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This page was last updated on 06 April 2024, 8:44PM
- Changelogs
-
-
Version 2.0.3a
- Fixed bug, when the Main Module require CC content.
- Forwarded several minor changes from USSEP.
- Minor distribution tweaks in the Enchanted Weaponry Module
- Added "Names" bash tag for the Main Module
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Version 2.0.3
- Fixed bug when lockpicking objects with 0 lock difficulty gave no xp
- Fixed bug when feint-type spells could affect a Decoy twice
- Fixed bug when Decoy Image summon effect could be absorbed or reflected
- Fixed bug when Image could interact with furniture after "Feint Shift" teleportation
- Fixed bug when Sabrecat Spirit Guide's "Feed" effect stacking
- Fixed bug when Gauldur Amulet incorrectly affect regeneration rates
- Fixed bug, when Brawler perk display diagnostic red shader while fighting hand-to-hand
- Removed Split Image effects (worked incorrectly due to the nature of Summon archetype)
- Feint Split spell replaced with Feint Deflection spell (see guide for details)
- Charade perk modified (see guide for details)
- Sabrecat Spirit Guide's power now ranges between 10% and 30%
- CCOR patch: removed "Leathercraft" requirement for hide
- ISC Patch: fixed bug, when some spells' secondary effects had 0 magnitude
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Version 2.0.2
- Fixed bug when some reanimation spells' secondary effect failed to add proper hearts/flesh to raised NPCs
- Fixed bug when vanilla reanimation scrolls were available for crafting
- Fixed bug when "Conjure Familiar - Mammoth" spell casting animation could stuck sometimes
- Fixed bug when "Conjure Fire/Frost/Storm Thrall" scrolls do not summon a thrall if PC has 'Daedric Potency' perk
- Fixed bug when "Spirit Guide" spell casting display diagnostic messages in papyrus.log
- Fixed bug when some Destruction spells deal lower damage than intended
- Fixed bug when some removed spell books could still be bought or received as a gift/reward.
- Fixed bug when shortspears display redundant description
- "Scapegoat" spellbook/scroll temporarily removed (the spell does not work as intended)
- Removed draugr shortspeart/honed shortspear crafting recipes
- Removed vanilla exploding bolts crafting recipes
- Minor naming changes
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Version 2.0.1
- Fixed bug, when active Direct Hits system could provoke the Brawl Bug
- Fixed bug, when direct hits could be applied by the player and NPCs in hand-to-hand combat
- Fixed bug, when Combat Shift in rare occasions could not rotate the caster
- Fixed bug, when NPCs become hostile if Combat/Phase Shift target point was too close to them
- Added distance restriction for Phase Shift
- Combat/Phase Shift slow time effect now trigger anytime (in combat and not in combat)
- Combat/Phase Shift slow time effect will not trigger if another effect of this archetype affects the caster
- Updated several "Heavy Armory" models
-
Version 2.0
- Several hundreds of bugs was stricken down with great vengeance and furious anger - too much to be itemized here, so there's a .txt in the 'Docs' folder where some of them listed.
- New stuff is described in the guide.
-
Version 1.4SE
- NEW! module with pre-enchanted, properly distributed SkyRe weapons
- massive rework of weapons distribution in leveled lists
- forwarded some tweaks from SkyRe SE Unofficial Patch (unofficial patch is obsolete now. Thanks, Ceindynce!)
- numerous recipes optimizations and tweaks
- PC no longer loses unarmed "weapons" at the beginning of "No One Escapes Cidhna Mine" quest
- fixed bug, when actors sometimes tried to pick up PC placed trap ("Accidentally dropped this" interaction), which lead to CTD
- fixed bug, when "Mobility" perk(s) worked incorrectly
- fixed rare bug, when unarmed "weapons" disarm immunity could extend to other weapons
- fixed rare bug, when leveled lists could provide no items in cases when there's should be an item (quest rewards, placed high level loot etc.)
- fixed FOMOD install script (sorry!)
-
Version 1.3.12SE
- Fixed bug, when several service keywords had incorrect FormIDs.
- Fixed bug, when 'Tradecraft' perk could be obtained from unrelated Black Book.
- Fixed bug, when 'Tradecraft' perk gave player bonuses, unrelated to this perk.
- Fixed bug, when some recipes requires unused perk, and thus was unavailable.
- Fixed bug, when Executioner armor set had recipe despite being unplayable.
- Fixed bug, when familiars don't get intended abilities (-70% damage dealt, -40% damage received, 25% magic vulnerability).
- Fixed bug, when SkyRe intended VFX does not applied on familiars.
- Fixed bug, when bombcrab familiars had no VFX.
- 'Enemies Scaling' module: forwarded various USSEP fixes for NPCs
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Version 1.3.11SE
- All 'mark' spells: fixed bug, when active reanimation spell constantly increased 'Conjuration' skill.
- All 'mark' spells: fixed bug, when reanimation could affect nearby bodies.
- All 'mark' spells: fixed bug, when reanimation effect could fail if happened during killcam.
- All 'mark' spells: fixed bug, when thrall could die upon entering a new cell if its health was lower than 'Dark Souls' perk health bonus (if caster had this perk).
- All 'mark' spells: fixed bug, when 'Dark Souls' perk health bonus applied twice until leaving the cell.
- All 'mark' spells: fixed bug, when thralls lose visual effects and added magic effects upon entering a new cell.
- All 'mark' spells: fixed bug, when NPC thralls could leave the cell or make comments shortly after entering a new cell.
- All 'mark' spells: fixed bug, when civilian NPC thralls could sometimes avoid battle (running away and hiding).
- All 'mark' spells: fixed bug, when thralls does not receive correct keywords upon reanimation.
- All 'mark' spells: fixed bug, when thralls keeps losing health from 1st phase of 'mark' spell upon reanimation.
- 'Mark Of Decay' spell: fixed bug, when draugr does not die properly upon spawning the next one.
- 'Mark Of Decay' spell: fixed bug, when draugr could not attack if equipped with dagger or crossbow.
- 'Mark Of Decay' spell: fixed bug, when turning leveled actor to a draugr prevents actor's respawn later.
- 'Mark Of Decay' spell: fixed bug, when draugr sometimes not receive racial bonuses.
- 'Mark Of Decay' spell: fixed bug, when draugr does not receive additional racial bonuses from 'Enemy Scaling' module.
- 'Mark Of Decay' spell: fixed bug, when draugr spawn VFX addressed to unrelated quest, causing errors in papyrus.log.
- 'Mark Of Power' spell: fixed bug, when reanimation effect sometimes fail to apply.
- 'Mark Of Power' spell: fixed bug, when thrall can't use added spells.
- 'Mark Of Power' spell: fixed incorrect message if caster's level is lower than the target's one.
- 'Mark Of Bound Spirits' spell: fixed bug, when reanimation effect sometimes fail to apply.
- 'Mark Of Bound Spirits' spell: fixed bug, when spirit does no receive proper abilities.
- 'Enemy Scaling' module: fixed bug, when etherealize effect on ghosts does not reapplies when ghost stop attacking (ghost now can be damaged only when it's attacking/casting, as originally intended in SkyRe)
- 'Races' module: fixed bug, when racial powers reset script on NPCs caused errors in papyrus.log
- All 'mark' spells: all thralls are now live for 5 minutes only.
- 'Mark Of Decay' spell: added level threshhold.
- 'Mark Of Decay' spell: added draugrs sex based on victim's sex, added draugrs looks variety (hairs/beards).
- 'Mark Of Decay' spell: added draugrs level randomizer.
- 'Mark Of Decay' spell: draugrs receives ALL victim's items, not just weapon/shield.
- 'Mark Of Power' spell: added skill check - if player does not meet minimum skill level requirements for the spell, he can't teach trall this spell.
- 'Mark Of Power' spell: thrall receives additional 50% magicka, but loses 50% of its max health.
- 'Mark Of Bound Spirits' spell: thrall is a legit ghost now - has proper keywords, VFX, immune to paralyse, cold and poison.
- 'Gravebound' rank 1 perk (restored cut content): 50% chance that thrall will not crumble to ashes when dying (thralls retain abilities in that case), and thralls lives twice as long.
- 'Gravebound' rank 2 perk: shifts level threshold to 10% of PC level instead of 1 level.
-
Version 1.3.10SE
- Fixed bug with incorrect lockpicking sequence when player has 'The Tower' blessing.
- Fixed bug, when 'Fingersmith' skill xp increased if lock was opened with a key.
- Fixed bug, when 'Power Draw' perk occasionally stops working.
- Fixed bug, when previous 'magic armor' type spell occasionally could appear again when new spell of this type wore off.
- Fixed bug, when 'Oakflesh' spell secondary effect stacks with each recast withing spell duration.
- Fixed bug, when 'Bones of the Earth' power stacks with 'magic armor' type spells.
- Fixed bug, when 'Bones of the Earth' power was significally inferior to 'Dragonflesh' spell.
- Fixed bug, when 'Metamorphosis' perks affect 'Dragon Aspect' shout effects duration.
- Fixed bug, when 'Metamorphosis' perks does not affect 'Magic Armor' perk bonuses duration.
- Fixed bug, when 'Magic Armor' perk bonuses stacks if 2 or more different spells of 'magic armor' type affects caster.
- Rework of 'Open Lock' spells; now it's AoE spells that open all locks of a certain level within a small radius (no direct interaction with locked object is required).
- 'Standing Stones' module: 'The Tower' blessing is nerfed – only doors can be opened with its power now, also 25% shock vulnerability added for balancing reasons.
-
Version 1.3.09SE
- 'Imprison' spell now correctly imprisons city guards (and other refs with parent)
- 'Imprison' spell now have some restrictions (some NPCs intentionally cannot be imprisoned)
- 'Imprison' spell now correctly kills and removes prisoner after 3 days and store prisoner's inventory until next prisoner dies in custody (quest items stored forever though)
- 'Freedom' no longer resets prisoner's inventory
- 'Freedom' spell now gives access to dead prisoners inventory
- 'Freedom' now preserves target actor's aggresion level (freed NPCs no longer acts like nothing happened)
- 'Freedom': freeing an initially non-hostile NPC (civilians, guards) counts as an assault.
- 'Combat Shift' now correctly rotates caster
- 'Combat Shift' no longer provokes non-hostile NPCs if teleport destination is too close to them
- 'Combat Shift' is instant now (no waiting when projectile touches the surface)
- 'Combat Shift' now correctly increases Alteration skill xp.
- 'Phantom Image' is now instant (no waiting when projectile touches the surface).
- 'Feint Shift' now correctly swaps caster and decoy.
- 'Feint Shift' now places caster in the exact decoy's place.
-
Version 1.3.08SE
- Corrected broken mesh issues that crept in during previous version.
- Another fix for Blood Magic
-
Version 1.3.08.3SE
- Fix of confused conditions in 'Focus 1' perk
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Version 1.3.08.2SE
- 'Focus' perk tweaks, to support changes made by ReProccer 0.17
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Version 1.3.08.1SE
- Fixed bug, when silver weapon and refined silver weapon damage bonuses stacked.
- Fixed bug, when fire damage bonus of refined silver weapon stuck on PC and any weapon deal this damage to undead.
- Forwarded USKP changes to 'Refined silver weapon' perk
-
Version 1.3.07SE
- # SkyRe_Main v1.4SE
- * Updated for relevant USSEP changes
- - Frenzy and Fear poisons weren't working with the Poisoner perk
- - The Namira Blessing Fortify Stamina effect was erroneously scaling with the consumers Restoration skill
- - The Bound Bow enchantment had a magnitude of 50 where as all other bound effects were at 99
- * Added new Skyre_ArmorStronger* and Skyre_ArmorWeaker* keywords to match the existing weapon ones
- * Excluded the following items from meltdown recipe generation
- - Skull of Namira
- * Integrated relevant changes from WACCF
- - Keywords updated (survival fixes, armor material changes, better crafting categorization, etc)
- - All relevant perks updated to recognize WACCF keywords as appropriate
- - All non-combat related item data was updated to WACCF consistency... Value and Weight for instance
- - SkyRe is now fully compatible with WACCF assuming you load the mods WACCF -> SkyRe -> SkyRe WACCF Patch
- # SkyRe_EncounterZones
- * Converted to ESPFE
- # SkyRe_EnemyAI
- * Converted to ESPFE
- # SkyRe_EnemyScaling
- * Updated for relevant USSEP changes
- - Burnt Spriggan's had an extra script property causing papyrus errors
- # SkyRe_HelmlessPerks
- * Forwarded changes from SkyRe_Main to keep it in sync
- * Converted to ESPFE
- # SkyRe - WACCF Patch
- * Created as ESPFE
- * This houses any conflicts that require having WACCF as a master to resolve.
- # Reproccer Reborn v0.14
- * Drastically updated data files
- - Removed everything from the data file not needed for patching base game + skyre to pave the way for
- upcoming patch work.
- - Armor and Weapon material progression of Dwarven Elven and Orcish updated to lore based / waccf ordering
- * Added support for the new SkyRe_ArmorStronger* and SkyRe_ArmorWeaker* keywords
- * Added support for all relevant WACCF armor and weapon keywords
- * Fixed several issues with not finding materials for recipe creation
- * Weapon Patcher now sets crit damage equal to 50% of patched weapon damage
-
Version 1.3.06SE
- # Fixes in 1.3.06SE
- * Refined Silver weapons are now generated correctly by Reproccer Reborn
- * Bonemold Shields are now properly classified as Heavy by Reproccer Reborn
- * Fixed 'Enhance Weapon - Elemental Maelstrom' weapon enchant
- - No longer stacks indefinitely
- - Visual FX now persist until the effect ends
- * Fixed 'Enhance Weapon - Entangle' weapon enchant
- - No longer stacks indefinitely
- - Visual FX now persist until the effect ends
- * Fixed 'Enhance Weapon - Sickness' weapon enchant
- - No longer stacks indefinitely
- - Visual FX now persist until the effect ends
- * Fixed 'Assassinate' Perk
- - You can no longer slit NPCs flagged as ghosts
- - Conditions are now consistent; always requires non-tanto dagger in right hand.'
- * Fixed 'Harvest' Perk
- - You can no longer harvest ghosts
- * Fixed 'Iron Flesh' Spell
- - The bonus from having 'Second Skin' perk now actually requires you to have the 'Second Skin' perk
- * Fixed 'Blood Magic' spell
- - Damage is now calculated from the 'effective magicka cost' rather than the base. This means that
- as the spell gets cheaper to cast due to perk investment for instance you take less damage. Beware
- casting spells while under any sort of magicka cost increasing effect...
- - Shouts no longer damage you when cast while under the effects of 'Blood Magic'
- * The following unqiue armor and weapons no longer have meltdown recipes generated for them
- - Helm of Winterhold
- - Ancient Helmet of the Unburned
- - Herebane's Fortress
- - Shield of Solitude
- - Visage of Mzund
- - Shagrol's Warhammer
- - Alessandra's Dagger
- - Hjalti's Sword
- - Rocksplinter
- - Ghorbash's Ancestral Axe
- - Dravin's Bow
- - Okin
- - Queen Freydis' Sword
- - Kahvozein's Fang
- - Aegisbane
- - Rundi's Dagger
- - Borvir's Dagger
- - Herebane's Courage
- - Glass Bow of the Stag Prince
- * Fixed faction bug causing vampires to be friendly in all of the holds.
- * Nerfed the spell 'Curse of Greed' to 2% per second. This means it takes 30s to explode rather than 6s
- * The modified jump height from `Weaken Gravity` is now properly maintained across reloads
- * Fixed typo in Ebonyflesh spell. It now appropriately claims to increase fire resistance by 20% not 220%
- * Removed the ability to craft Dreamcloth versions of the following items:
- - Reaper Robes
- - General Carius' Armor
- - Moth Priest Blindfold
- - Vampire Lord Armor
- - Briar Heart Empty
- - Forsworn Armor
- - Focusing Gloves
- - Mystic Tuning Gloves
- * Updated the Helmless plugin as appropriate to match current conditions of the main file.
- # Scripts To Clean in Current Save
- The vampire faction fix would require a new save to take effect.
- The Blood Magic and Weaken Gravity fixes can be applied to your current save
- if you utilize FallrimTools to clean the following three scripts:
- * xxxAltBloodMagicScript
- * xxxAltWeakenGravity
- * xxxSkyReMainQuestScript
- All other fixes should automaticlly work on an existing save assuming you
- update Reproccer Reborn and regenerate your Reproccer.esp
- # Credit
- Special thanks to Ceindynce and Ingvion for their assistance in tracking down and
- helping to resolve many of the bugs since the re-release.
-
Version 1.3.05SE
- Fixed issue with mining script introduced in last update
-
Version 1.3.04SE
- Fixed various perk related bugs
- Corrected some mesh paths for a few ingredients
- Corrected sneak tools fire lighting/extinguishing ability
- CCOR mining xp compatibility
- Updated various things for latest version of USSEP
- Refined Silver weapons no longer require themselves to craft
- Refined silver weapons now combust the undead as expected
- Strongest ammunition now has the correct damage value.
- Lightweight and Arbalest weights are now calculated correctly
- Default Reproccer.esp no longer requires SkyRe_Races.esp
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Version 1.3.03SE
- Added support for excluding items from meltdown recipe generation
- Updated uncapper file to fix issue where marksman and speechcraft were not able to level past 100.
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Version 1.3.02SE
- Included new Reproccer.esp built from latest Reproccer Reborn
- Add SkyRe - Helmless Perks optional that modifies all perks to only require 3 pieces of gear rather than 4... none of which are a helmet.
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