For anyone using TGCF(The great city of falkreath byArchinatic) + COTN COMBO. Provided on this patch MOD
There is a error on the patch combo when you choose the option( TGCF + COTN) AND TGCF+COTN+LAWF. (You need to use LAWF regardless) When choosing BOTH COMBOS it works fine it merges the city and everything works fine however the path to the jarls house is floating(invisible) or is clipping.(you can't choose multiple in that selection) thats why where is one with the three options.
This is due to the both patches missing the land up after the merge(Probably) to fix this here is a work arround.
If you're using the combo First install the patch to merge the cities(TGCF+CCOTN) and all your needed patches, don't chooseTGCF+COTN+LAWF. Or it wouldn't matter because choosing either combo won't create the stairs.
Once it is installed you will see that it work perfectly and the city is merged except for the stairs to the jarls house.
Now to fix the stairs to the Jarls house. Reinstall this same patch with another name(Change the name to TGCF+COTN COMBO PATCH Patch or whatever if vortex) (if mo2 just install it again from downloads and when done hit merge or choose the new name right there), and when installing the patch again it should not destroy your previous patch to merge them it has another name)(Now on this reinstall you will choose only the patch for Landscapes and Water Fixes and install then it, load it after the main patch with all the main fixes.
WALAH! NOTHING ELSE IS CLIPPING, THIS IS MY FAVORITE CITY COMBO EVER! I'd love to have playable house here.
This mod is fairly simple to edit yourself for compatibility with other mods, esp simple removal of newly placed objects. (And vice versa.)
For example, to make this compatible with Wheres your Smelter, open wheres your smelter with xedit/ssedit and
open Worldspace, > Block -1, -1 > Sub-Block -1,-3 > FalkreathExterior >Temporary and look where it lists the smelter object, right click on it, select Remove. save the esp
Easiest solution is just to stop using these abandoned old buggy mods, also take notice most of this authors mods were always extremelly buggy, falkreath is supposed to be just a small town anyways.
does anyone here have an issue with Lod, the blacksmith from Falkreath? In version 1.11 I've found him standing in front of his workplace without doing anything useful for his life, and in version 1.22 he's inside Falkreath's Arkay Temple doing the same, doing anything for his life.
Running into the same issue with the Hall of the Dead. I've seen that it may be something overwriting the Navmesh, but the only things that are editing the navmesh are distinct interiors, and a patch for this that makes it compatible with distinct interiors. By all rights, Lod should be working, but he and many others, are not. Honestly, it's making me rethink having The Great Cities installed
Is there any form of patch for this to work with COTN - Falkreath? I see under requirements section it says "Rob's Bug Fixes - COTN Falkreath - recommended - if using the TGC Falkreath Patch or the 3 way JK's + TGC Patch" is there a link to this patch anywhere?
But I go to Rob's version and it says "UPDATE: page is now defunct, i have provided a complete update to JP for the main mod and Janquel, Czasior, and the rest of the team for all the patches in the patch hub." but no link to which hub.
Incorrect. I'm not asking for anyone to make anything ... I'm asking for where to find the existing patch. It seems that it ought to exist. If it doesn't then just tell me. What you are alluding to ... that I'm complaining about a patch not existing ... when there are far far more complex patches that are already in abundance. Check out SREX patch hub for what I'm talking about.
@InfernusDaedrus, You should never reply to a comment if you don't know what you are talking about. There are plenty of patches on Nexus for those who want to combine 2, 3 or more overhauls for a given city, town or village, Specially, for popular overhauls like TGC, COTN, JK's mods and plenty of others.
After many trials and tribulations undertaken to get The Great Cities mods (all individual ESPs as I noticed the AIO bugs winterhold), JK Skyrims AIO and Cities of the North to work and function properly (even with Lux and all the EFPS mods) I've yet to notice any major clipping issues though a few glitches here and there.... at least until today.....
As when I went into the Falkreath Hall of the Dead I imminently noticed half the houses floor missing (the part closest to the shrine).... in Console I clicked it and noticed that Great Cities of Falkreath and COTN Falkreath were the two mods that were affecting the interior. Does anyone know a solution to this issue? Perhaps a patch? or a load order change or anything? Any and all help is greatly appreciated :) I hope everyone has a wonderful day!
I agree. I would use the "minor cities and towns" bundle if not for Falkreath. I love how the town looks, but NPC's getting stuck in the hall of the dead and the very broken interior of the Jarl's longhouse forces me to use other city overhauls for Falkreath.
259 comments
There is a error on the patch combo when you choose the option( TGCF + COTN) AND TGCF+COTN+LAWF. (You need to use LAWF regardless)
When choosing BOTH COMBOS it works fine it merges the city and everything works fine however the path to the jarls house is floating(invisible) or is clipping.(you can't choose multiple in that selection) thats why where is one with the three options.
This is due to the both patches missing the land up after the merge(Probably) to fix this here is a work arround.
If you're using the combo
First install the patch to merge the cities(TGCF+CCOTN) and all your needed patches, don't chooseTGCF+COTN+LAWF. Or it wouldn't matter because choosing either combo won't create the stairs.
Once it is installed you will see that it work perfectly and the city is merged except for the stairs to the jarls house.
Now to fix the stairs to the Jarls house.
Reinstall this same patch with another name(Change the name to TGCF+COTN COMBO PATCH Patch or whatever if vortex) (if mo2 just install it again from downloads and when done hit merge or choose the new name right there), and when installing the patch again it should not destroy your previous patch to merge them it has another name)(Now on this reinstall you will choose only the patch for Landscapes and Water Fixes and install then it, load it after the main patch with all the main fixes.
WALAH!
NOTHING ELSE IS CLIPPING, THIS IS MY FAVORITE CITY COMBO EVER! I'd love to have playable house here.
For example, to make this compatible with Wheres your Smelter, open wheres your smelter with xedit/ssedit and
open Worldspace,
> Block -1, -1
> Sub-Block -1,-3
> FalkreathExterior
>Temporary
and look where it lists the smelter object, right click on it, select Remove.
save the esp
bing bang boom, compatible.
Is there any way to fix this?
But I go to Rob's version and it says "UPDATE: page is now defunct, i have provided a complete update to JP for the main mod and Janquel, Czasior, and the rest of the team for all the patches in the patch hub." but no link to which hub.
Or is this just not patched really?
it doesn't then just tell me. What you are alluding to ... that I'm complaining about a patch not existing ... when there are far far more complex patches that are already in abundance. Check out SREX patch hub for what I'm talking about.
All I'm asking for is clarity. OK
Cities of the North - Falkreath Patch Collection
You should never reply to a comment if you don't know what you are talking about. There are plenty of patches on Nexus for those who want to combine 2, 3 or more overhauls for a given city, town or village, Specially, for popular overhauls like TGC, COTN, JK's mods and plenty of others.
For the three way patch to work, have you tried https://www.nexusmods.com/skyrimspecialedition/mods/109400?tab=description?
As when I went into the Falkreath Hall of the Dead I imminently noticed half the houses floor missing (the part closest to the shrine).... in Console I clicked it and noticed that Great Cities of Falkreath and COTN Falkreath were the two mods that were affecting the interior. Does anyone know a solution to this issue? Perhaps a patch? or a load order change or anything? Any and all help is greatly appreciated :) I hope everyone has a wonderful day!