~~~READ FULL DESCRIPTION BEFORE POSTING!~~~ READ THIS STICKY BEFORE POSTING! ---------- June 14, 2020 - ChangeLog 1.1: ------------ Frostfruit Inn: - Fixed FaceGen, re-exported all - Re-Linked voice files - Added "no havok" flags to several clutter things - Differentiated Frostfruit and Four Shields Inn architecture, slightly different textures - Added "White River Valley" song to Lark (altered "Red River Valley" traditional) General: - Mod now uses Texture Sets when possible, eliminating extra mesh assets - Carries forth USEEP changes (possibly except for "Investigate Bards College" quest): MS05Start, MS05GenericJoinTopic. I added condition to NOT have Lark say it.
I won't be doing that. With a toddler and a new baby, I barely have ANY time. If you don't want changes to a certain inn, you can just remove those changes in SSEedit.
Looking forward to trying this. Anduniel's mods are fun, and turning Rorikstead into a vineyard is brilliant. In my younger days, I visited Ruedesheim am Rhein every July for a few years, touring all the wine shops by day then lying in the vineyard at nightfall to watch the fireworks until the buzz wore off. So as I role play as a bard, I can now get more done when I visit the inns.
Hi, I am getting issues with Frostfruit inn: all walls and the floor are invisible, and when I fall to infinite, coming back to the door where there is a carpet as a platform).
I am trying to figure out what could be causing this problem. Maybe ELFX, but I am not sure
Back to Skyrim - setting up first playthru with SSE. (And first useof MO2). Tested your Mod. Love it. Great balance. Just enough difference to make visiting worthwhile again. And I'm very happy you un-havoked some items. (I'm clumsy. LOL.) Been thinking about the playthru being w Camping and Frostfall -- so Inns are actually necessary. I'll be visiting soon. Thank you!
I like the look of Frostfruit Inn, have not yet gotten to any others, as I am building a new set of mods for a playthrough. FYI: Having a problem with Window Shadows (https://www.nexusmods.com/skyrimspecialedition/mods/37831) v6.0a, as there is a dark slanted "sheet" that obstructs vision in the passageway from the bedroom to the underground tasting room.I have also posted on that page as well.
Thank you. I have no idea about the "window shadows" thing, never heard of that. The only thing I put in the passage is a generic banner or two, like curtains... Edit: Hm, that mod does look kinda neat though...
Thank you for updating this mod. I was on the fence about it because people were reporting double spawns of npcs, but seeing as how you are still supporting it I now have the confidence to include it in my modlist instead of friendlier taverns. So happy. Cheers!
76 comments
READ THIS STICKY BEFORE POSTING!
---------- June 14, 2020 - ChangeLog 1.1: ------------
Frostfruit Inn:
- Fixed FaceGen, re-exported all
- Re-Linked voice files
- Added "no havok" flags to several clutter things
- Differentiated Frostfruit and Four Shields Inn architecture, slightly different textures
- Added "White River Valley" song to Lark (altered "Red River Valley" traditional)
General:
- Mod now uses Texture Sets when possible, eliminating extra mesh assets
- Carries forth USEEP changes (possibly except for "Investigate Bards College" quest):
MS05Start, MS05GenericJoinTopic. I added condition to NOT have Lark say it.
Thanks to Anduniel, Kudos and endorsed as well.
I am trying to figure out what could be causing this problem. Maybe ELFX, but I am not sure
Edit: Hm, that mod does look kinda neat though...
So happy. Cheers!