Not Compatible with Unique location - Riverwood Forest, Ilinalta reactor entrance does appear on the map, but the entrance is blocked by rocks and trees and invisible.
Possible bug. With the normal and fine meals, recipe calls for "Salt Pile", but it is not recognizing the ingredient even though I have a bunch in my inventory. So I can only craft the simple meals.
If you are using caco, then the salt pile will be a different kind, for to solve that you need to tag the recombine ingredients option in mcm menu so it will be the salt pile that recipe requires.
Make sure to check your mod list. I had absolutely no fps drops in that particular dungeon and I run plenty of mods ovehauling caves, ruins and others. It could be a lighting overhaul mod. There's a mod which helps performance in interiors, maybe try that out.
not short, neither balanced, nor any fun. In the new dwemer dungeon near winterhold you encounter dark elf npcs named aspect of architect, each one has 2,5k+ hitpoints, wield a machinegun-fire rate automatic crossbow that fires like 12 or more bolts in rapid succession (which you can thankfully loot) with those guys carrying like 400 bolts each, and having way too much stamina. A few steps later, you will encounter a pair of them, in the next room of that dungeon things get even fishier, as now have to fight a whole tight room of dwemer automatons + again those guys multiple at once + a boss variant of aformentioned architect. Its at that point i have just turned on tgm. The "reward" is an Keening04 (yeah its named like that) dagger weapon item in one of the containers.
Just a question: Do the people that supposedly ordered the quest pay you bounties? I just did 2 Riverwood quests that said they were requested by Camilla. I went back to her after they were done (I think), meaning that the dungeons were cleared, and she does not seem to recognize that I completed her quests. Am I missing something?
41 comments
FINAL VERSION
-1.3-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Weapons Armor Clothing and Clutter Fixes
Immersive Dungeons SSE
Hammet's Dungeon Packs for SE
EasierRider's Dungeon Pack
Forgotten Dungeons (SSE)
Skystone Castle SE - with a patch
iNeed - Food Water and Sleep
Frostfall - Hypothermia Camping Survival
Guard Dialogue Overhaul
With the normal and fine meals, recipe calls for "Salt Pile", but it is not recognizing the ingredient even though I have a bunch in my inventory.
So I can only craft the simple meals.
In the new dwemer dungeon near winterhold you encounter dark elf npcs named aspect of architect, each one has 2,5k+ hitpoints, wield a machinegun-fire rate automatic crossbow that fires like 12 or more bolts in rapid succession (which you can thankfully loot) with those guys carrying like 400 bolts each, and having way too much stamina.
A few steps later, you will encounter a pair of them, in the next room of that dungeon things get even fishier, as now have to fight a whole tight room of dwemer automatons + again those guys multiple at once + a boss variant of aformentioned architect. Its at that point i have just turned on tgm.
The "reward" is an Keening04 (yeah its named like that) dagger weapon item in one of the containers.