Skyrim Special Edition

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  1. Jebbalon
    Jebbalon
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    Version 2.7
    Now Available

    New Configuration Book Menu! - Use to disable/enable camps as needed!
    New Camp! - Whitewind Camp is on hidden path below High Hrothgar!
    and Camp Cloverhedge Returns!

    Enjoy and as always please report anything that comes up.
    Thanks!
  2. redcon48
    redcon48
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    is there any mod that modifies the grass to be automatically fixed for certain grass mods.. I am having an issue where there is just a ton of grass when I use folkvangr or like any grass mod and I have attempted to fix it with plugin rules, but it seems like this mod doesn't edit grass cells so I've found no way of fixing this. 
  3. tsalbmrots
    tsalbmrots
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    I love this mod idea, open world bandit encounters... but...... this mod transform to skyrim bandit's hell. Bandit populate -> skyrim citizens. Not immersive. How can they live as farmer ivarstead folks There is a bandit camp nearby
    1. Calmnen
      Calmnen
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      yeah,but due to base of game,you can't make skyrim citizens more than bandit cause it just cost you a couple of tent and fire and wooden house for several bandit but cost you c town for several citizens,just cope with yourself that there are lot people inside city
  4. AntOut07
    AntOut07
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    I got a radiant quest in Camp Bronin but it is empty 
    https://ibb.co/TgFWJjx

    Loading an old save sometimes makes the camp to show. Other times the camp and NPCs vanishes as soon as I'm getting closer to it. 
    Anyone knows how to fix it? 
    1. tinalyn
      tinalyn
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      I had the same issue with camps disappearing. I saw the camp and the bandits for a few seconds, then it disappeared. I created the configuration book and used it next to the camp. Disabled all camps, then enabled them. The camp reappeared. Another camp was also fine. Then a few hours later I saw a camp to disappear again. So the fix was not permanent.
    2. AntOut07
      AntOut07
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      Hey I was trying stuff, I removed the mod "Rain Extinguishes Fire" and the camps stopped disappearing. If you have that mod, remove it just in case
    3. fuqdupd
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      Thanks AntOut07, fyi there's a patch listed in the posts on the Rain Ex. Fires nexus page made by someone named Mokeine which is hosted at megalink.
    4. tinalyn
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      Hey I was trying stuff, I removed the mod "Rain Extinguishes Fire" and the camps stopped disappearing. If you have that mod, remove it just in case

      I can confirm that I also had Rain Extinguishes Fires. I haven't tested More Bandit Camps without it yet.
  5. abix92
    abix92
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    PSA: Do not download this mod. It's highly incompatible and you'll be falling through your terrain every which way if you download it. 
    1. vilkengert
      vilkengert
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      Incompatible with what? Other map altering mods? 
    2. Faultierfan
      Faultierfan
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      It works fine for me and I've played quite a lot with it enabled. But mods that make a lot of worldspace edits can easily be incompatible with each other. Depending on what other mods you use, you might need to make patches and/or disable some of the camps entirely.
  6. thebeastrivera
    thebeastrivera
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    Hello there!Im a mod author from ps4/5.I used this mod for a long time when it was released on the console and it was fanatstic.Sadly after years went by without support and more stuff kept releasing I started to have crashing problems and conflicts with it.It would be awesome if you were to update this mod on the playstation,just to alleviate the conflicts with newer stuff like creation club content.Right now theres a hard crash at the camp near Lost Valley redoubt cause of a conflict nost likely with the Runoff caves(dwarven mod from CC)
  7. SkylarSmotherman
    SkylarSmotherman
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    This is a really cool idea but I'm not sure about the execution. Walking into a camp every twenty feet with a mob of eight bandits zerg rushing you on master/legendary difficulty gets a little repetitive. I like having a little more activity in the world but the area around Whiterun seems a bit overpopulated.
  8. prettybigpeanut
    prettybigpeanut
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    Yellowhedge Camp's only gate has real bad nav issues - no npc can walk in or out. this is with, afaik, all appropriate patches - though it doesn't seem like theres a specific conflict there anyway
  9. porrianna
    porrianna
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    Suggestion for people who don't want to randomly stumble across strongly implied rape murder scenes: disable the Camonna Tong camp first thing you do after installing this mod. You can do that by spawning in the config book in your inventory.

    Can you please flag this as adult content? Or remove that camp, or just disable the dead naked lady & Dibella paraphernalia, or add it as a non-default option.
    1. mastertrey1221
      mastertrey1221
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      No
    2. lokirf
      lokirf
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      I'm guessing you didn't play dawnguard
    3. deleted148971043
      deleted148971043
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      Good warning, it's a matter of personal opinion but Skyrim and overall oblivion series/games aren't set in a "good" world you know...This was a nice touch for realism. Immersion. All of that. Although a warning would be good when installing.
    4. maddyoreillly
      maddyoreillly
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      The fact that it upsets you is a good thing, imo. Makes killing them much more satisfying.
    5. Archcroft02
      Archcroft02
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      Obviously you haven't played oblivion, some of the quests................................... well I'm glad the SJW's are oblivious they'd accuse us of wanting to create our own torture dungeons O.o
    6. porrianna
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      yep, a warning would be nice. or a separate option to disable the body in the config book. i don’t have a problem with somebody being fine with it, but it was not something i expected from installing an unflagged mod.

      eventually i disabled it in SSEEdit, without issue. if anyone wants to do that, look for ImperialNobleWoman or something like that.
    7. TheLunarPioneer
      TheLunarPioneer
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      You guys seriously don't consider how this content is incredibly triggering? Sexual assault survivors oddly enough don't love facing scenes of it without warning
    8. Multinacho8
      Multinacho8
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      By that logic, we should remove all traces of murder from the game since it could trigger people who have lost loved ones to murder, or may have almost been murdered themselves.
    9. Merkava120
      Merkava120
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      It takes five seconds to include a warning on a modpage that certain areas have heavy / triggering content - especially when that content is so easily disabled. Beyond Reach has very clear warnings about strong content, for example.

      Nobody needs to warn anyone about murder in Skyrim - if you're not expecting murder you don't know what Skyrim is.

      And while there are probably a lot of sexual assault survivors who play Skyrim, there are no murder survivors who play Skyrim.
    10. fuzzyfeetoffury
      fuzzyfeetoffury
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      literally has the same themes in the base vanilla game with no warnings either. if you dont like it then disable it yourself or uninstall it. imo it makes killing them more satisfying 
    11. NRspinerflame
      NRspinerflame
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      Its an M-Rated fantasy games. Dark themes such as murder, torture, sexual assault are commonplace in such games, and all of the above are present in the base game with no trigger warning. There is no reason the mod dev should need to go out of their way for this, as its a part of the game you're already playing. 

      On top of that, its a mod adding more specialized instances of literal criminals, known for murder, rape, pillaging, and other severe crime. It comes with the territory.
    12. prettybigpeanut
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      as always the people most triggered are people mad about someone wanting a warning.

      'good', 'by that logic remove all violence' - sorry but ur fundementally silly and unserious people
  10. Sandatharius
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    Is there a way to re-populate the camps once they are purged? Or are they on timers so that they eventually re-populate with bandits? If so, what is the the timespan?
  11. Poacher886
    Poacher886
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    So whats the deal here for the PC?

    Does this mod work, is it bugged or what ?

    Thanks
    1. nicedude01
      nicedude01
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      This mod affects a lot of terrains for camps and ssedit found many itms files.
    2. GrumpyOldDude
      GrumpyOldDude
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      ITMs make no difference in the VAST majority of cases. Dont even concern yourself with those.