This page was last updated on 15 April 2018, 2:10AM
Changelogs
Version 1.2
- The Exposure/Adaptation system reintroduced in ENBseries v310 has been activated. Now, looking at bright objects or dark areas will darken or brighten the screen accordingly, fixing overbrightness issues with some weather mods.
- Localised exposure has been activated.
- Internal colour correction parameters for ENBseries have been modified to improve the appearance of weather mods.
- Imagespace saturation will now compensate for extremely high values set in instances where the amount of imagespace tint is high.
- Imagespace fade support has been added.
- Imagespace brightness is now enabled by default.
- Lens effects have been slightly modified.
- White point calculation has been tweaked.
Version 1.1
- White point calculation has been fixed to compensate for the difference between the white point used for the game's normal and alternate tonemapping.
- Depth of field is now disabled by default.
- Depth of field will no longer blur arms in first-person - or close objects. A toggle to switch this on and off has been added to the depth of field parameters in the ENBseries GUI.
- Exposure level has been adjusted.
- ImageSpace saturation has been properly implemented and enabled. The game's saturation parameter will now apply. You can toggle IS parameters from the ENBseries GUI.
- ImageSpace brightness can now be toggled, and is disabled by default.