Skyrim Special Edition
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Glomoro

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18 comments

  1. Glomoro
    Glomoro
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    All this mod does is change the required race for the offending lines of dialogue to Skeever. So, unless you're playing as SkeeverRace for some reason, you won't see the dialogue about Vampire and Werewolves that were talking about say, the pale skin or smelling like wet dog. No scripts or anything, just a single change of drop down menu selections on the specific dialogue entries. There really shouldn't be any conflicts with other mods unless they also edit these lines. Since I've never run into an issue like that, I'm not sure if that would simply be a load order change to fix, or if the mods would need to be merged or something. If you find any issues feel free to let me know, if it's something I can fix easily on my end I'll certainly try.
  2. seraphim229
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    First of all thanks for excellent mod :-) It quickly became indispensable to me. Secondly i have a favor to ask, though i am aware it may be bit presumptuous of me. Would it be possible to create optional file where innkeepers don't tell you the rumor that starts Rising at Dawn? It always bothered me, as spellblade vampire is my preferred archetype, hence i have no intention of curing it. Especially now, with AE asking for rumors is unavoidable to start some CC quests
    1. ftwranger
      ftwranger
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      moved
  3. RealCakez
    RealCakez
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    Is this compatible with RDO and GDO?
    1. Paleoninja
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      I'm not sure if it is. I'm using both mods with this one right now and I'm still hearing werewolf comments from guards while my character is a werewolf.

      Extra note: I'm also using the full Anniversary Edition of Skyrim SE so that could also have an impact. This mod hasn't been updated since 2018.
  4. jerryh72
    jerryh72
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    Not sure this is what I'm looking for , but it looks interesting . I was always bothered by my Redguard Vampire being called out for having pale skin . The eye remarks actually make sense , but not all Vampires have pale skin , and Bethesda should have put that in the game from day 1 . They were able to make the npc's react to your race , it should be just as easy to have them recognize what race of Vampire you are . 
  5. ArcFives5
    ArcFives5
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    Thanks for this. Hate those comments about being a werewolf, especially because becoming a werewolf is mandatory to the companions questline
  6. TheRedFear
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    While some of the Werewolf comments are cool and badass...alot of them are cringey and weird(Hair in my ear? Seriously? And why the hell would I smell like wet dog as a human?). 

    So as much as i'd like to keep the more predatory and badass comments I'll happily loose them to get rid of the cringey ones. Thanks for this. 
  7. GrimGalore
    GrimGalore
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    #SKEEVERLIVESMATTER
    1. Gwaifuu
      Gwaifuu
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      BR BR HUEHUEHUE
  8. krilionz
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    Thank you so much for this, truly.
  9. deleted96430133
    deleted96430133
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    Just to be sure, this completely removes those lines? or only when you aren't using a spell?  
    1. Neydzz
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      Technically doesn't remove them at all, but you have to be playing as a Skeever for them to happen. So basically yes, it completely removes them.
  10. Tremere777
    Tremere777
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    Now at least the adult population can have a modicum of self-preservation instincts, still would be nice if beth had implemented faction armour recognition beyond the hidden intimidate bonus for a full set of Daedric - people should see DB armour or robes and say "Oh, ****!"
  11. Moraelin
    Moraelin
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    Cool beans, with a side order of awesome sauce. I must confess that after several years of skyrim, those comments were getting repetitive as heck.