I've made a patch for CACO - Complete Alchemy and Cooking Overhaul. It patches Wounds' ingredients, allows use of CACO bandages, poultices and distilled alcohol for wound management and adds new needle & thread recipes. CACO's wearable bandages visually pair very nicely with Wounds injury management. The patch can be download at Kryptopyr's Patch Hub. Cheers
I liked the idea in kfroguar's comment below so much I went ahead and figured out how to make a mod that adds healers to temples that can heal wounds. I also put in some restoration spells the player can use to use to heal their own wounds. Here it is if anyone's interested. (IronDusk33, if you're not okay with this, just let me know and I'll take it down.)
IronDusk33, thanks so much for the great mod, and thanks kfroguar for the great idea!
Hi, I've made animations for this amazing mod using Dynamic animation replacer, it will play a set of animations for almost every injury, it is still a work in progress, here it is in case you are interested. Thanks Irondusk33 for making this mod.
I wish someone could make a light version of this mod where you can just heal up with regular restoration spells and healing potions, more in style of fallout's injury system. I really want to use the animation and overlay addons from this mod, but I think turning skyrim into project zomboid is gonna draw the gameplay out too much for my taste
I've been playing with this mod for about six hours, but I can't figure out what the "braced pain" effect does and how to get rid of it. I tried everything.
EDIT: That's it, I'm uninstalling this mod. I tried to use the console command player.dispel to remove the "braced pain" effect, but with no avail. This is too bad, this mod looks promising.
I can not craft bandages, only the needle and thread (I have the tundra cotton to craft the bandages). I'm using campfire, CACO, and hunterborn and I have the patches.
Is a higher poison and disease resistance supposed to make it take longer for me to heal? Because that's what's happening right now. Does anyone have a fix for that? I have the snakeblood feat from CACO and it's currently giving me 50% poison resistance so it's really penalizing right now. Still love the mod, but this is frustrating.
Edit: Uhhh it's fixed now I guess. Don't know what happened but now my adjusted infection chance and heal time is shorter.
I unistalled this mod and the spells addon but many items like Poultices and the Maximum Mending spell still remain, persisting even in new games where I start with the Maximum Mending every time
I assume this could be fixed by editing records but I don't know what to look for
ignore me, turns out those things were from Complete Alchemy and Cooking Overhaul and Maximum Carnage
358 comments
(IronDusk33, if you're not okay with this, just let me know and I'll take it down.)
IronDusk33, thanks so much for the great mod, and thanks kfroguar for the great idea!
Thanks Irondusk33 for making this mod.
I really want to use the animation and overlay addons from this mod, but I think turning skyrim into project zomboid is gonna draw the gameplay out too much for my taste
EDIT: That's it, I'm uninstalling this mod. I tried to use the console command player.dispel to remove the "braced pain" effect, but with no avail. This is too bad, this mod looks promising.
I found wildcat also had injury function.
iWant Widgets for Wounds
Edit: Uhhh it's fixed now I guess. Don't know what happened but now my adjusted infection chance and heal time is shorter.
I unistalled this mod and the spells addon but many items like Poultices and the Maximum Mending spell still remain, persisting even in new
games where I start with the Maximum Mending every time
I assume this could be fixed by editing records but I don't know what to look for
ignore me, turns out those things were from Complete Alchemy and Cooking Overhaul and Maximum Carnage