As others have reported below, I also can't get the melee weapon blocking to work. I'm using Odin as well and have tried both the WFE patches below but haven't got either to work: https://www.nexusmods.com/skyrimspecialedition/mods/55980 https://www.nexusmods.com/skyrimspecialedition/mods/49171
doesnt seem to work i have no mods installed other than mysticysm and the ones required to run this mod but it doesnt seem to work wards dont block melee weapons and the settings reset everytime i die
yeah, simply doesn't work. i checked in xEdit, and LOOT orders them properly - this mod is overriding Odin. nothing is overriding it. nothing. but it still doesn't work.
This mod is almost what im looking for. but what im actually looking for is a mod that makes wards only use magicka when they're hit by something (spell, sword, arrow, etc.) and maybe even make them function more like a regular shield rather than how the "flames" spell works, or toggled like how mage armor spells work. maybe ill just try to find a mod that gives mage armor spell-blocking capabilities, if that exists.
Anybody know an alternative that only makes shouts bypass wards? I don't care for an overhaul of wards and I prefer to not have my game cluttered with unused assets and scripts.
yeah,for some reason i can't cast spells after charging a ward, if i was casting before the ward it works , combat mods im using - wildcat ,vigor,ultimate combat
I have the same issue. Disabling wards block weapons fixes the issue, but also defeats the purpose of the mod. I'm guessing it's some sort of incompatibility. I use Valhalla combat.
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cus if you don't need to patch this with other level list mods, you should prob advertise that.
https://www.nexusmods.com/skyrimspecialedition/mods/55980
https://www.nexusmods.com/skyrimspecialedition/mods/49171
LOOT order is:
- Odin
- WFE
- WFE (Odin patch)
Has anyone been able to fix this?