SSE version available! Models have been optimized with ousnius' SSE Nif Optimizer and the plugin re-saved in the Creation Kit.
This mod is still as humble as it was, because I never found the time to add more swords, but a SSE version was required by many of you, so here it is!
Thanks to Labernetish1997 for his initial SSE port and giving me the motivation to put it on Nexus!
i added the tw3weaponry keywords to the weapons in the ESP using ssedit, so i can use them as a condition for dar animations^^ btw- why dont the weapons have the keywords, lol? keyword is there just not on the weapons. well.
open tw3 weaponry with ssedit, add "TW3Weaponry1H [KYWD:01002DF4]" to the one handed, and "TW3Weaponry2H [KYWD:01006EB5]" to the two handed variants. example: TW3Weaponry.esp/ Weapon/ OaSteelBloedAedd2H/ KWDA Keywords (sorted)/ TW3Weaponry2H [KYWD:01006EB5]
then i replaced the conditions(conditions.txt) of "king of swords mco" with THIS and changed the folder number to 500000(to be safe with the priority):
IsEquippedRightHasKeyword("TW3Weaponry.esp" | 0x002DF4) OR IsEquippedRightHasKeyword("TW3Weaponry.esp" | 0x006EB5) AND NOT IsEquippedLeftType(11) AND NOT IsEquippedLeftType(1) AND NOT IsEquippedLeftType(2) AND NOT IsEquippedLeftType(3) AND NOT IsEquippedLeftType(4)
this makes one handed witcher swords be "bastard swords" too, meaning as long as your left hand is free they will use the anims. but you should copy the "2hm_idle.hkx" and rename the copy to "1hm_idle.hkx". only witcher swords should use that moveset, now. should work with any moveset, i guess, before i tried with "Hollowslayer Greatsword"
78 comments
This mod is still as humble as it was, because I never found the time to add more swords, but a SSE version was required by many of you, so here it is!
Thanks to Labernetish1997 for his initial SSE port and giving me the motivation to put it on Nexus!
A question, can you also add the aerondight as 2h sword from the witcher 3 blood and wine dlc that would be perfect.
btw- why dont the weapons have the keywords, lol? keyword is there just not on the weapons. well.
open tw3 weaponry with ssedit, add "TW3Weaponry1H [KYWD:01002DF4]" to the one handed, and "TW3Weaponry2H [KYWD:01006EB5]" to the two handed variants.
example: TW3Weaponry.esp/ Weapon/ OaSteelBloedAedd2H/ KWDA Keywords (sorted)/ TW3Weaponry2H [KYWD:01006EB5]
then i replaced the conditions(conditions.txt) of "king of swords mco" with THIS and changed the folder number to 500000(to be safe with the priority):
IsEquippedRightHasKeyword("TW3Weaponry.esp" | 0x002DF4) OR
IsEquippedRightHasKeyword("TW3Weaponry.esp" | 0x006EB5) AND
NOT IsEquippedLeftType(11) AND
NOT IsEquippedLeftType(1) AND
NOT IsEquippedLeftType(2) AND
NOT IsEquippedLeftType(3) AND
NOT IsEquippedLeftType(4)
this makes one handed witcher swords be "bastard swords" too, meaning as long as your left hand is free they will use the anims. but you should copy the "2hm_idle.hkx" and rename the copy to "1hm_idle.hkx". only witcher swords should use that moveset, now. should work with any moveset, i guess, before i tried with "Hollowslayer Greatsword"
I found out that this mod is incompatible with Ordinator mod. Game crashes when I try to craft a sword. Otherwise it works with no issues.
also i understand we have two options for these sword, 1h and 2h, correct?
cheers
Can you please tell me?
I would really appreciate this, and by the way, thank you so much for porting this over to SE Nexus.