I was wondering, are there any plans for porting this mod to the Xbox? I've added Beyond Reach, The Midden Expanded, and that big bug fix mid I don't remember the name of, but I'm sure people know which one I'm referring to, and it's frustrating to get an anticlimactic green orb in place of the sigil stone. I'm not terribly familiar with how mods work or if there's an alternative fix available to me.
NifSkope opens your nif as blank sphere while vanilla one is fine. In game with and without USSEP and your mod. Sigil stones work fine. Mods like Awesome Sigil Stones were disabled.
So I gotta say that even though I have the USSEP, I was getting a glitch that was causing the sigil stones to appear just as solid green masses in my saves. Definitely because of some random mod conflict that I was getting. I use the mod Sjel Blad Castle and noticed it there first, as they use the same textures as the sigil stone for their teleporting areas. So thanks for this mod, as even though it may seem useless thanks to the USSEP, it still has value.
I resently installed Beyond Reach and saw a green sigil stone in inventory. Checked the Beyond reach bsa and it had a sigil stone nif files in it. Replacing, just by installing this mod in MO2, as loose files always replace bsa files, resolved it. I do not want to attempt to rebuild the bsa myself.
If possible, it would be amazing if you could port this to XB1, or perhaps if there were some way I could have permission to do that myself? I’ve sorely missed the original texture. I was a total megalomaniac for that thing in the original edition.
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I also had ussep.
I’ve sorely missed the original texture.
I was a total megalomaniac for that thing in the original edition.
It's used to improve the Atronach forge also.