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ConnerRiaUploaded by
ConnerRiaVirus scan
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Activity logs
This page was last updated on 11 August 2022, 5:49PM
- Changelogs
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Version 22.2
- -Stuff i had done in january but too lazy to publish
- -Added MCM fast travel toggle
- -Added MCM lower carry weight toggle
- -Changed Survival heat detection from spamming quest.start() to using storymanager. This apparently fixes freezing issues. (Same change as Survival Mode Improved). Credits to Colin for the idea.
- -Fixed malaise reducing damage instead of increasing damage. Lmao.
- -Forwarded some changes from Survival Mode's AE update that I missed.
- -Integrated classical lichdom compatibility.
- -Fixed and "improved" imagespace modifier effects for alcohol and skooma. Enjoy.
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Version 3.45
- Fixed bug where health regen starts off disabled.
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Version 3.40
- -Added apothecary patch.
- -reduced unarmed damage buff from alcohol buzz
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Version 3.30
- -Fixed fatigue not affecting certain skills.
- -Fixed soups not restoring hunger for vampires.
- -Support for this mod is now on hiatus indefinitely as I have lost interest in it. I will try to fix any reported bugs if the bugs are reproducible.
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Version 3.2
- -Fixed survival bug where survival exclusive diseases fail to check for disease resist.
- -Fixed alcohol malaise not applying.
- -Fixed alcohol and skooma dose counters stacking until the hangover/OD happens.
- -Hangover malaise duration reduced from 6 to 4 hours..
- -Malaise effect changed from 40% disease resist and 20% damage taken to 80% disease weakness and 10% damage taken
- -This change generally makes malaise less harsh in terms of combat penalty, while making diseases matter more.
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Version 3.1
- Removed questionable debug notifications from version 3.0
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Version 3.0
- -Fixed alcohol toxicity BEING BROKEN FOR 2 YEARS BECAUSE SCRIPT NEVER RESETS THE DOSAGE AFTER DRINKING ALCOHOL WHICH MEANS HANGOVERS ONLY WORK FOR THE FIRST TIME YOU DRINK IN THE GAME ADAOKFOKNJQBGJQJFNIPJPDJPOQJdjik;oOUHDIAWDOAPDBHAIOKJHGFGHJKJHGJKLKJHGFDFGHJKLKJHGFDFGHJKLKJHGFGHJKLKJHGFGHJKKJFDFGHJKLKJHGFFBNM
- -For fix to take effect retroactively on existing savegames, you need to enable and reenable drug toxicity in mcm.
- -Fixed disease immunity from divine shrines stacking.
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Version 2.10
- Fixed certain gameplay options in MCM not being toggleable because of typo in mcm script
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Version 2.00
- Fixed wrong bsa packaging in 1.97. Apologies to the 30 or so users that downloaded that version.
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Version 1.97
- -Fixed infinite updating.
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Version 1.96
- Fixed script giving player freezing water damage instead of freezing water check. Yes im that stupid.
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Version 1.95
- -Actually fixed missing mcm for real.
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Version 1.90
- -Recompiled MCM script to hopefully fix issue with it not appearing.
- -Fixed bug with needs not appearing on vampire presets where they should appear.
- -Reduced WW/Vamp fatigue reduction from 50% to -> 25%.
- -Reduced Vamp warmth bonus from 75 -> 25. Seriously WTF was I thinking 75 warmth is ridiculous.
- -Increased WW warmth bonus from 50 -> 35.
- ESL-fied Coffee Integration and all other patches.
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Version 1.80
- -Expanded MCM, added more toggles.
- -Reworked Fatigue penalty, misjudged how negligible it was.
- -Slightly modified magnitudes.
- -Fixed certain descriptions.
- -Hot soups are now created with the cold versions of the respective soups instead of individual ingredients.
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Version 1.75
- -Actually incorporated the fixes claimed in 1.70 because wrong version of esp was published.
- -Increased Morale duration reduced from 1hr -> 30 mins.
- -Toned down Large and Medium hunger values.
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Version 1.70
- -Fixed bugs with Increased Morale.
- -Reduced duration of Increased Morale from 2hours to 1hour.
- Minor loadscreen/message changes.
- All files changed from rar to zip format to workaround a bug with NMM
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Version 1.60
- -Fixed issue with Inncreased Morale and Malaise not being removed when survival mode is disabled.
- -Added restore hunger effect to USKP meat pies.
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Version 1.55
- -Added proper bash tags(relev and delev)
- -Added skooma effects to Kodir's Skooma, though its unused in the base game.
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Version 1.5
- -Edited Survival's eating script to check for VendorItemFoodRaw as a alternative to using its formlist. This means modded food items will properly be detected as raw, assuming the mod didnt fuck up the keywords.
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Version 1.4
- -Rearranged alcohol and skooma effect priorities so it displays better.
- -Hunger stage progression formula modified. Subtle change, but hunger progresses slightly slower now.
- -Patched one typo in the rockjoint effect that survival carried over. Reduced Weapon skills -> Reduced Weapon Skills
- -For Eli's Coffee Integration, added a restore cold effect for consistency with hot soups.
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Version 1.3
- -Fixed oversight that allowed malaise to give vampires/werewolves weakness to disease.
- -Inncreased duration of coffee/stim effects.
- -Inntegrated a modified version of melon's Inncreased food.
- -Inns now sell fire salts and hot soups if survival mode is enabled.
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Version 1.1
- -Added imagespace modifiers for skooma and alcohol.
- -Fixed descriptions for alcohol and skooma. But consequently I had to totally remove vanilla effects of skooma/alcohol.
- -Added optional coffee integration.
- -Added load screens to explain certain mechanics. Addressed vanilla shrine load screen that did not display correct information.
- -Removed missing script property from esp.
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- Author's activity
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August 2022
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11 Aug 2022, 5:53PM | Action by: ConnerRia
Attribute change
'File \'Conner\'s Survival Mode 2\' changed to \'Conner\'s Survival Mode 2 2\'.'
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11 Aug 2022, 5:49PM | Action by: ConnerRia
File added
'Conner\'s Survival Mode 2 [version 22.2]'
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11 Aug 2022, 5:49PM | Action by: ConnerRia
File added
'Optional 00 - Apothecary Food Patch [version 22.2]'
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11 Aug 2022, 5:00PM | Action by: ConnerRia
Attribute change
'Description changed.'
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11 Aug 2022, 4:59PM | Action by: ConnerRia
Attribute change
'Description changed.'
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11 Aug 2022, 4:58PM | Action by: ConnerRia
Attribute change
'Description changed.'
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11 Aug 2022, 4:51PM | Action by: ConnerRia
Attribute change
'Description changed.'
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11 Aug 2022, 4:50PM | Action by: ConnerRia
Attribute change
'Description changed.'
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11 Aug 2022, 4:35PM | Action by: ConnerRia
Mod image added
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11 Aug 2022, 4:34PM | Action by: ConnerRia
Changelog added
'Change log added for version 22.2'
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11 Aug 2022, 4:33PM | Action by: ConnerRia
Attribute change
'File \'Conner\'s Survival Mode 2\' changed to \'Conner\'s Survival Mode 2 2\'.
File \'Conner\'s Survival Mode 2 2\' version changed to 22.2.'
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11 Aug 2022, 4:29PM | Action by: ConnerRia
Changelog added
'Change log added for version 2.0'
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11 Aug 2022, 4:28PM | Action by: ConnerRia
File added
'Conner\'s Survival Mode 2 [version 2.0]'
December 2021
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11 Dec 2021, 7:18PM | Action by: ConnerRia
Attribute change
'Description changed.'
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10 Dec 2021, 9:09AM | Action by: ConnerRia
File added
'Optional 04 - Animated Eating Coffee Patch [version 1.00]'
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10 Dec 2021, 9:06AM | Action by: ConnerRia
File added
'Optional 00 - Apothecary Food Patch [version 1.20]'
November 2021
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26 Nov 2021, 1:56PM | Action by: ConnerRia
File added
'Optional 00 - Apothecary Food Patch [version 1.10]'
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21 Nov 2021, 3:14PM | Action by: ConnerRia
Changelog added
'Change log added for version 3.45'
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21 Nov 2021, 3:14PM | Action by: ConnerRia
File added
'Conner\'s Survival Mode [version 3.45]'
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11 Nov 2021, 3:38PM | Action by: ConnerRia
File added
'Optional 00 - Apothecary Food Patch [version 3.30]'
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