No, within one playthrough SB's settings will remain saved alongside your character with or without FISSES. FISSES is just so that you can carry things over to another character or that you can load the included example settings.
It is as Zarrazeesubs mentioned. I am the author of this mod and now also curate the SE version here. But back when Skyrim SE was still relatively new, I didn't own it yet, hence madchieften ported the mod to SE for me originally.
Its essentially game version agnostic in the sense that it contains very little that has any sort of dependency on anything but the core game structure. The biggest thing is FISSES, which is optional, but recommended if you want to save your own settings. FISSES is rather version dependent and at the moment some patches are required to make it work I believe (look in comments etc.).
Quick question, when I'm adjusting the damage taken by the "player" does that include my companions? They are basically sponges and I want them to take more damage from enemies.
You can do that indirectly as follows: Increase NPC damage taken in the very first two sliders (game difficulty). This will make all NPCs, including your followers, take more damage. However, it will also make enemies take more damage.
To counteract the enemies getting squishier, you can then lower your own player damage in the options below the two game difficulty sliders. These options, and pretty much all the other ones in SB, only affect the player and NPCs in combat with the player.
Hey, can you explain me in more detail what the scaling options do? I'm talking about all of them, but for example, setting Spell Strength Scaling to 5% will make the spell have 100% more base damage/magnitude every 20 levels or in that skill? And does it start to aplly above skill level 15 (the default minimum) or something like that?
Essentially it's quite simple and your first example would be correct. The number you set is added for each level you have in that skill. So if your skill level is 15 and you set the scaling to 5% it will add 15 * 5% = 75% damage to your attacks. The level is the level in that particular skill, so destruction, two-handed etc., your overall character level is not important here and every skill level from the very first one counts.
I am not sure, I never dealt with compaction of plugins before, so I am not sure what is required for that to work. If it's not much work, then it may be worth a try. If it all seems to be working then it should be fine.
This is a wonderful mod. Impressive. I know it's very personal, but what levels of player/NPC damage do you recommend for a challenging but even match, so that I and the enemies aren't damage sponges, and that it's realistic and fair even if I die a lot. Does anyone who's played a few hours of the game recommend anything? Also, is it worth lowering the XP gain? It's going to be a long match.
The settings I personally used are actually included in the mod as the example settings. However, you will need FISSES (and the patches to make it work on the latest versions) to load them.
As you say, these settings are quite subjective and in my case I also always used SB in combination with True Armor, which changes things. Personally, I prefer rather "fair" and "realistic" settings, where neither the enemies nor the player are inherently advantaged. Therefore, I would recommend putting game difficulty to 100% and 100% (the very first sliders). Then, increasing damage dealt and damage taken to something higher like 150%+. You can also just put the first sliders higher, but that makes horses die faster for instance (as all NPCs then take more damage including allied NPCs).
No SB settings can truly solve the problem of damage sponges. Either you put lower damage and sponges exist, or you increase your damage more and sponges feel normal, while normal enemies become laughably easy to kill. For this I use True Armor, it includes a health limiter that gets rid of damage sponges by the root.
I would indeed recommend to slow XP gain and I would adapt this a bit to what you tend to use most. I would make the gain slowest in these disciplines to encourage you to not be overly reliant on it. Prime candidates would be sneaking, smithing etc. if you tend to (ab)use these skills a lot, becoming too good at them too fast and then having little more to work towards.
But yeah, all of this is highly subjective and taste varies.
Yes, though there is some overlap and the mods may therefore both modify similar things and the overall result may be more or less than you intended. But SB can be turned on 100% selectively, so you can only activate the specific settings you want and leave all else turned off.
This mod absolutely changed the game for me, being able to balance certain weapon types to either do more or less damage is a massive game changer, endorsed 👍
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Or the FISSES is for if I make a new game, I can auto-load some slider configs?
FISSES is just so that you can carry things over to another character or that you can load the included example settings.
Is Simply Balanced game version-agnostic or up to specific game versions only? (e.g. 1.6.640, 1.6.353, etc.)
Thanks!
Increase NPC damage taken in the very first two sliders (game difficulty). This will make all NPCs, including your followers, take more damage. However, it will also make enemies take more damage.
To counteract the enemies getting squishier, you can then lower your own player damage in the options below the two game difficulty sliders. These options, and pretty much all the other ones in SB, only affect the player and NPCs in combat with the player.
One other thing, the unarmed attack scaling is based on which skill level (it's listed under atributes)?
I know it's very personal, but what levels of player/NPC damage do you recommend for a challenging but even match, so that I and the enemies aren't damage sponges, and that it's realistic and fair even if I die a lot. Does anyone who's played a few hours of the game recommend anything? Also, is it worth lowering the XP gain? It's going to be a long match.
As you say, these settings are quite subjective and in my case I also always used SB in combination with True Armor, which changes things. Personally, I prefer rather "fair" and "realistic" settings, where neither the enemies nor the player are inherently advantaged. Therefore, I would recommend putting game difficulty to 100% and 100% (the very first sliders). Then, increasing damage dealt and damage taken to something higher like 150%+. You can also just put the first sliders higher, but that makes horses die faster for instance (as all NPCs then take more damage including allied NPCs).
No SB settings can truly solve the problem of damage sponges. Either you put lower damage and sponges exist, or you increase your damage more and sponges feel normal, while normal enemies become laughably easy to kill. For this I use True Armor, it includes a health limiter that gets rid of damage sponges by the root.
I would indeed recommend to slow XP gain and I would adapt this a bit to what you tend to use most. I would make the gain slowest in these disciplines to encourage you to not be overly reliant on it. Prime candidates would be sneaking, smithing etc. if you tend to (ab)use these skills a lot, becoming too good at them too fast and then having little more to work towards.
But yeah, all of this is highly subjective and taste varies.