Skyrim Special Edition

871 comments

  1. Ingvion
    Ingvion
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    Locked
    Sticky

    • No, 2.0 does not require any CC content, and can be used with previous versions of USSEP.
    • Yes, 2.0 works with both GOG and Steam versions.

    Don't forget to check out the guide before asking; likely you'll find the answer on your question there.
  2. Hampone
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    Hey, been enjoying the mod, but I may have come across an issue. I've just unlocked the Weaving Mill perk, but no tanning racks actually allow me to craft anything but regular leather and strips. I've checked the guide, and even posts here and elsewhere, but am still confused. Any help would be appreciated.
    1. Ingvion
      Ingvion
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      All Dreamcloth recipes are generated by the ReProccer patch, make sure it's generated and active.
      Also, only recipes for clothing items in inventory will be displayed.
    2. Hampone
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      I've rebuilt Reproccer any time I add a new mod, but It's never been more than a bandana (from immersive armors) or basic leather crafting, I'm assuming it requires a specific ingredient for the choice to appear.
    3. Ingvion
      Ingvion
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      Some people reported this issue, but i was unable to reproduce it.
      Can you build a vanilla + SkyRe ReProccer patch and share it?
    4. Clondike
      Clondike
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      Was this ever settled? I'm having the same issue and haven't found a solution yet.
    5. Ingvion
      Ingvion
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      Only recipes for not equipped clothing items in inventory is displayed.
  3. DmitryRum
    DmitryRum
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    Is SkyRe compatible with Conner's Survival Mode?
    1. Ingvion
      Ingvion
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      Yes.
  4. RykerSatori
    RykerSatori
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    idk why it took me a year to figure this out but lmao... Skyrim Souls RE - Updated at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) menu might be incompatible with fingersmithing unless u configure it n make it pause the lockpicking menu, else u wont get any lock picking xp at all for fingersmith.
    Basically set it to false. 

    bLockpickingMenu = false
    1. Ingvion
      Ingvion
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      Yes, SkyRe lockpicking has an extra check if lockpicking start time is the same as lockpicking end time, which is obviously not with unpaused menus.
    2. MetalCh3
      MetalCh3
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      THANK YOU. After a year, this has helped me a lot. Maybe should be stickied.
    3. Ingvion
      Ingvion
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      Note, that you don't have to do this for 2.0, because SkyRe lockpicking now uses different, "unpaused menus"-safe check.
  5. DmitryRum
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    make a SkyRe compatibility patch for Simply Knock pleeeeease
    1. Ingvion
      Ingvion
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      Added the patch, in misc files.
  6. Anskor
    Anskor
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    Do you think it would be possible to give Perkus Maximus the same attention and a AE release?
    1. Ingvion
      Ingvion
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      Unlikely.
      I'm a long-time user of the original SkyRe, know it through and through, and yet it took me almost a year to progress from 1.4 to 2.0. Besides, even legacy SkyRe was already mostly a finished product, while PerMa was a pretty raw beta when T3nd0 stepped away from modding.
  7. RykerSatori
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    Question @ingvion in ssedit Can u detail or give quick run down of what I should I strip from the mod below if I just wanna keep the books requirements but keep everything else smithing wise of skyre. Been looking for a mod that locks smithing similar to requiem n this is the closest one but it comes with a perk tree. lol

    Forgemaster - Comprehensive Smithing Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    1. Ingvion
      Ingvion
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      It's not just a recipe requirement, so you can't just remove some parts of the mod. It needs a compatibility patch.
  8. kcpt
    kcpt
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    Hi is there a way to fix the "No XP gain from lockpicking chests" bug ? I'm playing a legacy build of the mod if it matters.
    1. Ingvion
      Ingvion
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      What's the exact version?
    2. kcpt
      kcpt
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      I have version 1.4.0SE
    3. Ingvion
      Ingvion
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      Lockpicking overriding in SkyRe is implemented via perk, so if you have some other mod, that alters interaction with locked objects, likely it
      uses the same method, and overrides SkyRe's changes.
    4. askillzz
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      I have the same problem, but on version AE 2.0.3 

      Edit*
      The problem was due to the translation mod
    5. RykerSatori
      RykerSatori
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      are u using skyrim souls? If so u might wanna set the lockpicking setting on that to false. I play with static experience now so i wont hafta care about that compatibility issue anymore.
    6. Ingvion
      Ingvion
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      No, you should not do this anymore. Lockpicking controller uses a menu check now, instead of a time-based one, to take into account unpaused menu mods.
  9. DmitryRum
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    when will there be patches for WACCF, Skyrim Souls e.t.c?
    1. Ingvion
      Ingvion
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      WACCF and Skyrim Souls need no patches for 2.0+.
    2. DmitryRum
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      My Bashed patch has edits from WACCF, but it should be SkyRe

      https://imgur.com/a/nObUpFs

      How to fix?
    3. Ingvion
      Ingvion
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      Add the bash tag "Names" to the Main Module.
    4. DmitryRum
      DmitryRum
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      thx for help)))
  10. Honover
    Honover
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    Hi. I wanted to clarify on compatibility with gameplay mods such as:
    1. Forceful Tongue - Shouts Overhaul 
     2. Locational Damage(SKSE Plugin) 
     3.Realistic AI Detection 
    4.Smart NPC Potions - Enemies Use Potions and Poisons 
    5.TK Dodge SE\TK Hitstop SE 
    6.Valhalla Combat SE-AE 
    .Wait Your Turn - Enemy Circling Behavior 
    8.Wildcat 
     9.Awakening - Vampires of Skyrim   
    10.Archery Gameplay Overhaul 
     11.Complete Alchemy and Cooking Overhaul. (already saw the comment below!)
    Individually, these mods should work well with each other as they affect different pieces of gameplay. But I don't quite understand from the description what things from SkyRe will overlap with the mods above. I would be very grateful for clarification!
    1. Ingvion
      Ingvion
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      1. Requires a patch, due to changes in shouting (in SkyRe shouts power are based on Speech skill and its perks).
      2. Compatible, but likely makes combat harder if used with the Combat Module (turn off direct hits, wounds, and exhaustion in CM to compensate).
      3, 4, 5. Compatible.
      6. Incompatible, because implements its own timed blocking system.
      7. Compatible.
      8. Incompatible, because implements its own timed blocking system (equivalent combat AI changes are included in the Combat Module).
      9. Compatible, SkyRe makes no vampire-related changes.
      10. Compatible, however SkyRe has its own enchanted arrows, so it'll be another set of those in the game.

      Compatibles should be placed lower than SkyRe modules.
  11. askillzz
    askillzz
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    Please could you add compatibility with "Complete Alchemy and Cooking Overhaul"?
    1. Ingvion
      Ingvion
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      Both CACO and SkyRe heavily modify alchemy aspects of the game, so compatibility patch is close to impossible here, and for synergy patch one should be closely familiar with both mods, and I've never used CACO.