Great mod! I think it's the best posion mod i can find on nexus. Could you tell me about how the number of attacks depend ? eg, (1+alchemy+weapons)*luck, or alchemy*weapons*luck ?
I find a problem that i cant use frostbite venom,when and only when i enable this mod update: I throw away some frostbite venom and then it works fine. Weird. Maybe something caused certian frostbite venom unrecoganized by this mod.
its not nice working for me i can poison weapon and i see the ui but i cant have more than 1 use on my weapon so its the same of vanilla poisong work....
This mod works to put more than a dose in a single weapon. However, this "luck" system dont give any certainty about how much poison the weapon have. During testing, I set alchemy to 90, and even with 40 poisons to damage health, after five or six blows the poison was spent.
I like the widget but unfortunately that's all I like. I use Ordinator and Skill uncapper for Ordinator and I would much rather let Ordinator's Bottomless Cup perk (Poisons applied to weapons last for one additional hit per ten levels of alchemy) govern how long poisons last on my weapons.
Is there any way to get the widget to function as a stand alone mod?
How can I manage to get the Kela Widget to count the Ordinator perk related poison count? I turned this mod upside down and didn't manage to get it to count more than 4... :(
Mod is great but seems to be incompatible with Equipment Hud https://www.nexusmods.com/skyrimspecialedition/mods/13379 Anyway to fix it? i really want the widget. MO2 points out the scripts are conlicting. Is there something I can do?
47 comments
Could you tell me about how the number of attacks depend ? eg, (1+alchemy+weapons)*luck, or alchemy*weapons*luck ?
update: I throw away some frostbite venom and then it works fine. Weird. Maybe something caused certian frostbite venom unrecoganized by this mod.
Is there any way to get the widget to function as a stand alone mod?