Skyrim Special Edition

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dragon3025

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dragon3025

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14 comments

  1. dragon3025
    dragon3025
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    Sorry for the late replies, Nexus doesn't notify me when I get comments. I'm seeing good suggestions here, but my PC broke, so I'm on a borrowed PC. I'm unable to update this mod, but I'll make it open source here: GitHub Link. Anyone is free to contribute to the mod there. You can also post an updated version of my mod to nexusmods.com, as long as you credit me.

    EDIT: I discovered an edit of my mod here: NPC Outfit Corrections - SkyPatched. It runs on SkyPatcher, which I've never used, so I don't know if this is a good alternative or not, but this is an option if it is.
  2. RouNeo
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    Hi! Have you thought about changing Voada's and Rondach's outfit? They are the assistants of the cook in Understone Keep. Nils is also wearing Farm Clothes, even though he is the cook at Candlehearth Hall. I noticed your mod edits the Tint Layers for Verner Rock-Chucker, Ganna Uriel, Faida, Haran and Ahlam. Is that intentional? There is also an USSEP WIDeadBodyCleanupScript not forwarded for Tormir. Thank you for the mod! :)
  3. KainThePheonix
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    This is a pretty neat mod. It is details like this that I may not even notice but others do that are really worth while smaller more targeted mods that add depth and interest (back) into the game.

    I loaded the 2 plugins (NPC Outfit Corrections and the WACCF patch for Ahlam) into SSEEdit and added the changes to the main plugin for her. It only requires making WACCF a master plugin for NPC Outfit Corrections, but that for me is no issue since I have other mods that utilize it too. Plus it helps cut down a plugin (same with a merge, almost).

    If anyone is interested or likely already knows how to do this just send me a DM - thanks to the book SSEEdit for Dummies, I recently received for helping me make these positive Load Order changes! Only $19.99! Shipping & Handling Charges Apply - method of delivery is email.



    Endorsed dragon3025.

    Thank you!
  4. novastark
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    The .tga files aren't used in SSE and can be deleted. For that matter, you probably shouldn't include facegen at all in this mod since it's not the purpose of it. People should be doing their own conflict resolution and including vanilla based facegen in this just compounds the issue. Good mod though, thanks!
  5. Drake0713
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    Other similar mods this might work with:
    https://www.nexusmods.com/skyrimspecialedition/mods/29524
    https://www.nexusmods.com/skyrimspecialedition/mods/9384
    https://www.nexusmods.com/skyrimspecialedition/mods/7401
  6. dragon3025
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    Wow, it took me 1 Year and 8 Months to realize that Delphine is still wearing farm clothes while she's an inn keeper. This was due to a quest setting it that way, but I fixed so it set's it to bar keep clothes.
  7. Zanderat
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    Thanks. This was a great idea for a fix. Tracking for now, until the black face issue is confirmed as resolved.
    1. dragon3025
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      I'm glad you liked it. I added the facegen back in with the correct names, so I think the black face bug is fixed.
    2. Zanderat
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      Looks good. No black face here.
    3. Zanderat
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      FYI, I deleted the your meshes from Facegen and WICO now works again for those characters, still with no black face.
  8. dragon3025
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    In response to post #62854431.


    Spoiler:  
    Show

    Shiva182 wrote: You have to include Facegen, since you edit NPC data, even if you don't edit how they look.


    Shiva182 is correct. As it stands, this mod is only going to work correctly for the listed NPCs that are effectively vanilla, unaltered by any other NPC replacer mod that uses an ESP (like, say, Bijin, or The Ordinary Women). The only replacer mod I can think of that it might be compatible with is Total Character Makeover, as I don't think that one uses an ESP to do its thing.

    If this mod's ESP is loaded before a replacer mod that affects any of the listed NPC's, this mod will have no effect on those NPCs, but at least it won't hurt anything and will function correctly for the remaining NPCs that are otherwise vanilla. Adding facegen won't make any difference in this load order.

    If this mod is loaded after NPC replacer mods, it will result in the blackface bug for whichever NPC's exist in both this and the replacers. You could add facegen that fits the vanilla ESP records, and then it wouldn't cause blackface anymore in this load order, but it would undo those replacers and revert them to vanilla appearance apart from the clothes.
     


    I actually had the facegen and got the black face bug, so I removed it and the black face bug was gone, so I assumed the facegen was the problem. I'll re-add it in.
    1. Shiva182
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      If you got the black face bug, that means that you had the esp pointing to the wrong facegens, IE load order problem.
  9. Shiva182
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    You have to include Facegen, since you edit NPC data, even if you don't edit how they look.
    1. Qwinn
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      Shiva182 is correct. As it stands, this mod is only going to work correctly for the listed NPCs that are effectively vanilla, unaltered by any other NPC replacer mod that uses an ESP (like, say, Bijin, or The Ordinary Women). The only replacer mod I can think of that it might be compatible with is Total Character Makeover, as I don't think that one uses an ESP to do its thing.

      If this mod's ESP is loaded before a replacer mod that affects any of the listed NPC's, this mod will have no effect on those NPCs, but at least it won't hurt anything and will function correctly for the remaining NPCs that are otherwise vanilla. Adding facegen won't make any difference in this load order.

      If this mod is loaded after NPC replacer mods, it will result in the blackface bug for whichever NPC's exist in both this and the replacers. You could add facegen that fits the vanilla ESP records, and then it wouldn't cause blackface anymore in this load order, but it would undo those replacers and revert them to vanilla appearance apart from the clothes.