I am having an issue inside the new Alchemy shop. The terrain is bleeding inside the shop. Tested on a new save after deactivating all my mods except this and JK's Skyrim and the issue persists.
It was already below JK in my load order when I tested. Here is an image of the issue with console showing mods touching the cell : https://imgur.com/a/dg81EAI
That is very strange, I can definitely not reproduce it with the same setup... The charm + walls plugins edits that cell's landscape precisely to make it not happen!
Just updating to the latest version fixed it. If you have an issue, you have a mod overwriting my mod's landscape changes. Check in xEdit in the Riverwood04 cell
Not an issue with this mod, that can happen with any mod with MCM. Did you install it mid playthrough? It's never recommended to install any mod mid playthrough...
Try Menu Maid 2, it should help with MCM management
You can;t "On the fly" if you do not know what you are doing, much less..poke the mod author for the issue, while not disclosing that and palming it like OMG must be the mod :P
It got deleted by a moderator because it's "just empty folders" and thus does not deserve a mod page. I have contacted support but so far nothing came of it. I am temporarily hosting it on Modding Guild discord, you can get them there
They can't be bothered to delete the SLEW OF MODS that link Distar's former modding guild page, which was picked up after they abandoned it, by an outfit that spews malicious redirects and keyboard overload commands, while popping up a "YOU MAY BE INFECTED !! PRESS ENTER TO ACCEPT YOUR Antivrus repair !!" Yet I go looking for classification and separation tabs to be lazy...and they are all gone.
Make a Patreon, move to that, put your stuff there, rattle the can, make a buck.
COSMOS is temporarily back up guys, while waiting for moderators to take an official stance on mods like these. So grab it while you can! There's no telling what will happen to it in the future! It may be allowed to stay, but moved to the Tools section of nexus instead
@Steamvikings I don't think anyone would pay for separators ^^ I'm all for free mods, with entirely free voluntary donations on top if people feel like it (never happened yet for me lol)
really love the mod, but gerdur and her family including ralof are heading to their old house location (New alchemy building) when they want to enter their house through the invisible door right behind the new alchemy building door, i can't enter that door because that is invisible and there is no activating button in there, so i heading to a new gerdur's house location and got in, but when i tried to go out, it teleported me back to her old house location, i thought it must be mod conflict with door replacer because i used one (glorious door of skyrim), so i tried to disable it and start a new game again, but still the same :/ , really love the mod tho i hope anyone can help me with this issue
im not using any riverwood overaul, i use lux orbis, and i see in the patch FOMOD there is lux orbis patch but its alongside with JK's, i don't use that so i didn't select that patch, should i just select it eventho i don't use JK's?
You must have a mod that changes the door teleport link back to its original spot! See here, the orange marker here is where you would end up normally
Spoiler:
Show
You have to look into whichever mod modified the INTERIOR door of the house last in your list. Load all your mods into xEdit, then lookup this formID in the top left field: 13407 and press enter. Once you do that, all mods that modify the door will be on the right, the rightmost one winning over all the others. I will assume that some other plugin will end up last. Let me know which one it is, if you can send a screenshot of the xedit window too to confirm it'd be great
Aha, looks like it is indeed immersive citizens editing that door for whatever reason... Do you have the immersive citizens patch? If so you could fix it in that patch while waiting for me to update it
Here's how: 1. select the door on the left hand side, right click > Copy as override into... 2. Select the Riverwood Has Charm - Immersive Citizens Patch.esp 3. Drag and drop the red value from the Riverwood Has Charm.esp to the rightmost column, it should look like so:
Spoiler:
Show
4. Save, and it's fixed
I'll include this in the next release of the patch hub
okay i'll try to fix it and see if i can fix it because i've never use xEdit manually but i guess i need to learn it eventually if i want to modding skyrim :D , anyway thank you so much for your help, really love your amazing riverwood and whiterun has wall mod, i'll keep an eye out for the next patch hub!
When I enable this I have a floating shield, some floating ivy and floating torches near where the vanilla entrance wall originally was on the way from Helgen. Even with the patchhub for JK's Skyrim and Lux Orbis it didnt fix the floating objects
Is there any way to have the walls from the start? I have some floating lanterns that I can uninstall. But on one new save, the little boy in town spawned floating where the wall should be, then fell as I entered town.
No when entering Riverwood, the little boy in town is sitting on the wall talking to the girl, but the wall isn't there When he stands up, he falls back to the ground
I can't actually get the walls to show up automatically on a new save without changing settings again I have it set to load after 1 second and load settings on reload
527 comments
Alternate texture replacer: Riverwood Has Wood
https://imgur.com/a/JRiUaIa
Here is an image of the issue with console showing mods touching the cell : https://imgur.com/a/dg81EAI
Try Menu Maid 2, it should help with MCM management
setstage SKI_ConfigManagerInstance 1
You can;t "On the fly" if you do not know what you are doing, much less..poke the mod author for the issue, while not disclosing that and palming it like OMG must be the mod :P
I have contacted support but so far nothing came of it. I am temporarily hosting it on Modding Guild discord, you can get them there
They can't be bothered to delete the SLEW OF MODS that link Distar's former modding guild page, which was picked up after they abandoned it, by an outfit that spews malicious redirects and keyboard overload commands, while popping up a "YOU MAY BE INFECTED !! PRESS ENTER TO ACCEPT YOUR Antivrus repair !!" Yet I go looking for classification and separation tabs to be lazy...and they are all gone.
Make a Patreon, move to that, put your stuff there, rattle the can, make a buck.
@Steamvikings
I don't think anyone would pay for separators ^^ I'm all for free mods, with entirely free voluntary donations on top if people feel
like it (never happened yet for me lol)
FYI, distar's stuff is hosted here now: http://distaranimation.com/
See here, the orange marker here is where you would end up normally
You have to look into whichever mod modified the INTERIOR door of the house last in your list. Load all your mods into xEdit, then lookup this formID in the top left field: 13407 and press enter. Once you do that, all mods that modify the door will be on the right, the rightmost one winning over all the others. I will assume that some other plugin will end up last. Let me know which one it is, if you can send a screenshot of the xedit window too to confirm it'd be great
Here it is:
Here's how:
1. select the door on the left hand side, right click > Copy as override into...
2. Select the Riverwood Has Charm - Immersive Citizens Patch.esp
3. Drag and drop the red value from the Riverwood Has Charm.esp to the rightmost column, it should look like so:
4. Save, and it's fixed
I'll include this in the next release of the patch hub
Also, please and thank yous don't hurt.
But on one new save, the little boy in town spawned floating where the wall should be, then fell as I entered town.
(strange to see an NPC spawn right in front of you though, that should never happen at all, which points to an issue in your list)
When he stands up, he falls back to the ground
A little patching might be needed with Traverse the Ulvenwald and Ivy Replcaer BOS for minor clipping with the Alchemist shopAlso possibly a peltapalooza clip as well, I'm not sure
I have it set to load after 1 second and load settings on reload
Edit: Sorry I meant to post this in the patch hub comments.