map. Sad face.

    Reorganizing the LO would be a pain, seen UI is one of the last categories on my ModManager while enemy overhauls are way WAAAAY back up. So your mod will always lose.

    Do you know if there is any patch available to resolve that?
  4. TrippyPapii
    TrippyPapii
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    .
  5. deleted202895441
    deleted202895441
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    anyone else having immortal bandit chiefs with this mod? Kill console command doesn't work either.
    1. CrissMagister
      CrissMagister
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      ¿Lograste resolverlo?
    2. deleted202895441
      deleted202895441
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      no
    3. CrissMagister
      CrissMagister
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      ¿Se te ocurrió algo que hacer ante este problema, o qué solución le diste?
    4. deleted202895441
      deleted202895441
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      I just gave up and removed the mod :/
    5. mcleod777
      mcleod777
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      no issues.  I love this mod.  For the Adventurous and combat oriented player, It really adds a bonus to the game.

      to the person who was getting immortal bandit chiefs, I would advise you to have loaded your entire load order in xedit and try and find your conflict with some other mod.  This mod doesn't create immortal bandits by itself.
    6. kiwifruitxx
      kiwifruitxx
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      The bandit chiefs are not immortal they are set to "protected".  This means (and this is directly from the UESP wiki) - To be killed, a protected NPC must have their health fall to zero from a direct hit by the player.  If you want to remove that flag, just go into XEdit and delete it for each of the named bosses.
  6. askfor
    askfor
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    For those who care, this mod works with "Missives". I found a job posted, sending me to retrieve heirloom from one of the camps. The item was in the chest indeed, I delivered it and quest completed as expected.

    In my opinion, the author should put it in the description because it is important.

    - - - - -

    I have found more jobs related to these camps. It definitely works with "Missives".
    1. RebellionRequiem
      RebellionRequiem
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      Thanks for the info!
    2. RebellionRequiem
      RebellionRequiem
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      Thanks for the info!
  7. nornund
    nornund
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    Can this be eslified?
  8. MrVectorr
    MrVectorr
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    New Patch that updates Nav Meshes and Bug Fixes:
    https://www.nexusmods.com/skyrimspecialedition/mods/129440
  9. Linkmaster13
    Linkmaster13
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    Great mod! I love the variety and small backstories with some of the camps. I've just published a patch for this and Wigfrid's Traverse the Ulvenwald that removes some tree clipping near Shelf Rock Camp.

    LM13 - More Bandit Camps - Ulvenwald Patch (CWF)
  10. DropKicknNinjas
    DropKicknNinjas
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    Is it necessary to forward the XLCN records in xedit into a patch?
  11. ServalKhajiit217
    ServalKhajiit217
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    nesbit closed a comments on his main TPOS's page.

    So, why More Bandit Camps did not compability with TPOS2? Are they added different navmeshes? And why still they didn't have patch for last 2 years of updates?