Skyrim Special Edition

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Jaxonz - Nellshini - GPortner

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GPortner

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241 comments

  1. GPortner
    GPortner
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    -=NOTICE=-

    Hey all, just thought I'd throw this out there, since I haven't posted any recent updates.
    In short, I've been taking a break from Skyrim. When I start playing again, I'll continue fine-tuning this mod, but I feel it's in a fairly stable condition right now, so I don't plan on making any more major changes.

    In the meantime, I'll continue to monitor this thread for any complaints or issues and do my best to address those that I can.
  2. GPortner
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    Uploading the latest version.

    V1.22
    -Added special treatment for the Enthralled Wizards in Labyrinthian (Atmah and Hafnar Ice-Fist).
    -Reevaluated probability distribution of random names.
    -Retweaked Title Preference function.
    -Made it so that Orc Clan Name prefices may apply even for Orcs with off-race Last Names.
    -Made it so that Khajiit honorifics may apply even for Khajiiti with off-race First Names.
    -Tweaked how Real Names determines whether an NPC has already been renamed.
    -Modified the AlreadyEvaluated formlist cleanup function.
    -Added Exceptions for Beyond Skyrim - Bruma.
  3. GPortner
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    Uploaded Store Name Utility, which adds a Store Name lesser power.

    This is intended as a replacement for AFT Compatibility, but the two utilities do not conflict and can be used together if desired.

    Store Name can be used to restore an NPC's Display Name and restore interactivity, and is even capable of maintaining the "real name" which was supplied by "Real Names" or any other modified Display Name (e.g. from Jaxonz Renamer). Like AFT Compatibility, it is independent of Real Names and can be used even if Real Names has been disabled or uninstalled.

    This file runs a couple more scripts than AFT Compatibility, but it should work better as a long term fix for the issues with AFT, EFF, PAH, and similar follower mods.
  4. JSJosh
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    I have reason to believe that this mod is crashing my Skyrim; the latest crash was when I walked towards a castle with bandits, and I see this in the Papyrus0.log:

    [alias refPlayerAlias on quest JaxonzNameGen (75000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
    [12/01/2018 - 11:48:00AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
    stack:
    [alias refPlayerAlias on quest JaxonzNameGen (75000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
    [12/01/2018 - 11:48:00AM] Error: Cannot call GetName() on a None object, aborting function call
    stack:
    [alias refPlayerAlias on quest JaxonzNameGen (75000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
    [12/01/2018 - 11:48:00AM] warning: Assigning None to a non-object variable named "::temp25"
    stack:
    [alias refPlayerAlias on quest JaxonzNameGen (75000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
    [12/01/2018 - 11:48:00AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
    stack:
    [alias refPlayerAlias on quest JaxonzNameGen (75000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
    [12/01/2018 - 11:48:00AM] Error: Cannot call GetName() on a None object, aborting function call
    stack:
    [alias refPlayerAlias on quest JaxonzNameGen (75000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
    [12/01/2018 - 11:48:00AM] warning: Assigning None to a non-object variable named "::temp25"
    stack:
    [alias refPlayerAlias on quest JaxonzNameGen (75000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
    1. chocolat3fish
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      Did you (or anyone else) ever find a reliable solution? I'm seeing the same thing.
    2. Martimius
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      I've encountered a similar issue with my Papyrus Log as well.
      [alias refPlayerAlias on quest JaxonzNameGen (7C000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
      [01/03/2019 - 11:25:09PM] Error: Cannot call GetName() on a None object, aborting function call
      stack:
      [alias refPlayerAlias on quest JaxonzNameGen (7C000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
      [01/03/2019 - 11:25:09PM] WARNING: Assigning None to a non-object variable named "::temp25"
      stack:
      [alias refPlayerAlias on quest JaxonzNameGen (7C000D62)].realnamesssepatchplayeralias.OnKeyDown() - "RealNamesSSEPatchPlayerAlias.psc" Line 607
      [01/03/2019 - 11:25:09PM] error: Unbound native function "IsTeammateFavor" called
      [01/03/2019 - 11:25:09PM] WARNING: Assigning None to a non-object variable named "::temp0"
    3. vabatta
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      Here the fix: Scripts.7z
      Removes the error for the playeralias script and the fixes from @unblest down about the dragonpriest exclusion.

      To update the script, go to a interior cell, save, exit, drop the scripts folder to overwrite the mod's scripts, load the save, save again, exit, reload and you're in (this is the safest way to update scripts).


      P.s.: I AM NOT RESPONSIBLE TO BREAK OR BLOW UP YOUR SAVE; I've tested and used the scripts myself and they're perfectly working.
    4. Martimius
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      Thanks for the fix! Can anyone else attest to this?
    5. Daniaal
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      @Martimius seems to be solid, been using it for 2 weeks with no issues whatsoever.
    6. Oblivionplayer437
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      Bump. The fix from vabatta is important to install.
    7. Cyrrouss
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      Kudos to him/her... The trick seems to do the job... Rock solid...
    8. WayneNexus
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      The script fix seems to have to worked for me as well.  Just installed mine using Mod Organizer and placed it after the main mod.  This should probably be included in the main mod's download page.
    9. dragonkiller45
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      how did you do it?
    10. Mochi48
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      Thank you for making this available!
    11. nivvi
      nivvi
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      replying to keep this at the first page of posts! it would be awesome if the mod uploader could pin it but i think they've been IA for years
    12. urbon
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      bump even if I'm going to uninstall this mod lol.
    13. umiboshi
      umiboshi
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      tysm for the fix dude
    14. andrenergy
      andrenergy
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      Seems to be important for this mod, so bumping this
  5. HavenofDarkness
    HavenofDarkness
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    Is there a way I can get this to exclude bandits?
    1. Daeson
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      Is there a way I can make this touch bandits? Some how on a new mod-list i can't get this to touch any mod added bandit.
  6. cacharadon
    cacharadon
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    I just want this to work on dragons. How can I disable the script firing off on random NPC's?

    I'm worried this will rename vanilla named NPCs or named NPC's from mods
    1. starwyrm1597
      starwyrm1597
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      https://www.nexusmods.com/skyrimspecialedition/mods/74053
  7. TheFakeEmpire
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    I'm hoping someone will be able to uncloak this with SPID.
    1. wowfr
      wowfr
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      That would be awesome yeah
    2. TacticalShrubbery
      TacticalShrubbery
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      It's a question of whether it'd be easier to patch this mod or build a new one from scratch
    3. sasnikol
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      You've been heard...

      UPD: October 15. Finally, it's here: NPCs Names Distributor  I meant to release it soon after the initial comment, but it is what it is.
    4. wolfdog410
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      I've been trying to research the performance impact for this one.  Here's an excerpt from one of the original authors, nellshini.  
      In the original version (Jaxonz Real Names) there was a continuous script that facilitated things a bit. Early into this version of the mod that was removed. Renaming has slowed down a bit as a result but the end result is that the mod runs scripts sparingly and shouldn't have an affect on your game. With Strangers Mode enabled it will only run when you Activate an NPC.
    5. 2Dimm
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      that mod is not the same, this one uses the name of the NPC to decide if it should be renamed and works easily with any mods, these new spid versions simple assigns names to non unique npcs and requires patching to many mods, i tried using it but a lot of mods don't tag npcs properly as unique when needed, and also tag npcs that should not be unique too, so patching in needed (a pain in the ass to do)
    6. sasnikol
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      It's actually the same in principle Real Names just has a list of names embedded right into the script. Whereas SPID alternatives generally allow to do this painlessly through the power of SPID filtering. At least NPCs Names Distributor does
  8. kadogfy
    kadogfy
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    would be dope if this had MCM Helper support
  9. khabalseed
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    Is there any chance to get a patch for Shadow of Skyrim? The "nemesis" addition seems to be in conflict with RN, and both mods are so good they deserve to be played together...
    1. dracoselene
      dracoselene
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      Shadow of Skyrim seems to conflict with every name distributor mod on the nexus. I wish someone would make a patch to rectify that. 
  10. Nabir
    Nabir
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    I visited Redwater Den and Dealer and Attendant don't get renamed.

    Every thing else seems to be working as intended.

    I'm using Better Vampires, Collect Unique Corpses, and Amazing Follower Tweaks and have a vampire follower that was a dead conjurer that I raised that has keep her name so far.
  11. POOpoerMan
    POOpoerMan
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    This mod is insanely good, it's just a small detail that adds so much more depth to the game, thank you.
  12. Belladori
    Belladori
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    Just wanted to say "Thank you!" for this mod.  Such a simple change really enhanced my immersion.  Love it!
  13. Sallyo
    Sallyo
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    I'm curious if anyone has had this work in Skyrm VR?? having a difficult time naming my baby from Fertility mode. I know it may cut out some dialogue, at least if my baby can get a name, it wouln't get frozen on the "name the baby screen" and be a complete show stopper. Thank you in advance. I appreciate the hard work.