This page was last updated on 30 June 2025, 4:21AM
Changelogs
Version 2.3
Added buttons in place of scripts to run like Fix Import, Fix Frames, Rig Tracks Root
Added parent switch for IK weapon bone for third person rig only
Version 2.2
For both first and third person rigs:
- Updated Weapon bone name so that it's more obvious which bone is getting exported
- Updated Weapon snapping and bones to be easier to use
- Updated Weapon meshes so that they accurately track Weapon bone and FK/IK.
Version 2.1.1
Renamed Weapon bone so that it correctly imports for third and first person.
Version 2.1
CRITICAL: Fixed bug with third person x_NPC bones being rotated forward 90 degrees, breaking camera rotation (Only affecting 3rd person rig)
Version 2.0
- Reoriented all bones in 1st person rig with actual imported armature, instead of doing it by hand from scratch using 3rd person rig
- Added parent switching for armature and animmotion bone (named "Root" in 3rd person)
- Added Weapon FK/IK with parent switching for both rigs
- Fixed bugs with Animation menu, cleaned up the UI
- Improved annotation import, so that you can import using linear OR bezier interpolation for animmotion bone transforms
- Fixed bug with annotation export, so it won't fill empty keyframes with 0,0,0 AMR annos
- Reorganized bones
- Added missing export bones in Deform Rig weren't tracking bones (like Pelvis, hip bones, etc for Controll Rig Root)
- Tested and working (Hopefully)
Version 1.4
Fixed bugs with animation motion bone setting default values for un-keyed frames as 0,0,0. Added features like interpolation between actual keyframes. Fixed critical bug with 1st person rig and rotation when moving.
Version 1.2
Added import/export for annotations, added animation motion revolution animation for both rigs
Version 1.1
Fixed minor bugs with some scripts, updated documentation, wrote articles