Skyrim Special Edition
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Candoran2

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candoran2

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33 comments

  1. boombaclot667
    boombaclot667
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    why cant i invite cicero/nazir ? i completed the db questline so id asusme they have a positive assumption about me in order for me to invite them (i spared cicero)
  2. rose1010
    rose1010
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    Is this mod compatible with mods that contain their own original characters/followers that you can marry? not ones from vanilla.
  3. RicardoPugos
    RicardoPugos
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    So, I've encoutered a problem. I tried to marry Ysolda. I invited my guests, she invited only a khajiit merchant. When the time came to the ceremony itself, it refused to start. And I guess I know why. Since she invited the khajiit merchant, he brought his entire karavan with him, which might not be so bad at the first thought, but some of his karavan members refuse to sit down on the benches, which, I guess, blocks the ceremony from starting. Is there a way to fix this?
  4. memeextremist
    memeextremist
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    great work, and thank you for letting the kids come as guests. I only rarely had Ram-ku show up before, but all of my little lizards did this time \o/
  5. aatrnasyn
    aatrnasyn
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    Marriage to Vilja (from Vilja in Skyrim - https://www.nexusmods.com/skyrimspecialedition/mods/6722) is incompatible, the marriage scene never kicks off after you enter the Temple of Mara, which is understandable considering this mod's compatibility comments: 'This mod should be compatible with almost anything, except mods that change the aliases of the RelationshipMarriageWedding quest and a mod that changes the stage of the vanilla "The bonds of Matrimony" quest. It contains only one overwrite of a story manager node.' This issue occurs even though you don't talk to Maramal about the wedding, as Vilja does that while you're out retrieving her stolen wedding dress. It appears that just having this mod active seems to cause this problem.
  6. AtsushiATS
    AtsushiATS
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    Hi sorry for asking, so if i'm married custom follower will they invite random guest?
    1. candoran2
      candoran2
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      That depends on whether whoever made the custom follower set up relationships for them in the Creation Kit. If they did not, then they will probably invite random guests.
  7. DaveyWavey1
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    if i invite 3 people do only those 3 show up or in addition to what would have shown up through the algorithm? 

    Also should i wait 30-60 seconds before I actually attend to the wedding or after completing the objection talking to maramal?

    Sorry for my english i wanted to be 100% sure i dont mess up :>
    1. candoran2
      candoran2
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      If you invite 3 people, then those people will show up on your side of the marriage ceremony, replacing the ones that would show up through the algorithm. You spouse will still have wedding guests of their own (up to 3 people, but may be less depending on the number of relationships they have with other NPCs). The 30-60 second wait is indeed before the actual wedding, as I recall, but you can wait in both instances if you want to be sure.
  8. ViktoriaLanders
    ViktoriaLanders
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    This is a wonderful mod!

    Is it possible to add more rows of seats (there is plenty of room on the sides) in order to be able to invite more people to our wedding?? There are so few guests in attendance that it takes all the magic away!
    1. Farazon1234
      Farazon1234
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      My guess is it's a hard coded issue.
  9. CommunistSynthesizer
    CommunistSynthesizer
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    Has anyone tried this mod alongside To Have and to Hold?
  10. mikey1979
    mikey1979
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    Based on a comment below and in my current play through, this mod does not allow you to invite NPC's from Legacy of the Dragonborn (specifically Auryen Morellus and Eriana.

    Is there a way via console commands to invite them, they are pivotal in my current PC's life (Auryen is my PC's uncle and Eriana is his significant other.).
    1. candoran2
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      If I recall correctly (it's been a while), they need to have a positive relationship rank with the player in order to be able to invite them, so make sure that is the case.
      However, if they don't use a vanilla voice then they wouldn't qualify for the voice line and hence would never show the option to invite them. I don't think there's a console command for forcing an NPC into an alias, so your best bet would be removing the condition for the voice type using xEdit, and then running with Fuz Ro D'oh to allow them to speak the line.