File information

Last updated

Original upload

Created by

Elxdark

Uploaded by

elxdark

Virus scan

Safe to use

372 comments

  1. elxdark
    elxdark
    • member
    • 955 posts
    • 81 kudos
    Locked
    Sticky
    Hey people, it's here finally the SE Version of Customizable UI Replacer!
     
    This version is the same one from the last update from the LE version, with a few changes due to Widget Mod hasn't been ported to SE yet.
    And because that, I've made a simple but useful guide on how to convert Widget Mod to use along with this version!
     
    There are 2 versions of the mod:
    -SE version, same from last update from LE with a few tweaks to main/classic presets and without gold icons, you can go to images in the mod page to see the changes.
    -SE WM version, it's the very same from last update from LE.
     
    To use the WM version, first you need to download Widget Mod from LE and convert it, I've made a simple guide and it literally doesn't take more than 10 minutes.
    If you don't want to do it, it really doesn't matter the mod will work anyways but you won't have the gold and level icons.
     
    For people using the Dark Souls Preset and want to use the custom texture for Souls Quick Menu, then you need to do the same process as you did with Widget Mod.
     
    Any questions or suggestions just ask in the comments I will to reply as soon as I can.
    If you see any bugs please let me know so I can fix them fast.
     
    I also strongly recommend to use Sovngarde font light, this is the font mod I use and the presets are supposed to look with it.
     
    And please... watch the tutorial video to how install the mod
     
    TUTORIAL
    HOW TO CONVERT WIDGET MOD/SOULS QUICK MENU
     
    It works for both versions just skip the widget mod part if you aren't using it.
     
    One thing I forgot to say in the video every preset comes with a permanent option, this means that the player bars will always be shown, to change this you need to go to inferface-skyhud and open skyhud.txt:
     
    uPersistentMeter=1
    to
    uPersistentMeter=0
     
    That way player bars will fade out.
     
    To remove the moon/clock icon go to interface/skyhud open skyhud.txt and change this:
     
    bShowClock=1
    to
    bShowClock=0
     
    And uncheck the time option in A Matter of Time mcm.
     
    Display Enemy Level users please use these settings for each preset:
     
    Main/classic/DragonBorn

    OffsetX = 187

    OffsetY = -53

    Scale = 125

    ESO

    OffsetX = 0

    OffsetY = 34

    Scale = 100

    DS

    OffsetX = 180

    OffsetY = -47

    Scale = 50

    Thank you all for the support happy modding.
  2. elxdark
    elxdark
    • member
    • 955 posts
    • 81 kudos
    Locked
    Sticky
    News update:
    Guys as you have seen I haven't been very active these past weeks, mostly because I'm busy playing other games and doing other things so I'm taking a break from Skyrim in general and that includes working in this mod.

    But don't worry as soon as my friend dunc001 finishes his incredible mod I'll come back and make custom textures for it :)
    if you want to follow his progress I'll link his reddit posts, he's very active there.

    https://www.reddit.com/r/skyrimmods/comments/9q8oz8/iequip_the_penultimate_feature_update_aka_were/
    Please check it out, it's an outstanding work.

    ---------------------------------------------04 November 2018
  3. Obscene911
    Obscene911
    • member
    • 346 posts
    • 7 kudos
    I have a small issue. The enemy health bar sits directly above my health bar, causing the enemy name to sit over /top/ of my health bar during combat, but no matter what value I apply to the Y variable, it will not adjust on that axis.

    bLockEnemyHealth=0
    fEnemyHealthPosX=655 <- this adjusts just fine without issue.
    fEnemyHealthPosY= < - I've put everything from -0.5 to 0.5, to -500 to 500 here and nothing.
    1. PhantX
      PhantX
      • supporter
      • 56 posts
      • 3 kudos
      Having the same problem here.
    2. Obscene911
      Obscene911
      • member
      • 346 posts
      • 7 kudos
      I think the entire issue is that this mod is only supposed to work with SkyHUD version 074B. Which is a damn shame, because SkyHUD fixes a lot of issues in the latest versions. *sigh* I'm gonna have to go with another preset until this is updated.
  4. BasedPantsu
    BasedPantsu
    • member
    • 2 posts
    • 2 kudos
    Hello. Great Mod!
    I am using the Dark Souls preset but I'm not too fond of the enemy health bars. How would I go about returning just the enemy health bars to the default position and size?
    Thank you and again really great mod! :D
  5. Obscene911
    Obscene911
    • member
    • 346 posts
    • 7 kudos
    For several of the UI's the time has an image of a moon with a line under it, with the time sitting just above that. What mod controls that backdrop image? I can't seem to figure this out. It was there before I installed A Matter of Time, and I can't find any way to control the positioning of that image, as I'm using this on an ultrawide, so it basically sits just to the left of the center of my screen, and my time isn't positioned there anyway. How can I position or remove it? Is it hardcoded into the hudmenu.swf file? If so, there's probably no way to reposition it..
    1. EmissaryOfInfinity
      EmissaryOfInfinity
      • premium
      • 621 posts
      • 14 kudos
      That's part of the Widget Mod, if I'm not mistaken.
    2. Pellona
      Pellona
      • member
      • 1 posts
      • 0 kudos
      Hi, i just remove it know, u can change the config of that element in skyhud.txt, putting "bShowClock=" at 0 to hide.
    3. Obscene911
      Obscene911
      • member
      • 346 posts
      • 7 kudos
      Pellona, thank you. This worked perfectly. In ultrawide ratio, the E was showing in top left corner. I simply moved it further off screen. My issue now is that the fEnemyHealthPosY= will not adjust no matter what value I place there. It isn't locked, and the X value adjusts just fine. So I'm not sure what the deal is.
  6. hoangdai94
    hoangdai94
    • member
    • 528 posts
    • 1 kudos
    Thanks for the update, love yah !!!
  7. oozik
    oozik
    • supporter
    • 3 posts
    • 0 kudos
    Hi I have a problem with this mod. I downloaded and installed SkyHUD, A Matter of time, FISSES and this mod chose the dark souls preset (plan on playaing without quick souls menu) btu whenever I launch a new game and I load the preset in A matter of time the icon shows as does the time yet the compass, all 3 bars and everything else stays the same as classic. Can you help me out with some advices on this? big tnx

    oozik
    1. oozik
      oozik
      • supporter
      • 3 posts
      • 0 kudos
      Ok managed to somehow "reapir" that problem but here is the kicker. Can you make this mod also compatible with less intrusive hud II since while changing something at .txt file is something it still feels a little nitpicky since with LIHII you have it on the screen and can see it whereas changing something in .txt file and not seeing it immediately seems to me like a lot of hard work (atleast to me that is). So my question to round this up is: Will the mod support LITII in the future or not? tnx for the reply.

      oozik
  8. tetchystar
    tetchystar
    • supporter
    • 152 posts
    • 5 kudos
    I really like this UI, but how can I change the fonts to be the one I'm currently using. I use Centaur font from here ( https://www.nexusmods.com/skyrimspecialedition/mods/14356?tab=files ) and want it to match
  9. iCeCoCaCoLa64
    iCeCoCaCoLa64
    • member
    • 61 posts
    • 0 kudos
    Do you no longer have the option for the Er Hong enemy bar? That was my favorite one and I'd hate to hear you've completely dropped it.
  10. bugaga01
    bugaga01
    • member
    • 43 posts
    • 0 kudos
    Hello. Is there a way to make your UI behave like a standard one? The standard bars disappear when they don't change - for example when not in battle. But health/magica/stamina bars from your UI are always on the sreeen. Or is it a SkyUI thing or SkyHUD? I am using ESO preset btw and don't use any WM. I also wanted to ask how to remove the time of day icon from the left corner above the bar?
  11. dtrail
    dtrail
    • supporter
    • 1,053 posts
    • 29 kudos
    I guess it's incompatible with SkyHUD 0.90B?

    Uses another hudmenu.swf file. But it's overwritten by this mod, and this is the main file from SkyHUD, so it might work...
    1. elxdark
      elxdark
      • member
      • 955 posts
      • 81 kudos
      no only for 074v, next update will be for the last version of skyhud.
  12. Linnsanity
    Linnsanity
    • member
    • 326 posts
    • 41 kudos
    Hey. The xmax of the enemy name text is way too small and causes long names to be compressed to unreadable sizes. This is particularly noticeable with mods such as Disable Enemy Level. You should change the xmax and update its offset accordingly.



    Heres a pic of a before/after text resize = >https://imgur.com/a/Nswsguh
    1. elxdark
      elxdark
      • member
      • 955 posts
      • 81 kudos
      oh damn thanks a lot that problem was really annoying I didn't know I could do that, my bad.

      I will fix it next update, thank you.
Top