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- Sneak Attack with spells
Sneak Attack with spells
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Version2.0
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- Manual
File information
Last updated
Original upload
Created by
AlaebastaUploaded by
AlaebastaVirus scan
Tags for this mod
Activity logs
This page was last updated on 26 October 2022, 11:17PM
- Changelogs
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Version 2.0
- - Added MCM menu the mod is now SKSE optional, is not needed to run the mod or its core features. (Naturally, you won't be able to use MCM without SKSE or any other SKSE added feature)
- - Only through MCM you can modify Sneak Attack spells damage multiplier(Base is x4), down to x2 up to x8. (This is a SKSE only feature) all the other skills multipliers idea have been discarded.
- - The dark cloak effect will now play while casting and all the condition of a Sneak Attack spell are in effect and will grant an increased (from 20 to 35%) bonus of sneak un-detection in dark areas ONLY when the cloaking animation is active (so casting will help you to hide).
- - The quiet casting "destruction" perk idea, was never implemented. So the idea have been discarded. (Using sneak spells becomes too easy)
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Version 1.7b
- - By disabling the quest target marker won't trigger quest objective completion.
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Version 1.7a
- - The complete sneak attack spell system is composed by 3 parts, one part is the spell wich has been now turned into a cloak spell, that is now delivered by the 2nd part that is a perk, wich also is delivered by the 3rd part, a special quest that now handles the whole effect in a more dynamic way and i think more rational.
- Now sneaking won't trigger istantenously the "bat" animation, the animation is triggered by "casting" with the proper condition and also the effect will dispel if using another cloak spell (not dispelling the damage bonus) or by re-drawing hands or jumping.
- Has a more "power surge" kind of feel i think.
- - Now when you sneak spell with other spell school other than destruction a message will display saying that the spell worked normally.
- - Some minor fixes
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Version 1.7
- - Sneak spell damage message won't appear properly due to a missing property now is fixed.
- - The sneak attack spells ability is not a cloak spell anymore and shouldn't conflict with similar mods or other cloak spells.
- - Script optimizations
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Version 1.6a
- - Modified the magic effect and the spell object because for some reason at some point in the game the sneak spells power stopped to work. This had something to do with the tipe of spell effect. Now should work properly.
- - Re compressed the .bsa, now the problem with the missing script should be solved. I didn't received any kind of warning or message while checking for errors so i don't know how could this happen.
- - The older file was bigger because had a mesh that wasn't suppose to be in the .bsa now has been removed.
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Version 1.6
- - Due to recent suggestions, sneak attack spell damage has been modified as follows. The damage now relies on sneak skill and destruction combined, to reach the max power for a sneak spell attack you must master both skills. A 50 in both skills will give a x3 damage, a 100 in both skills will give a x6 damage.
- - A variant of "quiet casting" perk has been added you won't emit sounds while casting, it will activate at 40 in Destruction skill and will only work on Destruction spells, no shouts or cloacks.
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Version 1.5
- I'm aware a mesh slipped in the .bsa it will be removed in the next update.
- - The occurence when the player receive the notes and the ability to sneak attack spells, will happen only once now.
- - The message of the sneak attack hit has been turned into a string property so that can be changed in tes5edit to your liking.
- - A container has been added to QASmoke cell wich has the note in case you lose it.
- - Now only when THE PLAYER sneaks and tries to cast will trigger the Sneak Attack damage feedback (Quest markers and the Alias localization wich determines the sound and the the message, in case you have those active.)
- - Some scripts efficency improvements.
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Version 1.4a
- - Now having a cloack spell won't interfere with the targeting system
- - In some places the targeting system won't work because Alias weren't optional and now even in places with less than 10 actors the targeting system will work
- - Added a tutorial video
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Version 1.4
- - 5 Script properties have been fixed since they where not referencing to the proper targets.
- - Target suffering from shout and cloack magic keywords now shouldn't trigger the sneak attack sound.
- - A simple menu has been added to the note received (Sneak attack spells note) to activate and deactivate all the mods features without using console.
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Version 1.3a
- - Added target objective that where missing
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Version 1.3
- - Increased to 10 target available to land a sneak attack with spell.
- Corrected the spelling error here on the forum and in the in-game note the global for disabling the cloack is "aaadarkcloakonoff" not darkcloaCk
- Added an .esl version of this mod
to play the mod on a current save you should deactivate the mod make a clean save without the mod and reactivate it, since is all new content should update just fine. For .esl version you need a new save.
- - Increased to 10 target available to land a sneak attack with spell.
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Version 1.1a
- -Removed the cause of "hello world" issue. I totally forgot i was testing something and i left it half done XD Sorry everyone.
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Version 1.1
- -Added 2 Globals wich handles the cloak effect and the sound of the spells wich sneak attacks.
Both values are default TRUE so you need to switch it off singularly if you don't want them.
VALUES ARE INTEGER
The 2 globals are named
aaaSASoundOnOff
aaaDarkCloackOnOff
How to: Open your console and type
"*Global name* set to 0" to DEACTIVATE THE DESIDERED EFFECT
I've not made an MCM because this mod can be VR friendly for peapole who don't have SKY UI
- -Added 2 Globals wich handles the cloak effect and the sound of the spells wich sneak attacks.
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Version 1.0
- First release.
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- Author's activity
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October 2022
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26 Oct 2022, 11:17PM | Action by: Alaebasta
Attribute change
'Description changed.'
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26 Oct 2022, 11:12PM | Action by: Alaebasta
Attribute change
'File \'Sneak Spells\' changed to \'Sneak Spells .esp\'.'
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26 Oct 2022, 11:12PM | Action by: Alaebasta
Attribute change
'File \'Sneak Spells\' changed to \'Sneak Spells .esp flagged as .esl\'.'
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26 Oct 2022, 11:11PM | Action by: Alaebasta
Changelog added
'Change log added for version 2.0'
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26 Oct 2022, 10:33PM | Action by: Alaebasta
File added
'Sneak Spells [version 2.0]'
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26 Oct 2022, 10:32PM | Action by: Alaebasta
File added
'Sneak Spells [version 2.0]'
March 2022
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20 Mar 2022, 11:50AM | Action by: Alaebasta
Attribute change
'Description changed.'
February 2022
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25 Feb 2022, 11:34PM | Action by: Alaebasta
Changelog added
'Change log added for version 1.7b'
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25 Feb 2022, 11:30PM | Action by: Alaebasta
File added
'Sneak Attack with spells .esp flagged as .esl [version 1.7b]'
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25 Feb 2022, 11:29PM | Action by: Alaebasta
File added
'SneakSpells .esp 1.7b [version 1.7b]'
September 2021
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01 Sep 2021, 12:44AM | Action by: Alaebasta
Changelog added
'Change log added for version 1.7a'
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01 Sep 2021, 12:25AM | Action by: Alaebasta
File added
'Sneak Attack with spells .esp flagged as .esl [version 1.7a]'
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01 Sep 2021, 12:24AM | Action by: Alaebasta
File added
'Sneak Attack with spells .esp [version 1.7a]'
June 2021
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18 Jun 2021, 6:37AM | Action by: Alaebasta
Attribute change
Description changed.
February 2021
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15 Feb 2021, 12:59AM | Action by: Alaebasta
Changelog added
Change log added for version 1.7
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15 Feb 2021, 12:55AM | Action by: Alaebasta
File added
Sneak attack with spells .esp flagged as .esl [version 1.7]
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15 Feb 2021, 12:55AM | Action by: Alaebasta
File added
Sneak attack with spells .esp [version 1.7]
December 2020
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30 Dec 2020, 9:39PM | Action by: Alaebasta
Changelog added
Change log added for version 1.6a
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30 Dec 2020, 9:29PM | Action by: Alaebasta
File added
Sneak attack with spells .esp flagged as .esl [version 1.6a]
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30 Dec 2020, 9:28PM | Action by: Alaebasta
File added
Sneak attack with spells .esp [version 1.6a]
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- Mod page activity
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April 2024
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28 Apr 2024, 5:42AM | Action by: Maetze
Tracked
'Sneak Attack with spells'
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19 Apr 2024, 2:04AM | Action by: Alexfilip06
Endorsed
'Sneak Attack with spells'
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17 Apr 2024, 6:25PM | Action by: tryaccx
Tracked
'Sneak Attack with spells'
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16 Apr 2024, 8:08PM | Action by: Bryconium
Endorsed
'Sneak Attack with spells'
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15 Apr 2024, 10:50AM | Action by: WildSlayer
Endorsed
'Sneak Attack with spells'
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14 Apr 2024, 12:28AM | Action by: ILikeToitles420
Tracked
'Sneak Attack with spells'
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06 Apr 2024, 7:03PM | Action by: Nyssa2003
Untracked
'Sneak Attack with spells'
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06 Apr 2024, 6:59PM | Action by: Nyssa2003
Tracked
'Sneak Attack with spells'
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06 Apr 2024, 5:40PM | Action by: ANTARESVADE
Untracked
'Sneak Attack with spells'
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04 Apr 2024, 3:43AM | Action by: kidfusion3000
Untracked
'Sneak Attack with spells'
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01 Apr 2024, 4:28PM | Action by: GFreestyler
Endorsed
'Sneak Attack with spells'
March 2024
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31 Mar 2024, 6:21PM | Action by: Postter
Tracked
'Sneak Attack with spells'
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30 Mar 2024, 10:06AM | Action by: iGHOST1
Endorsed
'Sneak Attack with spells'
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24 Mar 2024, 1:48PM | Action by: AnnyLove58
Endorsed
'Sneak Attack with spells'
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24 Mar 2024, 11:50AM | Action by: dbtmd111
Endorsed
'Sneak Attack with spells'
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24 Mar 2024, 2:15AM | Action by: fablesnfairytales
Tracked
'Sneak Attack with spells'
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23 Mar 2024, 8:52PM | Action by: Roksva
Tracked
'Sneak Attack with spells'
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20 Mar 2024, 11:26PM | Action by: Otikseedsman
Endorsed
'Sneak Attack with spells'
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20 Mar 2024, 2:04AM | Action by: aeb1234567890
Untracked
'Sneak Attack with spells'
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16 Mar 2024, 6:14PM | Action by: mekanitz
Endorsed
'Sneak Attack with spells'
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