We've been working on some new features.
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use


  1. Ryu2OO1
    • member
    • 1 posts
    • 0 kudos
    Need help!! After i activate the mod all the NPC and my player stands in a T shape and doesn't move, how should i fix this i can't even play :(
    1. butterenough
      • premium
      • 513 posts
      • 9 kudos
      You have to re-run FNIS, and tick the TK Dodge box.
  2. IXFalkenXI
    • member
    • 1 posts
    • 0 kudos
    This seems like a wonderful mod, but I have an issue, I can't use the step dodge, it's still a roll even though I've checked the step dodge option in the mcm and made sure FNIS is working properly. It's not a huge deal, everything exept for the step dodge animation (which is just the normal rolling animation) works properly, it's just that the step dodge looks so much cooler and I would love to get it working if anybody could help me.
  3. SASOezj
    • member
    • 17 posts
    • 0 kudos
    This mod isn't compatible with AGO? I've been using these mods together forever now, so how did I just now find this out?
  4. SirGregoryTheKid
    • supporter
    • 243 posts
    • 3 kudos
    Fun mod. Thanks.
  5. BigHairPierre
    • member
    • 32 posts
    • 0 kudos
    The mod was working fine earlier, however most people have a problem with AGO, which i have but I am not experiencing the same problems as them. My tk dodge has unbound the left bumper key from dodge and when i try to bind any of the bumpers to dodge the game doesnt recognize it and shows a "???" as the bound key, I can bind other keys to it and it sort of works, as in i can only dodge forward. Any suggestions on how to fix this would be great.
  6. sammythesadsack
    • member
    • 12 posts
    • 0 kudos
    Unfortunately when you dodge while spell casting. The spell keeps casting. This is kind of immersion breaking. Can you please fix it. Thanks love the mod.
  7. Alkohol
    • supporter
    • 626 posts
    • 10 kudos
    In case this isn't known, Archery Gameplay Overhaul overwrites TK Dodge's first-person animations, that's why your dodge is not working in first person.
    1. Timmhaze
      • member
      • 292 posts
      • 2 kudos
      Dead on for informing us of that mate. Was pondering what could be causing my dodge to break specifically in first person for ages!
    2. Ethanopia
      • member
      • 17 posts
      • 0 kudos
      Thank you! Was wondering what the issue was for months!
    3. K0WNAGE
      • member
      • 15 posts
      • 0 kudos
      In response to post #72848008. #72984493, #73000713 are all replies on the same post.


      It also corrupts your attack speed with a bow, either in 1st person or 3rd.
      If you let AGO overwrite TK Dodge; you will now find you 'rapid fire' while in 3rd person, but can Dodge. Meanwhile, in first person you will shoot with normal speed but cannot dodge. If you let TK Dodge overwrite AGO, then your attack speed is now broken in both 1st and 3rd person.

      AGO and TK Dodge are not compatible, as they both require overwriting each others 1st person file which FNIS doesnt support multiple of; and there is no solution available right now. Either you use one or the other, or accept the glitches.
  8. MerakiGamer
    • member
    • 20 posts
    • 0 kudos
    Ok, I'm back and have got to say something. I'm retarded. So this whole time I was having problems with the mod sometimes stopped working but I skip some parts of the description so I just kept making the same mistake over and over. Basically, I never ran TK dodge with FNIS and was trying to get the mod to work without the patch for like 3 weeks. Well now that I did that, everything works flawlessly and I stopped having problems. But yeah, this mod is extremely great now that I got it working. 11/10 mod. :D
    1. JmShark19
      • member
      • 2 posts
      • 0 kudos
    2. nicolasdl
      • member
      • 1 posts
      • 0 kudos
      donde descargas el parche FNIS?, soy muy cuadrado y no entiendo, tengo el skyrim SE de steam y descargué el nexus como tam bien instalé el tk dodge.
      Pero no pasa nada, como que no toma el mod

      Al iniciar la partida, me dice SKYUI ERROR CODE1
    3. Saimzain123
      • member
      • 291 posts
      • 3 kudos
      Maybe say it in English ? Google Translate perhaps, instead of being lazy...
    4. Christscorpion
      • member
      • 29 posts
      • 0 kudos
      @saim Or you could have google translated it yourself, lazy
    5. iMutiny
      • member
      • 31 posts
      • 0 kudos
      This entire forum speaks English, it's not unreasonable to expect them to translate to English. Instead of complaining about the request @Christscorpion, perhaps translate it yourself and post for everyone else.
  9. Zazzar
    • supporter
    • 669 posts
    • 4 kudos
    Is it possible to disable dodge with the analog stick et just leave it for LB (or other).

    I can't set this in MCM.

  10. phreejazz
    • member
    • 127 posts
    • 1 kudos
    Really well done. My only issue is that the even short delay when combat scripts are running makes it stutter just enough to get me stunlocked if I'm using any kind of mod that lets enemies stagger me (like wildcat).