Skyrim Special Edition

File information

Last updated

Original upload

Created by

Karatekid5

Uploaded by

Karatekid5

Virus scan

Safe to use

About this mod

Adds very rare, alternately colored creatures to the game which have the chance to spawn in place of their normal counterpart, based on the Pokemon mechanic. Each "shine beast" drops a rare and exclusive item to be kept or sold.

Requirements
Permissions and credits
Changelogs


Welcome to the world of Shiny Creatures!





THE 2.0 UPDATE IS HERE!
Be sure to check the change log for all changes and additions!
Check your save file for any running Shiny scripts and clean them before updating from 1.4!

SkyTEST is not compatible with Version 2.0 (see compatibility section)

The Skyrim edition of Shiny Creatures! Based on the mechanic from the Pokemon series, this simple flavor mod adds extremely rare color variants to the existing fauna of Skyrim and Solstheim, with a chance of one spawning in place of an existing creature. From a random bear or deer in The Rift, or a Horker sitting on the ice floes, to the infamous High Hrothgar Frost Troll or even the Netch of Solstheim, almost any creature could pop up as one of these elusive beasts! Furthermore, each one comes with its' own, lore friendly item drop (pelts, skins, teeth, fat, etc). Keep the item as a prize for your find or sell them to the local general store for a good amount of gold! You never know what you may find!

This mod is very lore-friendly, and even includes a special in-game book discussing them. The mod takes lore inspiration from The White Guar and Swimmer the Horker (alternately colored animals in vanilla Morrowind, setting a lore precedent). Pick up your own copy in any of Skyrim's general goods stores!

Also includes compatibility ESPs for Beyond Skyrim: Bruma and lifestorock's Skyrim Immersive Creatures Special Edition, adding shiny variants for the creatures added by the two mods!






This mod requires the most up to date version of Skyrim Special Edition

SKSE and SkyUI are not required to run the mod.




Installation is simple! Drag the main ESP file along with the BSA archive into your Skyrim Data folder.

If using this mod alongside Beyond Skyrim: Bruma,  Skyrim Immersive Creatures, SkyTEST (or any combination of the three), add the corrosponding compatibility patches to your Data folder. Make sure they are loaded after both Shiny Creatures and the respective mod they add compatibility for in your load order, along with all compatible mods (so if you have both Immersive Creatures and Savage Skyrim installed, add their patches after both mods).

To uninstall the mod, simply remove the ESPs and BSA from your Data folder. First, make a save in an indoor area with no creatures and wait 10 in-game days, or use the Cell Force Reset feature in the MCM if one of your mods has said feature. Then remove the ESP + BSA and make another save. At that point there should be no scripts running, though open your save with a save cleaner and take a look (all scripts this mod runs contain the word "Shiny" in their titles) for good measure. This mod isn't script heavy but it does use them, so this is just to be safe. The scripts the mod does run are simple, one shot scripts.







This mod's implementation is very simple and shouldn't conflict with existing creature mods. This mod makes only two small leveled list edits (removing the Slaughterfish and Horker from unused lists), which won't require the creation of a bashed patch. It will not be compatible with any mod that changes scripts and spells in Animal and certain Creature NPCs.

Check out TheShiningAbsol's Patches!:
(only compatible with version 2.0 or above)
Creation Club: Goblins - Creation Club: Nix-Hounds - Creation Club: Dwarven Armored Mudcrab
Creation Club: Elytra - Creation Club: Bone Wolf - Jelidity's Pocket Mammoths
OpusGlass' Blood Horkers -

Patches are provided for Beyond Skyrim: Bruma, Skyrim Immersive Creatures, and Savage Skyrim, ensuring compatibility.

Due to the changes in the way shinies are spawned in Version 2.0, SkyTEST is no longer compatible with this mod. However, if you wish to use this mod alongside SkyTEST (or updated before seeing this), Version 1.4 is still available for download in the Files section!

This mod is also compatible with the following creature mods:

- Deadly Dragons
- Diverse Dragons Collection
-
Birds of Skyrim
- JAWS
- Any other non animal or creature mod.

For those who do not have the Unofficial Patch installed, this mod comes pre-loaded with the respawn fix for Sabre Cats, Foxes, and Bristlebacks!






Will there be expansions in the future for new lands mods that add creatures such as those added by Beyond Skyrim?

I will try and do this if there is enough demand and if the mod is popular enough.

A patch is now available for Beyond Skyrim: Bruma, allowing you to find shinies for Cyrodiil's new animals!


Will this mod be available on consoles?
I will release this for Xbox One if there is enough demand for it. The file size is less than 1GB and requires no script extender, which means this shouldn't have any issues running on consoles.

Shiny Creatures Skyrim is now officially available on Bethesda.net for use on Xbox One and Series X/S!


Feel free to post or PM any questions you may have!





6/7/2018
- Initial Mod release

8/25/2020
        - Fixed an error in the Immersive Creatures patch that made regular Slaughterfish Scales worth 5000 gold. Value has been changed back to 3 gold.

9/22/2022
       - Added shiny scripts to several static creature spawns.

1/5/2023
       - Unique Creatures (Lord Tusk, Old Salty, Bilgemuck, etc) along with Dogs and Hearthfire pets, can now be shiny!
       - Shiny Mammoths now drop shiny tusks instead of shiny trunks.

1/15/2023
      
- Fixed a small scripting error.

1/19/2023
      
- Beyond Skyrim: Bruma patch added
       - Removed that icicle breaking sound effect that played when a shiny spawns super close by.

4/28/2023 (2.0 Update)
       - Overhauled the way shinies are spawned into the world, removing some jank from the previous system and ensuring a smoother experience.
       - Overhauled system should allow mods like Ordinator, Tame the Beasts, and Simple Animal Followers to tame wild shinies.
       - Two loading screens added.
       - Shiny odds lowered but shinies will no longer despawn from the world when entering a different cell.
       - Dawnguard Armored Battle Trolls can now be shiny.
       - Shiny Bear, Shiny Cave Bear, and Shiny Snow Bear pelts can now be used to craft Shiny Bearskin helms of their respective types.
       - SkyTEST compatibility removed.
       - Fixed a few bugs in the Immersive Creatures patch.
       - More special spawns (such as the Tutorial Bear) can now be shiny.

5/8/2023
      
- Added support for Savage Skyrim
       - Cinder re-implemented.
       - Updated support for Skyrim Immersive Creatures

9/4/2023
        - Minor bug fixes




Bethesda Softworks for the original textures which this mod recolors.

The Beyond Skyrim Team for their incredible work in general, and for the original textures used by Cyrodiil's shinies.


Lifestorock for creating Skyrim Immersive Creatures, his textures which this mod recolors, and for bringing together so many awesome new creatures to make shinies for.

Etayorius for creating SkyTEST and for bringing in new creatures to make shinies for.


Assets that this mod also recolors:

Mr_Siika
for the Durzog textures.
Stormshallow for the sheep textures.
Macadamstreet for the pig and goose textures.


Special Thanks to Rasikko and BigAndFlabby on the Nexus forums along with yausd on Reddit and opusGlass for help and scripting assistance during the mod's development.

If I missed anyone, please PM me and I'll add you to the list!



     Check out the rest of the Shiny Creatures Collection!


 






NOTE: Always back up your savegame before trying new mods such as this!