Good initiative, mokeine, thanks. I’ll admit I didn’t have the patience to go through all the skeletons for each race to build the biped mappings. This will also be useful to make other CIF mods that rely on biped slots work properly with other races.
wow, thank you very much for your affirmation, glad to help CIF users get better hitting feedback. Oh and you remind me , maybe I should change the name of this patch to CIF-Creature Patch.
Should be the same for the Skeleton Replacer HD - SE patch from TRD. If the patch from this mod wins the conflict the skeletons will have some mismatched body parts.
Can you tell me the baseID of this skeleton, and what's he equipped ? you can see them via console. And make sure the patch load after original mod, it contains edited meshes.
“Sanguine Symphony - Creature Patch - TRD” is enabled, the draugr and player's head and limbs disappear when the shield associated with TRD is equipped. When I checked the player's equipment in the console, it seemed that all the disappearing places were equipped with shields.
As for the draugr, it is working fine. Thank you very much. I installed the TRD patch and it seems that a zzTRD_RD_SkeletonIronGauntletR01 has been added to the skeleton fighter's equipped Hands, separate from the originally equipped slot59, and the legs are not visible.
Wow your message helps a lot, I will take a look now. Edit: seems sth wrong with Skypatcher filter, maybe I have to manually patch it. Edit2: Oh I found some Boots of skeletons use hand slot in fact... What ever esp or mesh files... Looks I have to fix them.
Hello, I do appreciate you for making this patch, but for some reason it's making my draugr and skeleton's body parts invisible, so it looks like floating limbs, heads, and beards are trying to kill me xD I read a comment down below mentioning an update on Skypatcher, maybe that has something to do with it?
I just playtested it, and the draugr are perfect! However, skeletons are still missing both their legs, and I'm not sure if TRD intended it that way. No rush tho, I appreciate your speed when it came to the recent update
You mean savage skyrim or sth ? It should work if only he have not change the name of bones, and as I know only the proportions of the bones have been changed.
I have took a quick look and the bone names were not changed, so it should work。
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post in comment if you met any question, especially related to modded creatures that have unique skeletons.
future plans:
Cover all skeleton typeCompleted √Vigilant patch
Oh and you remind me , maybe I should change the name of this patch to CIF-Creature Patch.
Shameful ask but the trd patch from here overwrites the meshes from The Restless Dead - Skeletons SE Patch.
Since this mod uses skypatcher can I just place The Restless Dead - Skeletons SE Patch below this mod and get the best of both worlds?
And make sure the patch load after original mod, it contains edited meshes.
When I checked the player's equipment in the console, it seemed that all the disappearing places were equipped with shields.
I installed the TRD patch and it seems that a zzTRD_RD_SkeletonIronGauntletR01 has been added to the skeleton fighter's equipped Hands, separate from the originally equipped slot59, and the legs are not visible.
Edit: seems sth wrong with Skypatcher filter, maybe I have to manually patch it.
Edit2: Oh I found some Boots of skeletons use hand slot in fact... What ever esp or mesh files... Looks I have to fix them.
I have took a quick look and the bone names were not changed, so it should work。