Skyrim Special Edition
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Eskarn

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ESKARN

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9 comments

  1. Eskarn
    Eskarn
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    I don't always notice new comments on my nexus mods, If you have any questions feel free to ask me on discord.
    Or if you just want to follow what I'm working on.
    https://discord.gg/MwuVM3n
  2. hs0003
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    Just came to say the fix worked great :)
    I can even run the imperious race mod with it (just gotta load LDA last)
    1. Eskarn
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      Thanks for letting me know.
      It will work with any race mod.
  3. hs0003
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    So I figured I'd tinker a bit and make the mod work in my load order, but i've encountered an odd bug.
    I've removed all mods that I think could have an effect on the stats your mod touches, but somehow every time I reload a save, the regen rate going back to default.

    Any chance that the script could be include reloading as an update trigger?
    1. esu_riddick
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      For the mod author: inside the script "EskMM_PlayerSleep", add the event OnPlayerLoadGame (https://www.creationkit.com/index.php?title=OnPlayerLoadGame_-_Actor) and make it set the proper stats to fix the issue mentioned above.
    2. Eskarn
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      Thanks for that, ill fix it when i get home.
    3. Eskarn
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      Updated to include OnPlayerLoadGame
  4. hs0003
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    Well, I've been looking for a mod like this for a short eternity, so thanks a lot for making it!

    The only reason why it's not an insta include on my list is due to certain perks in Ordinator, which grants % stamina/magicka at the start of combat/when consuming potions.
    Any chance that a compatibility file could be included that reduces perks like those to like, 10% of their original bonus?

    For an example, "Stimulants - When you use a beneficial potion or ingredient, you regenerate 2% of your Magicka and Stamina per second for 30 seconds." gets reduced to 0.2%
    1. Eskarn
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      I cant change the perks without directly editing Ordinator, so i have asked the author if they can make a version with reduced stat regens