Just started using this mod with a specific character preset with custom face texture, but I'm facing an issue. The problem is the preset and face texture mod I'm using requires High Poly Heads which I'm pretty sure I installed correctly, I just put the esm, BSA, and meshes folder from the loose files option, and everytime I try using the texture on the high poly head option and loading a save, even after looking through inventory the complexion kinda disappears. I have to reset it in racemenu to fix it but it's not a solution. I would really appreciate some advice on what I should do.
There's no .BSA in this mod, and any preset shouldn't have a .BSA either. It sounds like you're installing you mods manually? If so, DO NOT. Use a Mod Manager like Mod Organizer 2 or Vortex. You need to get the High Poly Head For Custom Races Installer and your problem will be solved.
I just noticed that you posted this 5 years ago, I really hope you figured all this out on your own by now. Sorry for necroing your post lol
honestly, even without custom textures, just seeing that i am considered "colovian" instead of simply just "imperial" makes me happy. and the fact they are different at all makes me happy. thank you for this.
Just wanted to say this did exactly what I needed it to do better than any of the other options I've tried (using the High Poly Head patch). Great mod, thanks so much.
Adding these to level npc lists would be epic. For those curious, this mod just creates new stats for new race NAMES for the player character, that have their own mesh/texture folders that YOU CAN personalize using other race/character meshes/textures. If you DONT personalize, they look like the vanilla race they are based on. (this sums up all the following posts)
As with Custom Races LE, you drop in your own chosen set of body and face textures and meshes, and also the XPMSE skeleton (i.e. skeleton.nif, skeleton_female.nif).
They have vanilla textures by default, this can be used so that you can put your own textures into the folders so that they are distinct from the regular races. Other than that they look vanilla
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If so, DO NOT.
Use a Mod Manager like Mod Organizer 2 or Vortex.
You need to get the High Poly Head For Custom Races Installer and your problem will be solved.
I just noticed that you posted this 5 years ago, I really hope you figured all this out on your own by now. Sorry for necroing your post lol
For those curious, this mod just creates new stats for new race NAMES for the player character, that have their own mesh/texture folders that YOU CAN personalize using other race/character meshes/textures. If you DONT personalize, they look like the vanilla race they are based on. (this sums up all the following posts)