
- Games
- Skyrim Special Edition
- Mods
- Locations - New
- More Bandit Camps
More Bandit Camps
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version2.7a
- Download:
- Manual
File information
Last updated
Original upload
Created by
skillestUploaded by
skillestVirus scan
Safe to use
Current section
Activity logs
This page was last updated on 26 January 2020, 4:58AM
- Changelogs
-
-
Version 2.7a
- Reupload - ESPs were identical - Explorer's edition is now correct (without markers)
-
Version 2.7
- More Bandit Camps SSE
v 2.7 Changelog
2020 January - Jebbalon
====================
- Dawnguard is no longer a master file. I was able to determine that it was just an adjacent cell that DG edited. There were no overwrites there so it could be removed from this mod and then the master could be removed as well.
- New Configuration Menu book - You can Disable or Enable each camp as needed if you have conflicting mods.
- - Create book using the Tanning Rack (10 gold needed)
- - For translations: All the text is within the ESP. Config Book and Messages records. In the menus the camps are all sorted alphabetically (English) by their names (the word 'Camp' is not sorted) i.e. Camp Arcius, Birchwood Camp, Camp Bronin are the first three on the list.
- There are now 2 scripts packaged in the mod.
- - One for the Configuration book menu - handles the message boxes when reading the book.
- - The other is a Treasure enable script used to enable a container when a note is read. A vanilla script was being used but for compatibility with Open Cities Skyrim a modified script was needed. OCS is not a master or required at all.
- - Both scripts only run when used. No impact of performance.
- Along with Config book allowing disable/enable - All camps have campfires that when disabled will disable the entire camp. This does not disable NavMeshes or revert changes to landscape. So, if you have conflicts with another mod and decide to disable a camp... Know that issues may still be present. Load MBC before the other mod = Allow the other mod to overwrite MBC - Hopefully the landscape and NavMesh changes won't be too big of a deal.
- Many camps have been edited - Removed landscape and NavMesh edits. This required repositioning some objects to match terrain. Instead of NavMesh edits around objects, collision boxes were placed set to NavCut layer. (same technique used by Hearthfire mansions) This is far more compatible especially when using disable.
- - Some navmesh edits were required though (towers for example) as well as landscape edits to clear some grass in areas under campfires and bedrolls.
- All camps now have Fast Travel markers placed just outside of camps. You'll still likely be seen right away, but at least you won't be standing on a campfire surrounded by hostiles.
- Several camps have had grass removed from under bedrolls and campfires - this is not perfect and grass mods may override changes but hopefully it looks a bit better.
- New camp added - Whitewind Camp can be found on a hidden path roughly between Whiterun and Ivarstead in mountains below High Hrothgar.
- Camp Cloverhedge returns - Cloverhedge had some major conflicts with Update.esm (with Creation Club content) Also had navmesh issues that originally made it crash prone. Those were fixed in earlier update but we left it disabled. Until now! I was able to move and remove and add things to get a working camp again. See screenshot.
- Birchwood Camp moved - 2 cells to the west - now sits back from a bend in the road instead of right next to it. It's still a busy area (wolves) but seems more logical for bandits.
- Steadwatch camp has had a minor overhaul - mostly the landscape was reverted to vanilla - then added some rock and ledges to make it work again. Looks a bit different but same location and seems to work out.
- Goldmill Camp - All landscape and navmesh edits were removed. Then rebuilt the camp replacing the 4 small tents with one large nordic tent. NavMesh was then redone focusing on simplicity. Connected the west path so followers and the enemies will use it to follow player.
- Camp Frostcliff - Added a dock ramp and adjusted NavMesh to provide NPCs better access to the camp area. This is west of camp near road and ore vein. (Player may need to jump a bit on the ramp but npcs navigate with ease)
- Yellowhedge Camp - Landscape and NavMesh reverted. Rebuilt NavMesh for the towers only. Used navcut boxes. Should correct the two bug reports for this area (hole in landscape and followers pathing)
- - Added Archer and Melee Bandits that will 'Train' shooting and hitting on the targets.
- There are now 10 Highwaymen/women around Skyrim. Previously there were only 3 Highwaymen. Now you can find Highwaywomen too! Some near gates to other provinces, others scattered about.
- Lots and lots of little adjustments and optimizations. Too many to count or document!
- As always, please report any issues you might find.
- More Bandit Camps SSE
-
Version 2.6
- Cleaned in Newest xEdit 4.x - Removed 264 ITMs
- - Latest xEdit now recognizes more NavMesh ITMs ... CKit is really messy sometimes.
- Removed some script instances on the trap at Steadwatch Camp - I simplified the trigger but forgot to remove the extra script pieces that were throwing errors in Papyrus log.
- Cleaned up some edits to Clouds that really have nothing to do with the camps. If you do find an intrusive cloud in one of the camps now please let us know. With images.
- Other minor stuff...
-
Version 2.5
- Cleaned in xEdit - Removed 29 ITMs
Removed missing script data ( _aaTimedLightSwitch.psc ) from the following 3 LightCampFire01 [LIGH:000AF8BA] - xx000DB3, xx000DB5, xx000DB6 Found at Shelf Rock Camp
The missing script turned off the light from fires during daylight hours. Clears up papyrus errors.
Campfire toggles........
In console click on campfire or type: PRID xx## (See list below)
then Disable/Enable
Cloverhedge xx01A720 (default disabled)
Egours xx002C58
Bronin xx0054C1
Steadwatch xx0014F9
Camonna Tong xx0037C7
Shelf Rock xx000D80
Birchwood xx0014AE
Goldmill xx001B5B
Stealing / ownership on items in cabin at the camp near northwatch keep - Dead Drop Camp - It is a copy of Angi's cabin items were still owned by her.
Map markers and radius - Improved the placement and radius of more map markers to cover entire sites
Made 2 new Form Lists - (for use in CK and xEdit)
_AAMBC_EnableCampFire_List - lists the Campfires that can be used to Disable/Enable entire camps
_AAMBC_MapMarker_List - lists all of the camp Map Markers
Oil lamp trap at Birchwood camp - trigger on chest needed to be linked to oil lamp and locked also
Added Bandit Faction to Vangar The Wildling - he would fight the others. Also, gave him a leveled sword.
Renamed Trogarn's Logbook to Throgarn's Logbook to match name used inside.
Note to Naricus & his sack - set up to enable sack after getting letter - also compatible with Open Cities Skyrim - may get two notes
Fixed up the rock trap at Steadwatch Camp - links and placement
Other little stuff too numerous to list even if I remembered them all.
- Cleaned in xEdit - Removed 29 ITMs
-
Version 2.4
- - Fomod includes Regular and Explorer's edition
- Disabled Camp Cloverhedge in this version. Two other camps can be disabled as well - Egour's Camp and Camp Bronin - both have potential mod conflicts known - See Bugs Section to report others
- - To disable them open console and click on the central Campfire then type disable. All items in the camp are connected to the campfire, disabling them will disable all.
- - From outside the camps you can use the following form IDs to select the campfires in console using PRID and number then disable (also the method for re-enabling) xx is the Mod Index in your load order.
- xx0054C1 for Camp Bronin
- xx002C58 for Egour's Camp
- xx01A720 for Camp Cloverhedge
- - there still may be issues even with this method - But I haven't had any problems while testing this. Again please report anything you find.
- Some map markers were not showing in Regular edition - corrected
- Internally I gave Editor IDs to all map markers (and the 3 Campfires for enabling) This makes it super easy to find them in xEdit, just sort by EditorID and look for _AAMBC prefix
- - Jebbalon
- - Fomod includes Regular and Explorer's edition
-
Version 2.3
- - Used the 2.2 version from the Fomod - the regular WITH map markers file to start with.
- FaceGen data generated for the added named bandits
- Water flow data from Update.esm as well as some water height data was carried forward
- Location names from some adjacent cells carried over from USSEP - one of which adds Dawnguard.esm as master
- xEdit warnings for Unknown flag on navmeshes removed (may have caused some CTDs)
- Camp Cloverhedge - 2 navmeshes were marked as deleted in Update.esm but were present in MBC. removed them (may have caused CTDs)
- Camp Cloverhedge - has some conflicts with Update.esm which adds to the area for Creation Club reasons
- Camp Cloverhedge - Is still present in this version 2.3 - will need to relocate or remove later
- Khajiit tint mask error corrected
- Added North Marker inside Outcast Mine
- Edited some books/notes not major just formating
- Added Camonna Tong letter to Drugmaster
- other stuff I forgot
- - Jebbalon
- - Used the 2.2 version from the Fomod - the regular WITH map markers file to start with.
-
- Author's activity
-
January 2020
-
26 Jan 2020, 4:58AM | Action by: Jebbalon
Changelog added
Change log added for version 2.7a
-
26 Jan 2020, 4:53AM | Action by: Jebbalon
File added
More Bandit Camps SE [version 2.7a]
-
24 Jan 2020, 11:06AM | Action by: Jebbalon
Mod image added
-
24 Jan 2020, 11:06AM | Action by: Jebbalon
Mod image added
-
24 Jan 2020, 11:05AM | Action by: Jebbalon
Mod image added
-
24 Jan 2020, 11:05AM | Action by: Jebbalon
Mod image added
-
24 Jan 2020, 10:43AM | Action by: Jebbalon
File added
More Bandit Camps SE [version 2.7]
-
24 Jan 2020, 10:29AM | Action by: Jebbalon
Changelog added
Change log added for version 2.7
-
18 Jan 2020, 6:09AM | Action by: Jebbalon
Attribute change
Description changed.
-
18 Jan 2020, 5:13AM | Action by: Jebbalon
Mod image added
-
18 Jan 2020, 5:12AM | Action by: Jebbalon
Mod image added
-
16 Jan 2020, 12:36PM | Action by: Jebbalon
Attribute change
Description changed.
-
16 Jan 2020, 12:21PM | Action by: Jebbalon
Mod image added
-
16 Jan 2020, 12:20PM | Action by: Jebbalon
Mod image added
-
16 Jan 2020, 12:19PM | Action by: Jebbalon
Mod image added
-
13 Jan 2020, 12:15PM | Action by: Jebbalon
Mod image added
-
02 Jan 2020, 10:49AM | Action by: Jebbalon
Attribute change
Description changed.
December 2019
-
31 Dec 2019, 1:52PM | Action by: Jebbalon
Mod image added
-
31 Dec 2019, 1:51PM | Action by: Jebbalon
Attribute change
Description changed.
April 2019
-
03 Apr 2019, 5:45AM | Action by: Jebbalon
User submitted image verified
-
- Mod page activity
-
May 2025
-
17 May 2025, 9:14PM | Action by: myggz17
Endorsed
'More Bandit Camps'
-
17 May 2025, 9:53AM | Action by: danginh11
Endorsed
'More Bandit Camps'
-
16 May 2025, 7:04PM | Action by: KemoKidd
Tracked
More Bandit Camps
-
15 May 2025, 2:24PM | Action by: Trogdor131
Endorsed
'More Bandit Camps'
-
15 May 2025, 5:03AM | Action by: Kush89
Endorsed
'More Bandit Camps'
-
14 May 2025, 8:30AM | Action by: daiconvg
Tracked
'More Bandit Camps'
-
14 May 2025, 3:56AM | Action by: BlueDraco1286
Tracked
More Bandit Camps
-
13 May 2025, 11:54AM | Action by: MorgenDavis
Tracked
'More Bandit Camps'
-
13 May 2025, 11:08AM | Action by: Cazzwo
Tracked
'More Bandit Camps'
-
13 May 2025, 8:19AM | Action by: stukjebloemkool
Tracked
'More Bandit Camps'
-
13 May 2025, 5:01AM | Action by: xXAngelKittyxX
Endorsed
'More Bandit Camps'
-
13 May 2025, 4:32AM | Action by: Endjoyer
Endorsed
'More Bandit Camps'
-
13 May 2025, 2:46AM | Action by: KuyizahtIn
Untracked
'More Bandit Camps'
-
12 May 2025, 11:14PM | Action by: Bruc3L3roy
Endorsed
'More Bandit Camps'
-
12 May 2025, 10:15PM | Action by: ItsJahEli
Untracked
'More Bandit Camps'
-
12 May 2025, 9:39PM | Action by: Calaiope
Endorsed
'More Bandit Camps'
-
12 May 2025, 12:42PM | Action by: DreadKingSusa
Endorsed
'More Bandit Camps'
-
12 May 2025, 5:47AM | Action by: Deflecti0n
Untracked
'More Bandit Camps'
-
11 May 2025, 10:43PM | Action by: JTBoogie
Tracked
'More Bandit Camps'
-
11 May 2025, 10:24PM | Action by: TangentSky
Tracked
'More Bandit Camps'
-