This mod changes how you gain and use your stats
I made this mod for Skyrim VR but works for Skyrim
Should work on all DLC's
WARNING REPLACES YOUR BASE STATS AND IF YOU DEACTIVATE THIS MOD THE STATS WILL PERSIST
you have been warned
Instead of having small fast Regen stat you have a large slow Regen stat, making you think about your stat consumption
Stamina and Magicka increase based on your skills, the higher your skills the larger your stat pools and regens
Health is based on your level
Each class has its own base stats that gets multiplied
Below is how the mod works for those that like that information
Ways to restore your stats
Wait.......... a long time
Use potions
Sleep, 24 hours restores 100% stats
Your stats get changed
On Initializing the script
On finishing the character creation
When sleep ends
On level up (after you select your stat to level so it nullifies your choice)
On skill up
RACE STATS
CustomRaces
BaseMagic = 100
BaseHealth =100
BaseStamina = 100
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
Vampire
BaseMagic = 200
BaseHealth =200
BaseStamina = 200
BaseMagicRegen = 0.03
BaseHealthRegen = 0.03
BaseStaminaRegen = 0.03
WereWolf
BaseMagic = 150
BaseHealth =150
BaseStamina = 150
BaseMagicRegen = 0.02
BaseHealthRegen = 0.02
BaseStaminaRegen = 0.02
Argonian
BaseMagic = 90
BaseHealth = 90
BaseStamina = 130
BaseMagicRegen = 0.01
BaseHealthRegen = 0.02
BaseStaminaRegen = 0.01
BretonRace
BaseMagic = 110
BaseHealth = 100
BaseStamina = 90
BaseMagicRegen = 0.02
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
DarkElfRace
BaseMagic = 120
BaseHealth = 90
BaseStamina = 90
BaseMagicRegen = 0.02
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
HighElfRace
BaseMagic = 160
BaseHealth = 80
BaseStamina = 80
BaseMagicRegen = 0.03
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
ImperialRace
BaseMagic = 100
BaseHealth = 100
BaseStamina = 100
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
KhajiitRace
BaseMagic = 80
BaseHealth = 90
BaseStamina = 300
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
NordRace
BaseMagic = 90
BaseHealth = 110
BaseStamina = 110
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.02
OrcRace
BaseMagic = 30
BaseHealth = 140
BaseStamina = 150
BaseMagicRegen = 0.01
BaseHealthRegen = 0.03
BaseStaminaRegen = 0.03
RedguardRace
BaseMagic = 80
BaseHealth = 110
BaseStamina = 110
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
WoodElfRace
BaseMagic = 90
BaseHealth = 90
BaseStamina = 90
BaseMagicRegen = 0.02
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
Skills that count
Magicka
Enchanting
Restoration
Illusion
Destruction
Conjuration
Alteration
Stamina
OneHanded
TwoHanded
Marksman
Smithing
HeavyArmor
LightArmor
and finally the formular
BaseStamina = BaseStamina * (TotalStaminaSkills / 5)
BaseStaminaRegen = BaseStaminaRegen * (1 + ( TotalStaminaSkills / 1000))
Game.GetPlayer().SetActorValue("Stamina", BaseStamina)
Game.GetPlayer().SetActorValue("StaminaRate", BaseStaminaRegen)
BaseMagic = BaseMagic * (TotalMagicSkills / 10)
BaseMagicRegen = BaseMagicRegen * (1 + (TotalMagicSkills/1000))
Game.GetPlayer().SetActorValue("Magicka", BaseMagic )
Game.GetPlayer().SetActorValue("MagickaRate", BaseMagicRegen)
PlayerLevel = Game.GetPlayer().GetLevel()
PlayerLevel = PlayerLevel / 25
PlayerLevel = PlayerLevel + 1
BaseHealth = BaseHealth * PlayerLevel
BaseHealthRegen = BaseHealthRegen * ( 1 + (TotalStaminaSkills/ 1000))
Game.GetPlayer().SetActorValue("Health", BaseHealth)
Game.GetPlayer().SetActorValue("HealRate", BaseHealthRegen)
BUGS
When you make a character and you select Nord without changing the selection you get massive stamina and magicka
no idea why
to fix just select another race then go back to nord is the menu or should fix itself the next time the stats are calculated
Level up restores your stats
I'm to lazy to fix this
This page is a mess, the grammar is off and it does not have pretty pictures!!!
Yep
I made this mod for Skyrim VR but works for Skyrim
Should work on all DLC's
WARNING REPLACES YOUR BASE STATS AND IF YOU DEACTIVATE THIS MOD THE STATS WILL PERSIST
you have been warned
Instead of having small fast Regen stat you have a large slow Regen stat, making you think about your stat consumption
Stamina and Magicka increase based on your skills, the higher your skills the larger your stat pools and regens
Health is based on your level
Each class has its own base stats that gets multiplied
Below is how the mod works for those that like that information
Ways to restore your stats
Wait.......... a long time
Use potions
Sleep, 24 hours restores 100% stats
Your stats get changed
On Initializing the script
On finishing the character creation
When sleep ends
On level up (after you select your stat to level so it nullifies your choice)
On skill up
RACE STATS
CustomRaces
BaseMagic = 100
BaseHealth =100
BaseStamina = 100
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
Vampire
BaseMagic = 200
BaseHealth =200
BaseStamina = 200
BaseMagicRegen = 0.03
BaseHealthRegen = 0.03
BaseStaminaRegen = 0.03
WereWolf
BaseMagic = 150
BaseHealth =150
BaseStamina = 150
BaseMagicRegen = 0.02
BaseHealthRegen = 0.02
BaseStaminaRegen = 0.02
Argonian
BaseMagic = 90
BaseHealth = 90
BaseStamina = 130
BaseMagicRegen = 0.01
BaseHealthRegen = 0.02
BaseStaminaRegen = 0.01
BretonRace
BaseMagic = 110
BaseHealth = 100
BaseStamina = 90
BaseMagicRegen = 0.02
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
DarkElfRace
BaseMagic = 120
BaseHealth = 90
BaseStamina = 90
BaseMagicRegen = 0.02
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
HighElfRace
BaseMagic = 160
BaseHealth = 80
BaseStamina = 80
BaseMagicRegen = 0.03
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
ImperialRace
BaseMagic = 100
BaseHealth = 100
BaseStamina = 100
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
KhajiitRace
BaseMagic = 80
BaseHealth = 90
BaseStamina = 300
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
NordRace
BaseMagic = 90
BaseHealth = 110
BaseStamina = 110
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.02
OrcRace
BaseMagic = 30
BaseHealth = 140
BaseStamina = 150
BaseMagicRegen = 0.01
BaseHealthRegen = 0.03
BaseStaminaRegen = 0.03
RedguardRace
BaseMagic = 80
BaseHealth = 110
BaseStamina = 110
BaseMagicRegen = 0.01
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
WoodElfRace
BaseMagic = 90
BaseHealth = 90
BaseStamina = 90
BaseMagicRegen = 0.02
BaseHealthRegen = 0.01
BaseStaminaRegen = 0.01
Skills that count
Magicka
Enchanting
Restoration
Illusion
Destruction
Conjuration
Alteration
Stamina
OneHanded
TwoHanded
Marksman
Smithing
HeavyArmor
LightArmor
and finally the formular
BaseStamina = BaseStamina * (TotalStaminaSkills / 5)
BaseStaminaRegen = BaseStaminaRegen * (1 + ( TotalStaminaSkills / 1000))
Game.GetPlayer().SetActorValue("Stamina", BaseStamina)
Game.GetPlayer().SetActorValue("StaminaRate", BaseStaminaRegen)
BaseMagic = BaseMagic * (TotalMagicSkills / 10)
BaseMagicRegen = BaseMagicRegen * (1 + (TotalMagicSkills/1000))
Game.GetPlayer().SetActorValue("Magicka", BaseMagic )
Game.GetPlayer().SetActorValue("MagickaRate", BaseMagicRegen)
PlayerLevel = Game.GetPlayer().GetLevel()
PlayerLevel = PlayerLevel / 25
PlayerLevel = PlayerLevel + 1
BaseHealth = BaseHealth * PlayerLevel
BaseHealthRegen = BaseHealthRegen * ( 1 + (TotalStaminaSkills/ 1000))
Game.GetPlayer().SetActorValue("Health", BaseHealth)
Game.GetPlayer().SetActorValue("HealRate", BaseHealthRegen)
BUGS
When you make a character and you select Nord without changing the selection you get massive stamina and magicka
no idea why
to fix just select another race then go back to nord is the menu or should fix itself the next time the stats are calculated
Level up restores your stats
I'm to lazy to fix this
This page is a mess, the grammar is off and it does not have pretty pictures!!!
Yep