Fixed FOMOD not distributing the forge mesh patches properly
Bugfix for Charm: Fixed Alvor not offering his services anymore
Version 1.4
Added Ramp and Farmhouse03Walkway meshes for consistency
Added Embers XD forge mesh (requires the original mod)
Added Elsopa's HD Medieval Anvil forge mesh (original mod required)
Added Embers XD + Elsopa's HD Medieval Anvil patch forge mesh (both original mods required)
Version 1.0.3-hotfix3
Meshes: - Did a cleanup pass on all walkway meshes again just to be safe
Plugins: - Charm: another attempt to fix crashing, noticed a weird thing with the WalkwayBend02 record. Should be all good now! - Walls: Fixed a stray mushroom, a stairs mesh appearing before stage 3 and a tiny gap with a stone wall
Version 1.0.3-hotfix2
Fixed the lite version (missing meshes & broken vanilla meshes) Tentative fix for the reported crashing (I still cannot reproduce it on my end)
Version 1.0.3
Meshes: - Fixed Inn tiny gaps - Fixed Inn "white" texture (parallax shape in the noparallax mesh) - Fixed Lumbermill Navcut (causing NPCs to be unable to go up the stairs) - Fixed Well parallax
Plugins: - Charm: Slightly tweaked the navmesh around the mill - Charm: Added the new walkway meshes for consistency, with an optional BOS option in the FOMOD for them - Walls: added more occlusion (south gate and south-facing watchtower) - Walls: added bell towers for a touch more immersion! - Walls + Charm: fixed a landscape issue in the alchemist house, - Walls + Charm: slightly tweaked the navmesh around the mill
Version 1.0.2-hotfix
fixed a tiny mistake
Version 1.0.2
Fixed MCM not showing up on Riverwood Has Walls.esp, as well as an overly eager worker (I accidentally shipped an older version of the plugin) Fixed a minor mesh issue on the Inn Fixed the South gate mesh staircase Fixed the FOMOD not installing the "less nordic" variant Fixed invisible buildings on Lite version Removed unused textures
Version 1.0.1
FOMOD fix One mesh fixed (used only in the JK patch)
Version 1.0.0.2
Patch hub fixed, and added Fabled Forests patch and fixed a couple floating objects for JK-Walls