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cunny1975

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cunny1975

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35 comments

  1. Phlunder
    Phlunder
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    Thank you, best Falmer object retexture available! It always bothered me how most of the retextures forgot the inside of the huts and all the other falmer related objects. The 4K option is also much appreciated, and it really shines here because of the bad vanilla UV's of those meshes.
  2. ArisGM
    ArisGM
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    Not perfect but still better than SRO or the low resolution vanilla textures.
    Adopting it.
  3. BierPizzaChips
    BierPizzaChips
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    Hi curry1975,

    many thanks for these great textures. I really had been looking for a replacement of the horrible vanilla Falmer textures.
    Screenshots provided - love it.

    Just a minor setback: The textures are very(!) clean and even. Having in mind that the Falmers are blind, they may not polish their stuff all day long.
    For the purpose of testing, i added some colour distortions into the main dds - and tents and windbreakers are looking already much more organic, see:
    https://staticdelivery.nexusmods.com/images/1704/38410720-1547949296.jpg
    https://staticdelivery.nexusmods.com/images/1704/38410720-1547949433.jpg

    My test is of course very amateurish. Any chance that you as a Pro could add some organic scratches, cracks and dirt? That would be very much appreciated.

    Anyway, many thanks. Good stuff, mate.
  4. Novem99
    Novem99
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    Great work and for me the best retexture of these things available here.

    Thank you very much!
  5. ff7legend
    ff7legend
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    Latest version still says 1.0 even though 1.1 is now the latest version. Will the Red Cloth textures still work with 1.1? Thanks.
    1. cunny1975
      cunny1975
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      Yeah, no problem, just overwrite the main file with the red cloth textures.
    2. ff7legend
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      Understood. Also, we still need the Falmer chests redone to match your awesome work on everything else Falmer-related. The chests stick out like a sore thumb when in close proximity to the various huts.
    3. cunny1975
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      The falmer chests use the same texture as the actual Chaurus creature, there are already textures which cover the Chaurus...
      https://www.nexusmods.com/skyrimspecialedition/mods/6839 ( Bellyaches Creature Pack SE ) is what i have for the chaurus. There's plenty of other animals covered too if your'e not familier with that mod.
  6. Shiva182
    Shiva182
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    Could you at least put all 4k and all 2k together? So we don't have to download multiple downloads. Best of all would be a fomod, they're not that hard to make if you look at a tutorial.
    1. cunny1975
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      Done...i've got XML Builder but the video is useless to me...i've not really given it enough attention, i'll figure it out
    2. Shiva182
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      Here's a tutorial from Oldrim, it might be simpler. This is what I used to learn https://www.nexusmods.com/skyrim/mods/39434
      Make sure you have Notepad++ or something similar to open them with

      Here is another with an UI that might work https://github.com/GandaG/fomod-designer/releases
      This also anther with an UI https://www.nexusmods.com/skyrimspecialedition/mods/15678
    3. cunny1975
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      thanks for them links, the one you learned off is the one i've been looking at, XML i was a c64 guy if that makes sense, XML for some reason puzzles the hell out of me
    4. Shiva182
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      Well, you can always check other author's fomods and edit them so they suit you. Feel free to check mine.
  7. ff7legend
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    Now we need the falmer bridges/fences.
    1. cunny1975
      cunny1975
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      I'm currently doing the bridges, huts from DLC01, forgotten vale and such, the fences use falmer hut texture and falmer totem texture, which i've done but not sure about it yet...next main upload will hopefully have most stuff covered.
    2. ff7legend
      ff7legend
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      Awesome! Waiting for the additional textures to be covered prior to downloading your work. Thanks.
  8. EX0stasis
    EX0stasis
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    I'm a little confused why you would package this mod the way it is. It requires manual work to rearrange the folders before installing in MO. It should either be (a) a FOMOD, or (b) individual downloads with are packaged correctly for MO.
    1. cunny1975
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      Just looked at the file previews, sorry, didn't realize some didn't start with the data folder first, i'll download them sort the file structure then reupload them. As for fomod i don't know how to make them...i'm looking into it
    2. Shiva182
      Shiva182
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      You don't have to start with Data, MO doesn't want that and NMM doesn't care. You can start with Textures/Meshes or whatever is inside the data folder
  9. cunny1975
    cunny1975
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    Just reuploaded some files with corrected file structure. All are individual downloads starting with the DATA folder. Although i have NMM i only use it to activate esp's to save keep loading the game up, i install everything manually.
  10. ShmooZ
    ShmooZ
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    Best I have ever seen for these. Thank you for your incredible work!
    1. cunny1975
      cunny1975
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      thanks shmooz! the pod is quite rich in color, maybe too much, don't know what people think?
    2. ShmooZ
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      You can always do a less saturated version in optional files if you want. Some ENBs are more colorful than others.
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