This page was last updated on 08 December 2018, 4:46PM
Changelogs
Version 1.3
18/11/2018 - Updates in V1.3:
-Updated the Sounds of Skyrim compatibility patch to be up-to-date for Sounds of Skyrim Complete version 1.6. -In the Water's Edge Fix versions: carried over the fix into a few of the TS unique weathers that were previously missing it. -Removed the Wet&Cold compatibility plugin from the installer. For the sake of my sanity I pulled all of the Wet&Cold compatibility plugins from all of my different patches into the same place, both to make them much easier to manage and also to remove the need for you guys to redownload such a small plugin every time this patch is updated. If you need to find it again, it's been moved to this page --> https://www.nexusmods.com/skyrimspecialedition/mods/15632?tab=files
Version 1.2
04/09/2018 - Updates in V1.2:
-Updated the Audio Overhaul compatibility patch to be up-to-date for Audio Overhaul version 3.0.0.
**If you don't use the Audio Overhaul option, then there is no need to download this update.
Version 1.1
05/08/2018 - Updates in V1.1:
-Added compatibility patches for both Sounds of Skyrim and Audio Overhaul.
-One final tweaking of the weather chances in the region data to find that perfect balance between the rarity of NAT weathers versus True Storm's unique weathers, as well as a bit more refinement for certain regions to keep them more in line with NAT's realistic approach to weather.
-Slightly reduced the thunder frequency to alleviate a rare glitch that would sometimes cause thunder sounds to keep looping long after a storm had stopped.
-In the Water's Edge Fix versions: incorporated the fix into a few more vanilla weathers that badly needed it, and added a tiny bit of variation to the fog values to hopefully bring a bit more fog back into foggy weathers without altering the smoothness of water edges.
-Reverted the snow particles of snowstorms back to those provided by NAT, after realizing during testing that NAT's snow particles seem to be a bit more realistic than True Storm's.
Version 1.03
03/03/2018 - Updates in V1.03:
-Fixed a few visual glitches affecting night time lighting during stormy weathers for both Dark and Stormy and Eerie Skies versions. If you were experiencing any strange contrast issues at night while using either of these versions, those will now be fixed. Sorry about that! The darkness of nights will now also properly reflect the mod that they are adopted from: meaning that night time storms from Dark and Stormy will be as dark as NAT's nights (they were much brighter as a result of those visual bugs), and night time storms from Eerie Skies will be brighter.
-Redistributed all unique thunder sounds from both NAT and True Storms into all stormy weathers. You will now hear a variety of both NAT thunder sounds and True Storms thunder sounds in different weathers, whereas before True Storms thunder sounds would overwrite most of NAT's.
-Sorted all masters.
Version 1.02
02/08/2018 - Updates in V1.02 - **Only for Water's Edge Fix Versions:
-Included the water's edge fix on ALL weathers in which the blocky water edge can be visible, as I previously missed a few vanilla weathers that I forgot to include in my first version. Oops! All versions of the patch should now be in their finalized states, unless new updates are released for NAT or True Storms, of course. Enjoy :)
Version 1.01
02/05/2018 - Updates in V1.01:
-Redistributed all True Storm's specific weathers (mainly the foggy ones) into NAT's region data, and tweaked their rarity to blend more seamlessly with NAT's weather system.
-Tweaked the fog values of all True Storm's specific weathers to match those made by NAT, both to help blend them in more with NAT's weathers and also reduce the "blocky" water's edge visual glitch that would occur during extremely foggy weather. Will only have a minor effect on the fogginess of your foggy and stormy weathers.