What follows is a rough outline for the next few patches. All of the information here is subject to change, but it's the foundation I'll be trying to shoot for with each update:
UPDATE 1.38 (Hotfixes): - Update 1.38 is now uploaded! I didn't get everything I wanted in it, but the update should cover all the major issues. Items are now playable with normal drop-rates, several bugs have been fixed, and I've added a new Crafting option to the installer. The new option adds the armor & weapons to the Thalmor Supply Chest outside the embassy and allows you to craft the items, but otherwise it makes no changes to Thalmor NPCs.
Possible Future Updates: - Ability to join Thalmor faction as an agent (?)* - Thalmor Agent quests designed to prolong the Civil War, hunting down escaped prisoners, etc. (?)* - Thalmor Welkynar (battlemages on flying gryphons) - Thalmor Sorcerors (a wizard on steroids) - Thalmor-specific spells & abilities - Additional "classes" & content inspired by Elder Scrolls Online
* Note: If I choose to add these features, it will be as a supplement or "prequel" to Reath's "The Second Great War" mod. That mod is already far more involved in scope than anything I would add.
Note: I accidentally packaged some old files in the 1.38 archive, but just uploaded the corrected version. If you've already downloaded the file, please grab this new one instead. Sorry about that!
If you have a light armor shield and a light armor helmet without a hat, modify these two perfectly. The light armor hat looks good from the front, but not from the back. There's also the location of the Thalmoris gate.
Hi, I am using this mod and I love it and I can really feel the effort behind it. The only thing I don't get (I installed the full version) is whether I need all the perks to craft the mask or not, since I have the equivalent of Elven Smithing (I am using Ordinator) and the Thalmor Scout Armor appeared at the forge while the mask did not at the tanning rack. I also opened the mod in SSEEdit and under the section "Constructible Object" there was no recipe for it. Thanks again for making this mod!
I played through The Second Great war with this. If anything conflicted, it wasn't bad enough to notice. Thalmor in the Second Great War used the new armors. However, I don't remember if I installed all the features: I may have left out either the enhanced Thalmor Embassy or the toughened Thalmor enemies, but I forget.
Is it possible to ask a respected author to make a compatibility patch for the Dawn of Skyrim mod to clean up the banners?This seems to be the only incompatibility.
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UPDATE 1.38 (Hotfixes):
- Update 1.38 is now uploaded! I didn't get everything I wanted in it, but the update should cover all the major issues. Items are now playable with normal drop-rates, several bugs have been fixed, and I've added a new Crafting option to the installer. The new option adds the armor & weapons to the Thalmor Supply Chest outside the embassy and allows you to craft the items, but otherwise it makes no changes to Thalmor NPCs.
UPDATE 1.4 (Content Update):
- Thalmor Steel armor & weapons (cut content from 1.3)
- Thalmor Glass armor & weapons (cut content from 1.3)
- Thalmor Artifacts (unique armor & weapons w/special effects)
Possible Future Updates:
- Ability to join Thalmor faction as an agent (?)*
- Thalmor Agent quests designed to prolong the Civil War, hunting down escaped prisoners, etc. (?)*
- Thalmor Welkynar (battlemages on flying gryphons)
- Thalmor Sorcerors (a wizard on steroids)
- Thalmor-specific spells & abilities
- Additional "classes" & content inspired by Elder Scrolls Online
* Note: If I choose to add these features, it will be as a supplement or "prequel" to Reath's "The Second Great War" mod. That mod is already far more involved in scope than anything I would add.
Thanks again for making this mod!