Please post compatibility questions and information on the Compatibility page.
I will try to periodically update the main post on that page with information regarding specific mods and links to available patches, and it will help me significantly if this information is already available in posts under that topic and I don't have to search through the longer main thread.
I'm serious about this. From this point forward, I will remove posts about compatibility if they aren't posted on the compatibility page. I want to keep all this information together so it is more easily searchable and not have it mixed in with other comments and posts about WACCF. If you have comments or questions about compatibility go to the forum page linked above.
I use the upgrade for "Caliente's Beautiful Bodies Enhancer CBBE", it is called "CBBE 3BA (3BBB)", and it creates the 3BBB.esp 3BBB.esp edits the Default Object Manager which overrides the edits done by WACCF. This might be a dumb question, but am I supposed to let WACCF overwrite 3BBB or the other way around?
I'm just confused about some of these edits in the Default Object Manager when it comes to WACCF. For example linking the keyword "Armor Material Scaled" with ArmorMaterialSteel, or the keyword "Armor Material Imperial" with ArmorMaterialStormcloak, or "Weapon Material Falmer" with WAF_ClothingAccessories. These edits just do not make sense to me. Can anyone clear this up for me?
The Default Object Manager gets merged at runtime, so as long as two mods aren't editing the same entry, there isn't any conflict; otherwise the last edit to a given entry will win. If 3BBB.esp edits any of the same entries as WACCF, I'd be inclined to load it before WACCF and let WACCF win, but to be completely honest, those entries aren't typically used for much in modded Skyrim on PC.
The DOM entries which WACCF edits are used by the game to designate the keyword used by the game to assign items to each of the vanilla crafting categories. WACCF edits these in conjunction with changes to the category names (which are controlled by Game Setting records) to create a more coherent vanilla crafting menu (as there is a very limited number of vanilla crafting categories and no way to add more). The Game Settings WACCF edits in this way are:
sImperial (changes from IMPERIAL to FACTION)
sLeather (changes from LEATHER to SILVER)
sFalmer (changes from FALMER to ACCESSORIES)
sDraugr (changes from DRAUGR to LEATHER)
sStudded (changes from STUDDED to CLOTHING)
sGenericCraftKeywordName07 (changes from BUILDING MATERIALS to TOOLS & MATERIALS)
sGenericCraftKeywordName09 (changes from BOBS to EXOTIC)
The reason this isn't very relevant to PC modding is that these vanilla categories only affect the vanilla crafting UI, so if you're using SkyUI, Constructible Object Custom Keyword System, or any of the various other UI mods out there which edit the crafting menu, you'll never be impacted by these changes.
Do i need this mod in 2025? it's nice to see that its getting updates but im kinda confused bcs many mods that retexture armors etc. don't include a patch for this mod
In most cases, retexture mods don't require any patches for WACCF, and where they do conflict, you would just load the retexture after WACCF.
WACCF does make extensive changes to armor and weapon records, as well as select other records such the Matching Set and Smithing perks, both to fix bugs but also for balancing and consistency. Consequently, there are actually a substantial number of patches for it, which some users find off putting. In many cases, though, those patches are just to ensure a consistent gameplay experience, rather than to address (non-existent) conflicts.
I'd recommend rereading the description and checking out the articles to see if WACCF's changes appeal to you.
I'm not sure 100% if my issue is cause by this mod but it's the only one affecting the item in SSEEDIT so not posting in Bugs, but i have a problem with some clothe being completely invisible. I'm talking NPC's that are just a floating head, hands and feet. Also only seems to happen on female NPC's.
Looks like the outfit doing it is a common clothes with the ID 0006c1d9.
Do you have any mods making changes to Farm02VariantAA [ARMA:0006C1D4] (besides WACCF)? That's the record which dictates which models are used when it's worn.
I'm sorry if this has been answered somewhere else, but I have not seen anyone else mention this. With USSEP being updated in February, are there any changes that need to be forwarded to this mod? If so, will there eventually be an updated version of WACCF to carry out those changes? Mainly asking because I am seeing edits made by USSEP that are not forwarded by WACCF, and I don't know if these are from the newest version of USSEP or if they were intentionally left out.
None of the recent USSEP updates have included any changes which require forwarding (or weren't already present in WACCF, such as adding footstep sounds to the Wedding Sandals).
That said, we do have an update more or less ready to publish, pending completion of the SkyPatcher version (which is being finalized).
Sorry, not that I'm aware of. USSEP fixes so many little things which would need to be replicated in a mod like this that it makes sense to require it as a master.
I'm not honestly sure. To the best of my knowledge, the Weapon Adjust value only affects the distance weapons float away from weapon attachment points. As there are no weapon attachment points on a helmet, I would expect it doesn't do anything in regard to that record.
The hood ARMA records are edited to include taking up the [42 - Circlet] slot for Argonians only. Are there clipping issues with that race only, maybe?
Edit: Stupid question, of course there are. Well played
1810 comments
I will try to periodically update the main post on that page with information regarding specific mods and links to available patches, and it will help me significantly if this information is already available in posts under that topic and I don't have to search through the longer main thread.
I'm serious about this. From this point forward, I will remove posts about compatibility if they aren't posted on the compatibility page. I want to keep all this information together so it is more easily searchable and not have it mixed in with other comments and posts about WACCF. If you have comments or questions about compatibility go to the forum page linked above.
3BBB.esp edits the Default Object Manager which overrides the edits done by WACCF.
This might be a dumb question, but am I supposed to let WACCF overwrite 3BBB or the other way around?
I'm just confused about some of these edits in the Default Object Manager when it comes to WACCF. For example linking the keyword "Armor Material Scaled" with ArmorMaterialSteel, or the keyword "Armor Material Imperial" with ArmorMaterialStormcloak, or "Weapon Material Falmer" with WAF_ClothingAccessories. These edits just do not make sense to me.
Can anyone clear this up for me?
The DOM entries which WACCF edits are used by the game to designate the keyword used by the game to assign items to each of the vanilla crafting categories. WACCF edits these in conjunction with changes to the category names (which are controlled by Game Setting records) to create a more coherent vanilla crafting menu (as there is a very limited number of vanilla crafting categories and no way to add more). The Game Settings WACCF edits in this way are:
The reason this isn't very relevant to PC modding is that these vanilla categories only affect the vanilla crafting UI, so if you're using SkyUI, Constructible Object Custom Keyword System, or any of the various other UI mods out there which edit the crafting menu, you'll never be impacted by these changes.
WACCF does make extensive changes to armor and weapon records, as well as select other records such the Matching Set and Smithing perks, both to fix bugs but also for balancing and consistency. Consequently, there are actually a substantial number of patches for it, which some users find off putting. In many cases, though, those patches are just to ensure a consistent gameplay experience, rather than to address (non-existent) conflicts.
I'd recommend rereading the description and checking out the articles to see if WACCF's changes appeal to you.
Looks like the outfit doing it is a common clothes with the ID 0006c1d9.
Anyone have ideas on what I should do?
Thank you for the ID, I don't think i would have figured it out without that!
Have the same issue with the same mod. Did you just uninstall it?
That said, we do have an update more or less ready to publish, pending completion of the SkyPatcher version (which is being finalized).
00098BB2
Are there clipping issues with that race only, maybe?
Edit: Stupid question, of course there are. Well played