I've made a patch for CACO - Complete Alchemy and Cooking Overhaul. It patches Wounds' ingredients, allows use of CACO bandages, poultices and distilled alcohol for wound management and adds new needle & thread recipes. CACO's wearable bandages visually pair very nicely with Wounds injury management. The patch can be download at Kryptopyr's Patch Hub. Cheers
I liked the idea in kfroguar's comment below so much I went ahead and figured out how to make a mod that adds healers to temples that can heal wounds. I also put in some restoration spells the player can use to use to heal their own wounds. Here it is if anyone's interested. (IronDusk33, if you're not okay with this, just let me know and I'll take it down.)
IronDusk33, thanks so much for the great mod, and thanks kfroguar for the great idea!
Hi, I've made animations for this amazing mod using Dynamic animation replacer, it will play a set of animations for almost every injury, it is still a work in progress, here it is in case you are interested. Thanks Irondusk33 for making this mod.
Laudanum can be crafted at a cooking pot using medicinal alcohol, and either moon sugar, or blue mountain flowers, or hanging moss. This restores your Stamina, and gives you a buff to Stamina and your movement speed, but only if you are injured
I've been playing with this mod for about six hours, but I can't figure out what the "braced pain" effect does and how to get rid of it. I tried everything.
EDIT: That's it, I'm uninstalling this mod. I tried to use the console command player.dispel to remove the "braced pain" effect, but with no avail. This is too bad, this mod looks promising.
Laudanum can be crafted at a cooking pot using medicinal alcohol, and either moon sugar, or blue mountain flowers, or hanging moss. This restores your Stamina, and gives you a buff to Stamina and your movement speed, but only if you are injured
How do i get rid of braced pain? I have this effect for ingame weeks now. What is even the purpose and origin of this effect? Its just frustrating and just crippling the character.
Laudanum can be crafted at a cooking pot using medicinal alcohol, and either moon sugar, or blue mountain flowers, or hanging moss. This restores your Stamina, and gives you a buff to Stamina and your movement speed, but only if you are injured
I'm sorry, I really like the idea of this; I agree that you should definitely be able to rest to heal, but I feel like this mod only works for some people, and even then it feels like it requires a lot of work. It seems like the creator has abandoned this mod (so far, I hope I'm wrong). They aren't replying to any comments, nor the bug reports. Those bug reports have been piling up. It kinda feels like they made it and just up and left. This mod is way too brutal and very buggy. I got way too many injuries having a few fights with wolves, and they never healed. I ended up immediately dying after waking up from a few cuts, a broken leg, and a broken rib. How often do people IRL die from that?? Not often, they usually just heal wrong. Now maybe a punctured lung from the broken rib, sure; but if resting correctly that is less likely to happen. I tried to uninstall the mod, but the conditions stayed but never showed up in active affects. I ended up having to fix stamina, magicka, health, and speedmult using the player.getavinfo, player.modav, and player.forceav commands. The rate at which certain wounds are possible is rather unrealistic. 100% chance for concussion is overexaggerated, 50%-75% chance for broken limbs undermines the strength that bones have. I know there are different races, but bones are generally pretty damn strong, that's why bone weapons last quite a while. This is coming from somebody who has a lot of nurses in their family and is interested in this kind of thing. Not to mention that this is a combat game set in a world where dangerous things come from left and right. These people have absolutely evolved enough to handle a lot. There are a lot of people complaining about uninstalling and trying to reinstall to no avail. Seems like a lot of the issue is just trying to get the mod working correctly. I'm not trying to completely s#*! on this mod; it's cool, don't get me wrong! I would love it if this mod was reworked and rebalanced or had a light version, where healing is easier and the majority of bugs are fixed or at least better. But in its current state, I would say consider yourself lucky if it works smoothly without problems.
I really hope someone fixes this or makes a new mod in a similar vein.
Yeah, I like it too, but I got a torso cut when I turned werewolf and now that I'm normal again, I can't get rid of it, healing it, using the wait menu, sleeping, save/reload. Nothing fixes it. Treat wounds says there's nothing to treat, the potions to get rid of it tell me there's no cut to heal, but I'm still getting the negative effects, and it still shows two debuffs on the effects menu, "clean wound" and "torso cut: open", which are crippling my mana and stamina. Send help.
So I disabled this mod from vortex without uninstalling it from MCM. I believe I had an injury before doing so, now there is a negative status effect that dosen't even show up. Is there any way to fix this without having to reload an old save.
I uninstalled the mod and I'm having the same problem. I know this is like 2 years old, but did you ever figure this out or did you just have to reload an old save?
What does armor offset in the mcm mean? Could a description of what it does be added in the tooltip in the bottom of the mcm like other mods mcm's have?
Bumping this because I also came to this comment section looking for this answer. Does making the armor offset higher increase or decrease the chance of an injury?
I really like the concept for this mod, and it's very well done, but I just can't endorse it because it's just so punishing. I spent 20 days recovering from wounds sustained from a single dungeon, and then still had only 35 max stamina (out of 140) and 0 max magicka because one severe arm wound just stubbornly wouldn't heal. (Why does an arm wound even affect my magicka, by the way?)
The long healing times seem realistic, but not very enjoyable. At some point we need to balance against the fact that this is a combat-heavy game and injuries are going to be very frequent. I get that you can configure them shorter---but even at the minimum setting, stitched and bandaged and cauterized (which is massive overkill by the way), my "mutilated" arm just wouldn't heal!
Either the debuffs need to be much smaller, or there was some kind of glitch where healing my wounds wasn't getting rid of the debuffs.
Confirmed I found my spell ID for "Treat Wounds" by looking at my GTS load order. You'll have to look for your "ID" in your nexus load order. Search wound, and look under the "mod Index" to the right from "load order" In my own load order, I have wound as a mod index of 8D
So console command for me is: player.addspell 8d017aff
Tell me how to heal from wounds? They do not disappear no matter what I do. Even after the initial surgical treatment of the wound, they do not heal. I like this mod, but my active effects tab is literally all red.
They require time, treating them won't heal them immediately. However, there is "Wounds add-ons - Healers - Spells" that adds healers and certain spells (they are implemented well and don't break immersion).
I doubt I'm doing anything wrong, but this mod always doesn't work right for me... 1. If stitches are applied to the wound, magic and stamina DECREASE. Logically, it should be the other way around! 2. If the wound is cauterized, the same thing happens. 3. The probability of injury is always very high. I set the probabilities to 20%, and I still have a severe concussion and almost a broken arm after just a couple of spriggan hits. 4. If you use the "Set timescale to 5" command, the wounds will take weeks to heal! Even if the time for healing is minimal. The idea of fashion is simply amazing! Such wounds and injuries are very lacking in the game. But it is this mod that I will have to abandon - it does not work correctly.
443 comments
(IronDusk33, if you're not okay with this, just let me know and I'll take it down.)
IronDusk33, thanks so much for the great mod, and thanks kfroguar for the great idea!
Thanks Irondusk33 for making this mod.
EDIT: That's it, I'm uninstalling this mod. I tried to use the console command player.dispel to remove the "braced pain" effect, but with no avail. This is too bad, this mod looks promising.
I really hope someone fixes this or makes a new mod in a similar vein.
The long healing times seem realistic, but not very enjoyable. At some point we need to balance against the fact that this is a combat-heavy game and injuries are going to be very frequent. I get that you can configure them shorter---but even at the minimum setting, stitched and bandaged and cauterized (which is massive overkill by the way), my "mutilated" arm just wouldn't heal!
Either the debuffs need to be much smaller, or there was some kind of glitch where healing my wounds wasn't getting rid of the debuffs.
Anyone has got an idea how to add it?
edit: sorted with player.addspell 70017AFF
the console command "player.addspell 70017AFF" did not work for me. But i never used console Commands before.
i just opened the console and typed this and hit enter, did i make a mistake?
You'll have to look for your "ID" in your nexus load order. Search wound, and look under the "mod Index" to the right from "load order"
In my own load order, I have wound as a mod index of 8D
So console command for me is: player.addspell 8d017aff
1. If stitches are applied to the wound, magic and stamina DECREASE. Logically, it should be the other way around!
2. If the wound is cauterized, the same thing happens.
3. The probability of injury is always very high. I set the probabilities to 20%, and I still have a severe concussion and almost a broken arm after just a couple of spriggan hits.
4. If you use the "Set timescale to 5" command, the wounds will take weeks to heal! Even if the time for healing is minimal.
The idea of fashion is simply amazing! Such wounds and injuries are very lacking in the game. But it is this mod that I will have to abandon - it does not work correctly.