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J3w3ls

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J3w3ls

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  1. J3w3ls
    J3w3ls
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    Here is the official patch hub!

    Alternate texture replacer: Riverwood Has Wood
  2. oever27
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    Very nice mod! I'm curious how did you get the large bridge leading to whiterun to look like that? I use Lux Via but my bridge looks different - no canopy etc.
    1. J3w3ls
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      It's either lux via or northern roads, or a combination of them... I think it's the lux via one though
  3. Steamvikings
    Steamvikings
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     Love the overhaul.

    I use fortified village walls for my walls, but may use your walls at a later date

    Will follow you and see what else you add to other places, if any, and thanks for this.

        The aesthetics are SO nice that I ended up removing JK's Skyrim and it's plethora of patchery and redoing my list to utilize your overhaul.
    We ALL have our favorite town that we gravitate to, so redoing the entire list for this made sense :) UPSIDE! Went from 1432 plugins to 903 plugins and I SEEM to be running smoother than I have in the past, so maybe JKs was more a burden than a boon :)

    Ty again.
    1. J3w3ls
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      I have a patch for JK on the official patch hub ;)
      But indeed JK is EXTREMELY heavy in terms of FPS cost, it just adds a lot of clutter! It looks nice but at a price ^^

      (and indeed that mod looks great!)
    2. Steamvikings
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      More of the ideaolgy of mixing Jenga and Thesus's ship :)

      JK + interiors, were about 208 plugins. When you stack on top of a stack that is stacked ontop of a stack, well, I am sure you;ve been there. I went from HUH 2 years ago when looking at a crash log, to running support on them in the discord, because I have broken so much s#*! over the last 2 years ;)

      So, your mod was a "Come to Jesus" thing for me, and I thank you

      PER YOUR MOD, the Alchemy shop...acts like it needs a LOD :) When I am inside it flickers like mad, back half vanishes, I move towards it, it pops in, behind me left side vanishes, I return in pops back in and right side pops back out...i swear it IS ACTING like it needs a LOD :) I AM THINKING it is from eFPS and that it is an exterior cell, not interior, and will test it later. For now... I can not be bothered. I have 9 hour with no crashes...and it is joyous and it is because of your mod ,so again, than you :)
    3. J3w3ls
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      That's not LOD. You must have a mod adding occlusion in the middle of the house, you have to figure out which! You can use Debug Menu for that!

      Also make sure you install the efps patch... obviously ;)
    4. Steamvikings
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      I was joking when I said LOD, it's why I  said ACTING like LOD, the flicking in and out of visibility. Sorry, thought that was clear
    5. J3w3ls
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      Debug Menu will help you immensely in finding out what's happening! Give it a spin ;)
  4. hawfops
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    it didn't work for me it didn't load any textures
    1. J3w3ls
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      You didn't install it right then
  5. ShoueneKun
    ShoueneKun
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    Just notice that the forge water looks kinda bad, any chance to have a patch for wSkeever's Animated Forge Water?
    1. J3w3ls
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      No, because that would force me to open every single permission on my own mod and I don't want that.

      The trough is in the exact same position, so you could do it very easily by copy pasting the stuff from that mod into my mesh, just using Nifskope
  6. corvonildo
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    Any word on how this works with Riverwood Revitalized? Totally incompatible?
    1. J3w3ls
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      Yep looks like the overhaul is completely incompatible with it. It replaces every single building with COTN assets. I have to be honest, why would you want a compatibility patch between that and my overhaul?

      The walls are potentially compatible though. (as the description says it is an entirely separate plugin)
  7. TheKuri
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    nvm
  8. FNFAL113
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    seems to be having some occlusion flickering around riverwood when using with efps, is there a patch I'm missing? 
    Loving the mod so far!
    1. J3w3ls
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      There's a patch on the patch hub!
    2. FNFAL113
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      Thanks, can't believe I forgot to install any patches using the collection hub until I noticed issues.
    3. J3w3ls
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      That's alright, enjoy!
  9. Mercenary931
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    There seems to be a problem with the EmbersXD + Elsopa Medieval Anvil patch. I installed it but nothing changed in the game, so I reviewed the nif model contained in the .rar file in Nifskope and it seems fine but the one that gets installed in MO2 is still the model without the patch. Maybe a FOMOD/installation issue ?
    1. valtheryn
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      Im getting the same thing, same with just the embers xd patch
    2. J3w3ls
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      Could be a FOMOD issue indeed... You can get the right file from the zip itself in the meantime, I have to figure out why it isn't working

      Edit: it was easier than I thought, I just had to put a higher priority on those files!

      Should be fixed now :)
    3. valtheryn
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      it works, thanks !
    4. Mercenary931
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      Thanks !
    5. falloutfan102
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      its still not working for me, ive started a new game, reinstalled this mod and all
    6. J3w3ls
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      Then you're doing something wrong! It works for everyone else, me included!
    7. falloutfan102
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      i think some files got installed incorrectly, i deleted all the files and patches and reinstalled them, now its working perfectly
    8. J3w3ls
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      Oh great, if you're on MO2, it may be that you clicked on "merge" instead of replacing a previous update?

      In any case, enjoy!
  10. Volume03
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    Nice, but...
    "Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall."


    Oh, nevermind lol
    1. J3w3ls
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      Well at the start of the game it's true ;)
  11. Chargingmango
    Chargingmango
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    Hey Jewels loving the mod. I had posted it on the patch collection page but figured it would be better here. Potentially change this wall with an Ivy variant so it matches? North Side . And I was wondering if you were planning on changing the interior of Hod/Gerdurs house. The outside shows wood walls but the inside is the normal town house stone wall textures
    1. J3w3ls
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      Like I said on the patch hub, this is an issue on your own list, the shape of all walls is supposed to be the exact same. You have to fix your own modlist to solve that one! You likely have 2 mods editing those walls, one that you had win for the ivy variants,and another for the non-ivy variants. Bad idea! The same mod should win both.
    2. Chargingmango
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      You're right sorry! I had forgotten to update high quality ivy with nordic stonewalls so the patch wasn't working correctly
    3. J3w3ls
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      Glad to hear you've figured it out!