The latest update has made this mod "SKSE OPTIONAL". It means that SKSE is still not required to enjoy the main features of the mod, and mostly, won't crash the game with any skse update.
The updated features described in the changelog will require SKSE to be edited.
Proper uninstallation is a lie, removing a mod without consequence is a lie.
Some mod updates may not require a new save 90% of the rest of they will. 100% of the time is suggested. Some plugins will save you from a lot of crashes, that is good. Some others will delete some data from your save that is also fine. But disinstalling a mod mid-save with skyrim will ALWAYS means that the save is corrupted.
We, Mod Authors can only create content by touching as less as original game data as possibile, and in the update process create content and modifying it in the smartest way possible to avoid to remove data.
I will pin this comment for the sake of other's like type of comments, that can be answered by simply looking at the main page. Or by watching the first 39sec. of the introduction video.
Hello, Alaebasta. Thank you for the mod. So this works well for stealth destruction spells. Ok.
What about conjuration spells? Do you know of a similar mod that does the same? Quietly summon Daedras and hounds from a corner and let them dance with the enemy?
I'm having an issue where deactivating the sound and quest in the MCM doesn't work and just reverts back to activated once closed. The Dark cloak and damage multiplier works though.
Ive been unable to get the note to edit options in my inventory. How do i get one? Is there a base id so i can spawn it in? EDIT: Im an idiot, forgot i needed level 30 Destruction.
I am wondering if this mod also makes it so that sneak attacks with destruction magic will cause the player to gain sneak xp. I am fine with the way ordinator gives a small boost basted on sneak level but I hate the fact that my sneak barely levels if I go around one shotting enemies with rune spells from afar.
149 comments
The updated features described in the changelog will require SKSE to be edited.
Information baked into saves
100% of the time is suggested. Some plugins will save you from a lot of
crashes, that is good. Some others will delete some data from your save
that is also fine. But disinstalling a mod mid-save with skyrim will
ALWAYS means that the save is corrupted.
game data as possibile, and in the update process create content and
modifying it in the smartest way possible to avoid to remove data.
Nevermind. Figured it out.
So this works well for stealth destruction spells. Ok.
What about conjuration spells? Do you know of a similar mod that does the same? Quietly summon Daedras and hounds from a corner and let them dance with the enemy?
Much appreciated, friend.
I am wondering if I could have your Permission to port this over to Xbox
Thank you for your time, and consideration ...
EDIT: Im an idiot, forgot i needed level 30 Destruction.
Btw you should perhaps edit the sticky posts