Overcome Molag Bal's trial and unleash deadly vampire powers. Teleport to any city, fly, absorb the soul of your victims to empower your vampiric might or unleash an army of daedra to invade Tamriel.
Requirements
This mod does not have any known dependencies other than the base game.
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Fixed missing script fragments in the Quest. Should be displaying the objectives correctly.
Version 3.3.1
Fixed some missing files issue
Bat travel now teleports to more "secluded" locations for immersion purposes.
Version 3.3.0
Fixed an issue with character saves inside the cave
Fixed a visual bug on dark hollowing spell
Coldharbour Shades now use a fire and forget spell instead of dark hollowing
Fixed some visual bugs inside the cave
Version 3.2.0
- Reworked Soul Grip so now scales a lot more but lowered how scales in lower levels, the cap of souls is now in 5000.
- Now the altar gives you a weapon with an enchantment version of soul grip which you can disenchant.
- Solved the issue in which you do not get teleported to the ragged flagon with bat travel.
- Solved minor issues, descriptions and reduced visuals of some effects.
Version 3.1.0
- Corrected some visual issues regarding dark aura and the gate of coldharbour. Both the dremora and the drain effect triggered excesive Imods which have been removed.
- Corrected an issue in which the vampire version of crippled terror was added in human form.
- Added a mark and recall to the Bat Travel power with 6 possible places to mark.
- Updated the visual effects of Bat Form, now your character should not be seen as often as it was and more bats where added.
- Added Soul Feast to human form.
- Corrected some issues with the shadow pack, they should behave more aggresive thowards enemies but not against allies.
- The gate of coldharbour now should be disabled with the effect in which the daedras are invoked. The gate should last exacly 100 seconds.
Version 3.0.0
-Corrected some issues during the quest
-Now the quest do not reset when entering the cave again
-Now sinister grip do not trap souls in soul gem but instead trap souls to increase its damage for each soul captured (maximum 100 souls)
-Now hideous mist do not affect player speed or enemy speed but instead muffles the player and increases physical resistance and damages stamina and stamina rate to foes inside.
-Hideous mist visual effect has been changed, now it's a bit bigger but circular instead of a rectangle.
-Added Soul Feast
-Added Shadow Armor
-Added The Gate Of Coldharbour
-To obtain the new powers and correct the old ones you have to drink from the shrine of molag bal.
-Added Falkreath to the Bat Travel Options, also added all the small villages from skyrim.
Version 2.0
- Added Bat Travel spell
- Added Bat Teleport Spell
- Added Hideous Mist Spell
- Now all spells will be correctly added in VL form
- Renamed Penumbra to Dark Envoy, this ability is now a Power and solved some issues with the power gaining some stability
- Reworked Shadow Pack, they now should attack often
This mod features a new small questline for Vampire Lords and adds some new powers for both mortal form and vampire lord. The mod is 100% compatible with Sacrosant and Better Vampires as well as almost any mod since very few vanilla records where touched.
To start the quest simply go to the Volkihar castle and drink from the altar of Molag Bal. Once you do this go where the quest mark guides you and beat the enemies to become Molag Bal's chosen champion.
Watch each spell in action the following video
Compatibility
As long as i know it should be almost 100% compatible with any Vampire Overhaul (tested it with sacrosant+better vampires and 0 problems). Which it may not be compatible is with mods that edit the Volkihar castle, but since the cave will still be there and the triggers inside the cave will start the quest it should be fine too. Also there's a copy of the altar of Molag Bal inside the cave (thought for those who have a mod for the castle) so you can access the powers anyway. The Bat Travel power is also not 100% compatible with Open Cities, the power will teleport you to most places correctly but not to those heavily edited like Jorvaskr in that case the bat travel will teleport you to an empty cell due to the edits that Open City does.
Hope you like the mod and don't forget to endorse.