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Author notes
I intentionally left in all source files for the scripts I wrote so that if you want to use any of them in your mods, or modified versions, then you are free to do so, but please provide credit.
If you do not use the script directly but use it as a reference to write your own, then no credit is necessary (but always appreciated).
You are free to use the model/textures however you wish but please don't do anything stupid with them. This is my deceased dog we're talking about here. Have a little respect.
File credits
Reddit user ElephantTeeth ( https://www.reddit.com/user/ElephantTeeth ) has been a huge help in getting the NIF file up and running. Seriously, a HUGE help, I am incredibly grateful. (I will update this with a link to their Nexus profile instead once I figure out what it is).
The Creation Kit Wiki, firstly for it's general usefulness as the go-to reference for anything Creation Kit, but also specifically for this tutorial on detecting when a player changes cell. ( https://www.creationkit.com/index.php?title=Detect_Player_Cell_Change_(Without_Polling) )
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Full release! I decided to just go ahead and release this as the full version (mostly because it just feels nicer).
Fixed trading. Should be fully functional for everyone now! Let me know if there are any problems.
If it doesn't work, dismissing him and then recruiting him again should fix it.
Version 0.4.0
Added remote wait/follow power.
Fixed sneaking.
Re-implemented trading (still potentially buggy, feedback is appreciated).
Added a summon spell for Murphy.
Simplified weather detection script, which allowed me to remove DLC patches and FOMOD installer entirely (and future patches will no longer need to be made).