Skyrim Special Edition

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Anduniel

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Anduniel

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  1. Anduniel
    Anduniel
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    ~~~READ FULL DESCRIPTION BEFORE POSTING!~~~
    READ THIS STICKY BEFORE POSTING!
    ---------- June 14, 2020 - ChangeLog 1.1: ------------

    Frostfruit Inn:
    - Fixed FaceGen, re-exported all
    - Re-Linked voice files
    - Added "no havok" flags to several clutter things
    - Differentiated Frostfruit and Four Shields Inn architecture, slightly different textures
    - Added "White River Valley" song to Lark (altered "Red River Valley" traditional)
    General:
    - Mod now uses Texture Sets when possible, eliminating extra mesh assets
    - Carries forth USEEP changes (possibly except for "Investigate Bards College" quest):
    MS05Start, MS05GenericJoinTopic. I added condition to NOT have Lark say it.
  2. Cannellc
    Cannellc
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    does this work with jk skyrim and tht athermoor mod for towns 
    1. Anduniel
      Anduniel
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      Don't know for sure as I don't use them. Try and see. These are only interiors, except for the Frostfruit which adds a vineyard out back.
  3. elanaahova2
    elanaahova2
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    Back to Skyrim - setting up first playthru with SSE.  (And first useof MO2).  Tested your Mod.  Love it.  Great balance.  Just enough difference to make visiting worthwhile again.  And I'm very happy you un-havoked some items.  (I'm clumsy. LOL.) Been thinking about the playthru being w Camping and Frostfall -- so Inns are actually necessary.  I'll be visiting soon.  Thank you!
    1. Anduniel
      Anduniel
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      Thank you! Enjoy!
  4. 7531Leonidas
    7531Leonidas
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    I like the look of Frostfruit Inn, have not yet gotten to any others, as I am building a new set of mods for a playthrough. FYI: Having a problem with Window Shadows (https://www.nexusmods.com/skyrimspecialedition/mods/37831) v6.0a, as there is a dark slanted "sheet" that obstructs vision in the passageway from the bedroom to the underground tasting room.I have also posted on that page as well.
    1. Anduniel
      Anduniel
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      Thank you. I have no idea about the "window shadows" thing, never heard of that. The only thing I put in the passage is a generic banner or two, like curtains...
      Edit: Hm, that mod does look kinda neat though...
  5. SlyWolfe
    SlyWolfe
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    Heya, thanks for this! Any idea if it would be safe to make an esl?
    1. Anduniel
      Anduniel
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      You're welcome! I have no idea, you could try it and let me know...
    2. Anduniel
      Anduniel
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      I've uploaded an Optional file esp flagged as ESL.
    3. SlyWolfe
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      Ty!
  6. stephenlewis2012
    stephenlewis2012
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    Thank you for updating this mod. I was on the fence about it because people were reporting double spawns of npcs, but seeing as how you are still supporting it I now have the confidence to include it in my modlist instead of friendlier taverns.
    So happy. Cheers!
    1. Anduniel
      Anduniel
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      Thanks for giving it a try!
  7. Drevan80
    Drevan80
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    I have a problem with the ESL patch (I haven't tested to use the ESP instead so I don't know if it will help to use that instead) seems like the Bard and the Diced gamers in Dragonbridge suffers from the Dark Face bug. I don't know if anymore inns from this mod has the same bug. Dragonbridge is the only one I have visited with your interior.
    1. Anduniel
      Anduniel
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      Try using the esp and let me know. I've heard sometimes there are problems with ESL where the esp contains facegen.
    2. Drevan80
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      I tried the ESP but that puts in duplicates (2 Lark 2 Sienna etc) the duplicate has the dark face and the other has not. I use a Rorikstead Village Overhaul (https://www.nexusmods.com/skyrimspecialedition/mods/35594) your Vanilla inns and the No wineyard patch. If that helps.
    3. Anduniel
      Anduniel
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      Ahhh yes.... perhaps because they were separate mods merged into one, AIO, so they would then have different ID's so makes sense there'd be duplicates.
    4. Drevan80
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      Can we expect an update that fixes that problem or are you done with this mod? I completely understands if you feel your are done with this mod.
    5. Anduniel
      Anduniel
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      I am updating, yes, actually worked on it yesterday, so prolly by end of today.
    6. Drevan80
      Drevan80
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      Ok. thanks for you quick answer.
    7. Drevan80
      Drevan80
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      Seems like the new update fixed the many problems I had with previous version. Thank you for fixing that.
  8. Moksha8088
    Moksha8088
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    I assume the new esp be overwriting the USSEP version, right?
    1. Anduniel
      Anduniel
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      Yes.
  9. diskdevl
    diskdevl
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    Question on the new ESL-flagged file - does that include the USSEP fixes as well ?
    1. Anduniel
      Anduniel
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      Ummm, it should.... USSEP changes were only carried through using SSEEdit, but the patch was not added to the mod as a requirement. Honestly I don't remember for sure if I esl'ed it before or after doing that, sorry. Easy to check though...
    2. Scruff777
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      Just checked and yes the USSEP fixes are carried through.
    3. UVSearching
      UVSearching
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      Thank you, Scruff777, I came here to look for that! :)
  10. Drake0713
    Drake0713
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    Is it compatible with:
    https://www.nexusmods.com/skyrimspecialedition/mods/24507
    https://www.nexusmods.com/skyrimspecialedition/mods/28586
    https://www.nexusmods.com/skyrimspecialedition/mods/16757
    https://www.nexusmods.com/skyrimspecialedition/mods/17968
    1. Anduniel
      Anduniel
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      Please provide some explanation if you want help with compatibility.
    2. Drake0713
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      Umm ok, so like do you already add cooking stations thus making the first one unneeded, or would the new idles be inside objects if we used the middle two with yours, and do you already keep sandboxing from occurring in a rented room making the last one unneeded
    3. Anduniel
      Anduniel
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      I add cooking stations, yes. Don't know about the second, and I don't do anything to "keep sandboxing from occurring." You could just try the mod and see...
    4. Drake0713
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      What about:
      https://www.nexusmods.com/skyrimspecialedition/mods/35806
  11. chacal83000
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    Just to thank you for this nice inns mod that is the very only one i found to be ok with my own mods. It's light, nicely done and fit perectly my setup giving those litlle inns more personallity.
    I'm not by any way a modder but what should I do if i just want to remove alchemy tables from your mod ? (with SSEedit ?)
    Thanks again.
    1. Anduniel
      Anduniel
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      Yes, SSEEdit would work, unless you want to learn how to do it in the CK, which really isn't hard, but you do need at least a very basic understanding of how to get around in it. There are loads of tutorials out there.