Skyrim Special Edition

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kryptopyr

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  1. kryptopyr
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    Please post compatibility questions and information on the Compatibility page.

    I will try to periodically update the main post on that page with information regarding specific mods and links to available patches, and it will help me significantly if this information is already available in posts under that topic and I don't have to search through the longer main thread.

    I'm serious about this. From this point forward, I will remove posts about compatibility if they aren't posted on the compatibility page. I want to keep all this information together so it is more easily searchable and not have it mixed in with other comments and posts about WACCF. If you have comments or questions about compatibility go to the forum page linked above.
  2. abelyo
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    For some reason this mod created barrels in the players room in the Winterhold College that clips with some stuff. Is this intended? I do have Obscure College of Winterhold installed but when I click on the barrels the console says its from this mod. 
    1. DrMonops
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      Yes, WACCF turns some containers in several faction headquarters into safe storage. I believe there's a WACCF patch in the Obscure's College of Winterhold installer to resolve any conflict.
  3. Jdseese
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    Looks like WACCF repurposes the empty vanilla levelled lists for nonexistent Warlock (00105EEE) and Necromancer (00105246) Fortify Enchanting robes in order to distribute the new hoods as loot.

    However, USSEP removes those empty levelled lists entirely from the parent lists LootEnchWarlockRobes25 (00105EF6) and LootEnchNecromancerRobes25 (00105253)!  So the repurposed WACCF lists will never get called. 

    Is that a known issue or intended behavior?
  4. AM93
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    Incompatible with any Dragon Priest Mask modes. Really need patches because the masks are one of the most terrible texture/function in the game. The texture of the hoods overleaps (my eyes are bleeding) a lot of armor and some of the enchants are absolutely usless/not unique at all.
    1. DrMonops
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      WACCF doesn't make any edits to the Dragon Priest Mask meshes or textures, so as long as you load any mods editing the mask Armor/Armor Addon records after WACCF, you shouldn't have any visual issues (and if you do, another mod is responsible). The same would also apply to any enchantments.

      That said, I'm happy to make patches for any mods that need them.
    2. AM93
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      The new mask textures and meshes were working when i unninstalled your mode (and rustic clothes). Your work is excellent.

      I use 200 modes but 199 are bug fixes and single textures. None of them, should have anything common with masks. Keeping game as vanilla as possible.

      Might be the version of the game (stupid .1179; I do not want downgrade midgame) and combination of few modes in that case.
  5. MooMooBooBa
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    Is it compatible with armor replacer mods?
    1. DrMonops
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      If they're just drop-in mesh replacers, yes. If the replacer edits the model paths, then a patch would likely be required.
  6. Mineoseo
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    which version of WACCF i should download if im still in 1.5 and using USSEP 4.2.5b??? or i just need to download the latest WACCF with the backport ESL support???
    1. DrMonops
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      The current version should work for you with BEES installed.
  7. Feiand155
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    I am using aMidianBorn Content Addon and WACCF. As a result, the defense power of the three types of elf armors are all negative.
    1. DrMonops
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      Could you elaborate a bit on the issue you're experiencing? I use both mods together and don't have any negative defense power (meaning Armor Rating, I assume?).
  8. Numenter
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    Hi, I used this mod on Skyrim AE and I have some issue with the smithing changes this mod does.
    First, I can craft Dark seducer and Golden saint without the Daedric smithing perk
    And most importantly : even with the Advanced Heavy Smithing perk, I cannot craft any orcish armor.
    Same for the elven amor, cannot craft it even if I got the perk.
    What is going on ? 
    1. DrMonops
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      Saints and Seducers includes its own Smithing perk which this mod doesn't touch.

      Likewise, none of WACCF's changes would prevent Elven or Orcish smithing recipes from appearing. Are you use a crafting overhaul (such as Complete Crafting Overhaul Remastered) which could be using toggles or other means of only displaying select recipes at a given time?
    2. Numenter
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      Thanks for the Answer.

      As far as I know, I don't use any mod that changes the smithing perks tree.
      I use some for the One handed and Speechcraft perks tree. Do you think they may conflict anyway ? 
    3. DrMonops
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      I wouldn't expect them to, no. If you'd like to share your load order in some spoiler tags, I'd be happy to have a look and see if anything stands out though.
  9. llloyd
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    This'll probably annoy someone, so many apologies. Is there an older version that doesn't require the Unofficial Patch? I haven't used Unofficial Patch since it broke the Dark Brotherhood main quest and Arthmoor refused to believe it was Unofficial Patch even though A: only Unofficial Patch modified Viola's records and nothing else and B: uninstalling Unofficial Patch fixed the bug. * shrugs * Like what ever, played many a run happily without Unofficial Patch. But Armor and Clothing Extension requires WACCF,  Masterhood requires Armor and Clothing Extensions, quite the rabbit hole I've had to dig down to fix something Bethesda missed when it comes to mages. So I just need a version that doesn't have this requirement, does one exist, even if it's older, just to make ACE happy, so ACE can make Master Hood happy? Thanks !
    1. Teabag86
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      USSEP was added as master file 5 years ago in version 2.0. In the archive file section you will find the previous version 1.01 which doesn't have USSEP as a master. Of course there have have been a number of updates since then, so up to you how you want to manage that.
  10. Bardbarian38
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    Is there any way to find out the new values for non-combat items? Knowing the dwemer metal weight:ingot ratio is reaaally good to know when diving in the ruins now when you have 42kg struts.
    1. DrMonops
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      Currently the only way would be to open the mod up in SSEEdit and have a look. I've made a note to add some documentation about this though, as time permits.
  11. fibrewire47
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    any plans of making this a Skypatcher based mod? ty so much for all the hard work
    1. DrMonops
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      Spoiler:  
      Show


    2. fibrewire47
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      holy moly, I tried making Skypatcher Morrowloot Lite but gave up in the middle, it's a huge undertaking, looks like this will revolutionize skyrim forever.
    3. never2881998
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      Yes, if this's become a reality it would reduce the amount of compatibility problems by a large margin