Very nice mod! I'm curious how did you get the large bridge leading to whiterun to look like that? I use Lux Via but my bridge looks different - no canopy etc.
Will follow you and see what else you add to other places, if any, and thanks for this.
The aesthetics are SO nice that I ended up removing JK's Skyrim and it's plethora of patchery and redoing my list to utilize your overhaul. We ALL have our favorite town that we gravitate to, so redoing the entire list for this made sense :) UPSIDE! Went from 1432 plugins to 903 plugins and I SEEM to be running smoother than I have in the past, so maybe JKs was more a burden than a boon :)
I have a patch for JK on the official patch hub ;) But indeed JK is EXTREMELY heavy in terms of FPS cost, it just adds a lot of clutter! It looks nice but at a price ^^
More of the ideaolgy of mixing Jenga and Thesus's ship :)
JK + interiors, were about 208 plugins. When you stack on top of a stack that is stacked ontop of a stack, well, I am sure you;ve been there. I went from HUH 2 years ago when looking at a crash log, to running support on them in the discord, because I have broken so much s#*! over the last 2 years ;)
So, your mod was a "Come to Jesus" thing for me, and I thank you
PER YOUR MOD, the Alchemy shop...acts like it needs a LOD :) When I am inside it flickers like mad, back half vanishes, I move towards it, it pops in, behind me left side vanishes, I return in pops back in and right side pops back out...i swear it IS ACTING like it needs a LOD :) I AM THINKING it is from eFPS and that it is an exterior cell, not interior, and will test it later. For now... I can not be bothered. I have 9 hour with no crashes...and it is joyous and it is because of your mod ,so again, than you :)
Yep looks like the overhaul is completely incompatible with it. It replaces every single building with COTN assets. I have to be honest, why would you want a compatibility patch between that and my overhaul?
The walls are potentially compatible though. (as the description says it is an entirely separate plugin)
There seems to be a problem with the EmbersXD + Elsopa Medieval Anvil patch. I installed it but nothing changed in the game, so I reviewed the nif model contained in the .rar file in Nifskope and it seems fine but the one that gets installed in MO2 is still the model without the patch. Maybe a FOMOD/installation issue ?
Hey Jewels loving the mod. I had posted it on the patch collection page but figured it would be better here. Potentially change this wall with an Ivy variant so it matches? North Side . And I was wondering if you were planning on changing the interior of Hod/Gerdurs house. The outside shows wood walls but the inside is the normal town house stone wall textures
Like I said on the patch hub, this is an issue on your own list, the shape of all walls is supposed to be the exact same. You have to fix your own modlist to solve that one! You likely have 2 mods editing those walls, one that you had win for the ivy variants,and another for the non-ivy variants. Bad idea! The same mod should win both.
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Alternate texture replacer: Riverwood Has Wood
I use fortified village walls for my walls, but may use your walls at a later date
Will follow you and see what else you add to other places, if any, and thanks for this.
The aesthetics are SO nice that I ended up removing JK's Skyrim and it's plethora of patchery and redoing my list to utilize your overhaul.
We ALL have our favorite town that we gravitate to, so redoing the entire list for this made sense :) UPSIDE! Went from 1432 plugins to 903 plugins and I SEEM to be running smoother than I have in the past, so maybe JKs was more a burden than a boon :)
Ty again.
But indeed JK is EXTREMELY heavy in terms of FPS cost, it just adds a lot of clutter! It looks nice but at a price ^^
(and indeed that mod looks great!)
JK + interiors, were about 208 plugins. When you stack on top of a stack that is stacked ontop of a stack, well, I am sure you;ve been there. I went from HUH 2 years ago when looking at a crash log, to running support on them in the discord, because I have broken so much s#*! over the last 2 years ;)
So, your mod was a "Come to Jesus" thing for me, and I thank you
PER YOUR MOD, the Alchemy shop...acts like it needs a LOD :) When I am inside it flickers like mad, back half vanishes, I move towards it, it pops in, behind me left side vanishes, I return in pops back in and right side pops back out...i swear it IS ACTING like it needs a LOD :) I AM THINKING it is from eFPS and that it is an exterior cell, not interior, and will test it later. For now... I can not be bothered. I have 9 hour with no crashes...and it is joyous and it is because of your mod ,so again, than you :)
Also make sure you install the efps patch... obviously ;)
The trough is in the exact same position, so you could do it very easily by copy pasting the stuff from that mod into my mesh, just using Nifskope
The walls are potentially compatible though. (as the description says it is an entirely separate plugin)
Loving the mod so far!
Edit: it was easier than I thought, I just had to put a higher priority on those files!
Should be fixed now :)
In any case, enjoy!
Nice, but..."Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall."
Oh, nevermind lol