Skyrim Special Edition

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Oaristys

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Oaristys

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  1. Oaristys
    Oaristys
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    SSE version available! Models have been optimized with ousnius' SSE Nif Optimizer and the plugin re-saved in the Creation Kit.

    This mod is still as humble as it was, because I never found the time to add more swords, but a SSE version was required by many of you, so here it is!

    Thanks to Labernetish1997 for his initial SSE port and giving me the motivation to put it on Nexus!
  2. joern281
    joern281
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    Thanks for this awesome mod.

    A question, can you also add the aerondight as 2h sword from the witcher 3 blood and wine dlc that would be perfect.
  3. SkyrimRenkylo
    SkyrimRenkylo
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    This mod chaged the appearance of some immersive weapons... why the hell is that
    1. Luridum
      Luridum
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      It's included in Immersive Weapons, read mod descriptions
    2. cincydba
      cincydba
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      Just to clarify this a bit, it's in the desc for Immersive weapons, not in this mods description.
  4. mihailts
    mihailts
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    esl?
  5. JayJeffJackson
    JayJeffJackson
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    i added the tw3weaponry keywords to the weapons in the ESP using ssedit, so i can use them as a condition for dar animations^^
    btw- why dont the weapons have the keywords, lol? keyword is there just not on the weapons. well.

    open tw3 weaponry with ssedit, add "TW3Weaponry1H [KYWD:01002DF4]" to the one handed, and "TW3Weaponry2H [KYWD:01006EB5]" to the two handed variants.
    example: TW3Weaponry.esp/ Weapon/ OaSteelBloedAedd2H/ KWDA Keywords (sorted)/ TW3Weaponry2H [KYWD:01006EB5]

    then i replaced the conditions(conditions.txt) of "king of swords mco" with THIS and changed the folder number to 500000(to be safe with the priority):

    IsEquippedRightHasKeyword("TW3Weaponry.esp" | 0x002DF4) OR
    IsEquippedRightHasKeyword("TW3Weaponry.esp" | 0x006EB5) AND
    NOT IsEquippedLeftType(11) AND
    NOT IsEquippedLeftType(1) AND
    NOT IsEquippedLeftType(2) AND
    NOT IsEquippedLeftType(3) AND
    NOT IsEquippedLeftType(4)

    this makes one handed witcher swords be "bastard swords" too, meaning as long as your left hand is free they will use the anims. but you should copy the "2hm_idle.hkx" and rename the copy to "1hm_idle.hkx". only witcher swords should use that moveset, now. should work with any moveset, i guess, before i tried with "Hollowslayer Greatsword"
  6. Verstummen
    Verstummen
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    Any chance of adding additional swords?
  7. gabrielpatty
    gabrielpatty
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    No more planes for leveled list?
    1. hoangdai94
      hoangdai94
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      Or a SPID version ?
  8. Starly01
    Starly01
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    Hello
    I found out that this mod is incompatible with Ordinator mod. Game crashes when I try to craft a sword. Otherwise it works with no issues.
  9. g0jira
    g0jira
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    its silver level sword, so isnt that a bit of too low dmg for end game?
    also i understand we have two options for these sword, 1h and 2h, correct?

    cheers
  10. Gregi95
    Gregi95
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    Thank you for this mod. I love Eredin's sword, you couldn't even get that weapon in the Witcher 3. 
  11. deleted77742423
    deleted77742423
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    What armor is she wearing in images 29 and 33.

    Can you please tell me?

    I would really appreciate this, and by the way, thank you so much for porting this over to SE Nexus.