Skyrim Special Edition

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SoulMasterII

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SoulMasterII

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14 comments

  1. Ormenelle
    Ormenelle
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    For some reason, for me this spell does not work as a concentration spell ( like Flames ) but as a charge-and-release spell ( like Firebolt ). Are there known incompatibilities with complete crafting overhaul ?
    1. avarath
      avarath
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      Nop... it is a fire-and-forget spell
  2. MisterB1969
    MisterB1969
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    So I was trying to make a modified variant of this spell, I got most of it figured it, save for the final piece. How to make it a variable from 3 to 5 pieces of wood. I don't know anything about scripting :/
  3. dusanm
    dusanm
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    So umm, for some reason this mod gives me random CTDs, usually during loading screens. It's a shame because I really love the idea of this mod...
    1. SoulMasterII
      SoulMasterII
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      I've never heard of it causing ctd's before? Have you tried using loot to re-order everything?
      SM
  4. jjb54
    jjb54
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    So how many pieces of wood does this spell ' gather ' for you?

    1. SoulMasterII
      SoulMasterII
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      2 at a time the same as when you use the axe and wood block. It just save the hassle of carrying an axe around and finding a block.
  5. MeridianoRus
    MeridianoRus
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    The script is... strange.
    1) You re-added AddItem function. There is no need to do so, game already has this function.
    2) You used Game.GetPlayer() function. There is no need to do so, because you already have "Actor akCaster" in event.
    3) You used hard-coded string in notification function. Everything is good, but translators will have to recompile your script to change this string. You can try to make String Property and fill it in CK. Also, you can set "False" in AddItem function - and there will no need in standalone notification.
    1. SoulMasterII
      SoulMasterII
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      Thanks for the report. As I said in the description, I created this mod several years ago in old Skyrim! I will have a look at the script and change it accordingly!
    2. MeridianoRus
      MeridianoRus
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      Also you can use the global variable to change the count of firewood in-game:
      ;~~~
      ScriptName Temp Extends ActiveMagicEffect

      MiscObject Property Firewood Auto
      GlobalVariable Property Count Auto

      Event OnEffectStart(Actor Target, Actor Caster)
      Caster.AddItem(Firewood, Count.GetValueInt(), False)
      EndEvent
      ;~~~
      With this you can also dinamically change the description of magic effect, just use <Global=GlobalVariableEditorID> in it. It's really cool.
    3. SoulMasterII
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      I updated the script! I had to use a bit of initiative to incorporate your suggestion but it seems to work fine!
      Many thanks and I have credited you for the help!
    4. MeridianoRus
      MeridianoRus
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      Oh, it's too easy work to get credits. The idea is much more valuable. You're on the right track.
  6. pancakemix
    pancakemix
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    Wait, the ability to gather wood without an axe is a spell? That means I've been a wizard IRL this whole time!!!
    1. SoulMasterII
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