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REAL NAMES
by jaxonz and nellshini
SSE Conversion and Expanded MCM by GPortner
ver1.22
See the Changelog for full Version History.
CONTENTS
01 : Introduction and Description
02 : MCM Options and Configuration
03 : Requirements and Installation
04 : Known Issues
05 : Acknowledgements
06 : Contact
01 INTRODUCTION AND DESCRIPTION
"Everyone has a Name"
Real Names automatically assigns a lore-friendly name to anonymous NPCs.
This is an SSE conversion and update to the original Real Names (which was an update to Jaxonz Real Names),which gives an identity to otherwise generic inhabitants of Skyrim. Ever wonder if it's the same Whiterun Guard you're seeing in the Bannered Mane every night, drinking away his sorrows? Wonder no more! With this mod, almost every NPC is given a lore-friendly moniker based on their gender and race. Even some monsters, such as dragons, get a name of their own! It accomplishes this all in a lightweight, clean fashion that's highly configurable to your own personal preferences.
02 MCM OPTIONS AND CONFIGURATION
This edition of Real Names trades out the .INI method of configuration for a vastly expanded MCM. As such, the .INI file no longer exists and jaxonzconsoleplugin is not needed to use this mod.
BASIC OPTIONS PAGE:
Enable Mod: Allows the mod to be turned off prior to uninstallation.
Settings - Keep Generic Name: Optionally display the generic name as part of the generated name. It can be offset in brackets, seperated by a comma, and even placed on a new line below the generated name.
Settings - Strangers Mode: Optionally prevent the automatic renaming of NPCs until the player interacts with them directly (e.g. dialogue).
Settings - Mass Renaming: While enabled, Real Names will periodically cast an effect over the Cell to evaluate all NPCs for potential renaming. This effect will not be applied to NPCs who have already been evaluated by Real Names.
Settings - Refresh Name: Allows the automatic refresh to be disabled, if it causes degraded performance or excessive screen flicker.
Settings - Title Preference: Several options are available to determine how generated names prioritize Titles, Surnames, and Epithets.
Controls - Force Rename Key: Allows mapping of a key to force the mod to rename an NPC (even if they already have a name).
Controls - Revert Name Key: Allows mapping of a key to revert an NPC's name back to their Base Name.
Special Exclusions: Allows disabling of monster names and/or renaming of dead NPCs.
CONFIG OPTIONS PAGE:
Configure: Select the subpage to be configured. Each race has independent options which can be adjusted.
Title Chance: The probability that an NPC will have an adjective or title placed before their name.
Epithet Chance: The probability that an NPC will have an epithet (e.g. "the Lofty") placed after their name.
Surname Chance: The probability that an NPC will have a Surname displayed.
Surname Only Chance: The probability that an NPC will not have a First Name displayed.
Off-Race Name Chance: Allows for an NPC to be assigned a name which is not typical of their Race. By default, this is 0% for all races, but it is not unheard of: Brand-Shei was a Dark Elf raised by Argonians, and Lucien Lachance is an Imperial (despite having a very Breton sounding name). Once Off-Race Name Chance has been set greater than 0%, each off-race may be enabled or disabled individually.
Dark Elf - Ashlander Chance: An option for Dark Elves. This is the probability that a Dark Elf will be given a traditional Ashlander name.
Khajiit - Honorific Preference: Determines how generated Khajiit names prioritize Honorific prefices over suffices.
Khajiit - Honorific Chance: Independent options for Prefix and Suffix, and Male and Female. This is the probability that a Khajiit name will have an appropriate Honorific affixed.
Nord - Patronymic Chance: This is the probability that a Nord will be given a patronymic/matronymic instead of a Clan Name.
Orc - Prefix Chance: This is the probability that an Orcish Clan Name will have the "gro-" or "gra-" prefix applied.
Misc - Boss Title/Epithet Chance: This is the probability that a Boss NPC (as determined by search terms) will be given a special Boss moniker.
NAME LISTS PAGE:
Selected List: Select the list to view and edit. There are a total of 56 lists (including Search Terms, First Names for each race, Surnames for each race, Titles, and Epithets) which can be modified from the MCM.
Page: The current subpage. Each list has 3 subpages with 126 entries on each page, for a maximum of 378 entries for each list.
Entry: Select a term to edit it. To add a term, select an empty entry. To remove a term, just leave the entry blank (blank entries are passed over when generating random names).
EXCEPTIONS PAGE:
Add an Exception: Entries made here will be added to the exceptions list. Any NPC whose name (whole name or either of the first two full words in their name) exactly matches an entry in the exceptions list will be excluded from automatic renaming, regardless of generic search terms.
Revert to Default Exceptions: Removes any added exceptions and reapplies the list of Vanilla Skyrim Names.
Clear All Exceptions: Removes any exceptions, both added exceptions and the list of Vanilla skyrim Names.
03 REQUIREMENTS AND INSTALLATION
Real names requires SKSE and SKYUI
To install, simply extract the files into your Data folder.
You can uninstall at anytime by removing the mod files as this mod attaches no scripts to objects and does not constantly run.
Please note: Any NPC that has received a name from this mod will keep their name even after uninstalling. No, there is no easy way to undo the changes made by this mod. This is a limitation created by the lightweight implementation of the mod.
04 KNOWN ISSUES
Real Names is fully compatible with DLC and most mods as it doesn't change any preexisting records or scripts. It will properly rename NPCs so long as they are of the right race and fit the search terms. The only thing Real Names actually changes is the Display Name of the NPC. That being said, there are still a few mods that do not play nice with Real Names.
Mods that turn generic NPCs into followers (e.g. Paradise Halls) dislike renamed NPCs. Talking to the NPC will result in a loss of dialogue options (and therefore a loss of ability to command). Please use the "Revert Name Key" to return the NPCs name to normal if this happens. The NPC will not be renamed again unless forced.
Amazing Follower Tweaks (and similar mods) may or may not work with Real Names. Generally speaking, Default Followers should continue to function as expected but forced followers or mod-added followers have been known to lose all interactivity. It is not recommneded to use Real Names with AFT, but doing so probably won't cause CTDs. An optional Store Name Utility is available which can help mitigate the effects of this conflict.
Due to how Skyrim handles strings (without case-sensitivity, for one), sometimes an NPCs name or generic name will appear without proper capitalization. As of right now I don't believe this can be fixed.
05 ACKNOWLEDGEMENTS
Names used in this mod were pulled from the Lore section of the Unofficial Elder Scrolls Pages (http://en.uesp.net/wiki/Main_Page). Names from TES: Arena were not used, since their lore-friendliness is debateble. The use of names from TESV: Skyrim was minimized, to avoid potential confusion.
Much thanks to jaxonz for the original Jaxonz Real Names and to nellshini for the original Real Names. And of course, due thanks for allowing me to upload this expanded version.
06 CONTACT
Any questions, comments, concerns, or recommendations, please contact
me via Nexus, either in the comments section for this mod or PM.