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MoKeine

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mokeine

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  1. mokeine
    mokeine
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    =^𖥦^=



    post in comment if you met any question, especially related to modded creatures that have unique skeletons.

    future plans:
    Cover all skeleton type Completed
    Vigilant patch

  2. Seb263
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    Good initiative, mokeine, thanks. I’ll admit I didn’t have the patience to go through all the skeletons for each race to build the biped mappings. This will also be useful to make other CIF mods that rely on biped slots work properly with other races.
    1. mokeine
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      wow, thank you very much for your affirmation, glad to help CIF users get better hitting feedback.
      Oh and you remind me , maybe I should change the name of this patch to CIF-Creature Patch.
  3. TrumanAE
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    amazing job! 

    Shameful ask but the trd patch from here overwrites  the meshes from The Restless Dead - Skeletons SE Patch.

    Since this mod uses skypatcher can I just place The Restless Dead - Skeletons SE Patch  below this mod and get the best of both worlds? 
    1. mokeine
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      No.. that will caused invisible skeleton body part. I will make a patch for it then, or find a new way to patch it, but maybe 4-5 days later
    2. TrumanAE
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      Word thanks !
    3. AKJIWA
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      I tried putting the restless dead skeleton SE Patch below unfortunately i got half altered meshes. not working will wait for new patch.
    4. Matcm149
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      Should be the same for the Skeleton Replacer HD - SE patch from TRD. If the patch from this mod wins the conflict the skeletons will have some mismatched body parts.
    5. mokeine
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      Patch has been update now
    6. nicktheduke
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      I'm still missing legs on some skeletons with new patch.
    7. mokeine
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      can you tell me It's base ID and his equipment?
    8. nicktheduke
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      Honestly it's a few of them. Some headless, some not. I'll try to write down the id next time.
  4. temmo45
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    Unarmored TRD skeletons bleed when I hit them.
    1. mokeine
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      This mod do not add any new effects. You have some other mods edited the hit effects. And in fact, skeletons use the same hit sound as draugrs.
    2. temmo45
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      Oh shoot, that reminds me of Dynamic impacts and its patches. 99% sure that's it. Update: it was what I suspected.
  5. Jarheddd
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    The update has a different esp name, should i stay on the previous one or is it safe to upgrade?
    1. mokeine
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      Safe to install and uninstall, the esp only contains some keywords, no new records add to your game.
    2. LarthIste
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      error wrong mod page so sorry xD (f*#@'in thousand tab openned)
  6. wenbusheng666
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    刚发现是我们国人大佬!斯国一!奖励一个捏捏~
  7. bangerbossification
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    still missing some bodyparts on skeletons even after the fix for restless dead
    1. mokeine
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      Can you tell me the baseID of this skeleton, and what's he equipped ? you can see them via console.
      And make sure the patch load after original mod, it contains edited meshes.
  8. Coldfuryx
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    Thanks for the mod mokeine , can you please consider patching  the Chaurus hunter skeleton as well?
    1. mokeine
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      Yes, my plan is to covered all type of skeletons. 
    2. Coldfuryx
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      Much appreciated!
  9. hoangdai94
    hoangdai94
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    Gud job !
    1. mokeine
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      \( ᐙ )/
    2. yifandamowang
      yifandamowang
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      Bro, whenever I see you in the comments section, I'll download this mod without hesitation
    3. hoangdai94
      hoangdai94
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      @
      yifandamowang Haha, that's the way !
  10. peacelookman0829
    peacelookman0829
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    “Sanguine Symphony - Creature Patch - TRD” is enabled, the draugr and player's head and limbs disappear when the shield associated with TRD is equipped.
    When I checked the player's equipment in the console, it seemed that all the disappearing places were equipped with shields.
    1. mokeine
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      Confirmed, I'm looking into it.
    2. mokeine
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      Should have fixed.
    3. peacelookman0829
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      As for the draugr, it is working fine. Thank you very much.
      I installed the TRD patch and it seems that a zzTRD_RD_SkeletonIronGauntletR01 has been added to the skeleton fighter's equipped Hands, separate from the originally equipped slot59, and the legs are not visible.
    4. mokeine
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      Wow your message helps a lot, I will take a look now.
      Edit: seems sth wrong with Skypatcher filter, maybe I have to manually patch it.
      Edit2: Oh I found some Boots of skeletons use hand slot in fact... What ever esp or mesh files... Looks I have to fix them.
  11. Bruhvakiin
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    Hello, I do appreciate you for making this patch, but for some reason it's making my draugr and skeleton's body parts invisible, so it looks like floating limbs, heads, and beards are trying to kill me xD I read a comment down below mentioning an update on Skypatcher, maybe that has something to do with it?
    1. mokeine
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      I have updated the patch, seems It caused by the two filters I used before cannot be used together. One of the filter have sth wrong.
    2. Bruhvakiin
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      Cool, thank you!
    3. Bruhvakiin
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      I just playtested it, and the draugr are perfect! However, skeletons are still missing both their legs, and I'm not sure if TRD intended it that way. No rush tho, I appreciate your speed when it came to the recent update
    4. mokeine
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      Oh can you give me his baseID ? Then I can take a look tonight.
  12. AlexiousITA
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    Does this work with rougeshot's modded skeletons?
    1. mokeine
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      You mean savage skyrim or sth ? It should work if only he have not change the name of bones, and as I know only the proportions of the bones have been changed.

      I have took a quick look and the bone names were not changed, so it should work。